

Felix the Cat: Magic Bag of Tricks
Felix the Cat: Magic Bag of Tricks is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 5 cards $29.99 at the Secret Lair store
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
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- Card Kingdom $2.79 foil $2.99
- Cardmarket €2.27 foil €3.32
- Mana Pool $2.62 foil $2.82
- TCGplayer $3.24 foil $3.63
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- Card Kingdom $5.49 foil $6.49
- Cardmarket €5.61 foil €5.03
- Mana Pool $5.18 foil $4.84
- TCGplayer $5.53 foil $5.54
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- Card Kingdom $29.99 foil $24.99
- Cardmarket €23.69 foil €33.50
- Mana Pool $17.66 foil $19.79
- TCGplayer $19.26 foil $21.79
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- Card Kingdom $2.99 foil $2.99
- Cardmarket €2.43 foil €2.35
- Mana Pool $3.10 foil $2.91
- TCGplayer $3.41 foil $3.43
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- Card Kingdom $5.99 foil $5.99
- Cardmarket €5.18 foil €6.09
- Mana Pool $4.37 foil $3.61
- TCGplayer $5.66 foil $6.23
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Felix the Cat: Magic Bag of Tricks | Foil | $39.99 | $40.62 | The store, by $0.63 |
| Felix the Cat: Magic Bag of Tricks | Non-foil | $29.99 | $37.10 | The store, by $7.11 |
When It Was on Sale
What the Secret Lair store listed for each version, and when it sold out.
| Drop | Version | Price | Status | On Sale | Sold Out |
|---|---|---|---|---|---|
| Felix the Cat: Magic Bag of Tricks | Foil | $39.99 | Sold out | ||
| Felix the Cat: Magic Bag of Tricks | Non-foil | $29.99 | Sold out |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
19 rulings for 4 cards
Barrowgoyf
The ability that defines Barrowgoyf's power and toughness counts card types, not cards. If the only card in all graveyards is a single artifact creature card, Barrowgoyf will be a 2/3. If the cards in all graveyards are ten artifact cards and ten creature cards, Barrowgoyf will still be a 2/3.
Card types that can appear on cards in a graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Legendary, basic, and snow are supertypes, not card types; Lhurgoyf, Forest, and Siege are subtypes, not card types.
The ability that defines Barrowgoyf's power and toughness works in all zones, not just the battlefield.
Future Sight
You must follow the normal timing permissions and restrictions for the top card of your library and pay its costs. If the card has alternative or additional costs, you may pay those. If the card has any mandatory additional costs, you must pay those.
The top card of your library isn't in your hand, so you can't suspend it, cycle it, or activate any of its abilities.
If the top card of your library is a land, you may play that land only if you have any available land plays.
If the top card of your library changes while you're casting a spell, playing a land, or activating an ability (most likely because that top card is the card you're playing), the new top card won't be revealed until you finish doing so.
Throes of Chaos
A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
If a spell with cascade is countered, the cascade ability will still resolve normally.
When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
You exile the cards face up. All players will be able to see them.
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
When a spell you cast with retrace resolves or is countered, it's put back into your graveyard. You may use the retrace ability to cast it again.
Throes of Chaos does nothing as it resolves. All of its chaos happens before it resolves.
Time Stretch
If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
From the same superdrop
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