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Garfield

Garfield is a : 3 drops and 15 cards. A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 3 drops 15 cards

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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

Garfield: As Intended On sale now $29.99 5 cards

5 spells from Magic's first set, in new Garfield art. Swords to Plowshares and Counterspell are in here.

VersionStore PriceAt the Store
Non-foil $29.99 On sale now
Foil $39.99 On sale now
  • Swords to Plowshares

    Swords to Plowshares

    Instant

    • Card Kingdom $11.99 foil $13.99
    • Cardmarket €10.29 foil €12.84
    • Mana Pool $9.36 foil $10.42
    • TCGplayer $9.40 foil $10.64
  • Counterspell

    Counterspell

    Instant

    • Card Kingdom $17.99 foil $17.99
    • Cardmarket €17.42 foil €16.68
    • Mana Pool $14.74 foil $17.19
    • TCGplayer $15.48 foil $17.63
  • Dark Ritual

    Dark Ritual

    Instant

    • Card Kingdom $12.99 foil $16.99
    • Cardmarket €15.67 foil €16.70
    • Mana Pool $11.84 foil $11.57
    • TCGplayer $12.88 foil $16.39
  • Earthquake

    Earthquake

    Sorcery

    • Card Kingdom $2.29 foil $2.99
    • Cardmarket €2.00 foil €1.96
    • Mana Pool $1.02 foil $1.20
    • TCGplayer $1.52 foil $1.72
  • Fog

    Fog

    Instant

    • Card Kingdom $4.99 foil $6.49
    • Cardmarket €3.80 foil €3.80
    • Mana Pool $4.67 foil $5.00
    • TCGplayer $5.60 foil $6.15

Open this drop on its own page

Garfield: Motivationally Challenged On sale now $29.99 5 cards
VersionStore PriceAt the Store
Non-foil $29.99 On sale now
Foil $39.99 On sale now
  • Rin and Seri, Inseparable

    Rin and Seri, Inseparable

    Legendary Creature — Dog Cat

    • Card Kingdom $15.99 foil $15.99
    • Cardmarket €10.92 foil €12.28
    • Mana Pool $13.73 foil $14.06
    • TCGplayer $14.78 foil $14.42
  • Orim's Chant

    Orim's Chant

    Instant

    • Card Kingdom $12.99 foil $13.99
    • Cardmarket €12.94 foil €14.90
    • Mana Pool $8.67 foil $8.59
    • TCGplayer $10.14 foil $11.03
  • Ponder

    Ponder

    Sorcery

    • Card Kingdom foil $6.49
    • Cardmarket €5.88 foil €7.78
    • Mana Pool $3.11 foil $2.86
    • TCGplayer $3.03 foil $3.73
  • Beast Within

    Beast Within

    Instant

    • Card Kingdom $7.49 foil $8.49
    • Cardmarket €6.12 foil €7.01
    • Mana Pool $4.81 foil $5.21
    • TCGplayer $5.34 foil $5.77
  • Sol Ring

    Sol Ring

    Artifact

    • Card Kingdom $11.99 foil $13.99
    • Cardmarket €10.90 foil €13.79
    • Mana Pool $8.96 foil $8.84
    • TCGplayer $8.57 foil $10.33

Open this drop on its own page

Garfield: Our Only Thought is to Entertain You On sale now $39.99 5 cards
VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 On sale now
  • It That Betrays

    It That Betrays

    Creature — Eldrazi

    • Card Kingdom $16.99 foil $15.99
    • Cardmarket €12.97 foil €13.99
    • Mana Pool $12.34 foil $13.00
    • TCGplayer $11.83 foil $12.68
  • Maddening Cacophony

    Maddening Cacophony

    Sorcery

    • Card Kingdom $10.99 foil $9.99
    • Cardmarket €5.97 foil €8.11
    • Mana Pool $6.09 foil $6.67
    • TCGplayer $6.46 foil $7.01
  • Maddening Hex

    Maddening Hex

    Enchantment — Aura Curse

    • Card Kingdom $6.49 foil $5.49
    • Cardmarket €4.61 foil €5.59
    • Mana Pool $3.73 foil $3.90
    • TCGplayer $3.74 foil $4.21
  • Hunter's Insight

    Hunter's Insight

    Instant

    • Card Kingdom $1.99 foil $3.49
    • Cardmarket €2.77 foil €3.28
    • Mana Pool $2.01 foil $1.52
    • TCGplayer $2.02 foil $2.13
  • Molten Collapse

    Molten Collapse

    Sorcery

    • Card Kingdom $2.79 foil $2.49
    • Cardmarket €3.18 foil €2.13
    • Mana Pool $1.60 foil $0.27
    • TCGplayer $2.12 foil $2.38

Open this drop on its own page

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Garfield: As Intended Foil $39.99 $52.53 The store, by $12.54
Garfield: As Intended Non-foil $29.99 $44.88 The store, by $14.89
Garfield: Motivationally Challenged Foil $39.99 $45.28 The store, by $5.29
Garfield: Motivationally Challenged Non-foil $29.99 $41.86 The store, by $11.87
Garfield: Our Only Thought is to Entertain You Foil $39.99 $28.41 The single cards, by $11.58
Garfield: Our Only Thought is to Entertain You Non-foil $29.99 $26.17 The single cards, by $3.82

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
Garfield: As Intended Foil $39.99 On sale now N/A
Garfield: As Intended Non-foil $29.99 On sale now N/A
Garfield: Motivationally Challenged Foil $39.99 On sale now N/A
Garfield: Motivationally Challenged Non-foil $29.99 On sale now N/A
Garfield: Our Only Thought is to Entertain You Foil $39.99 On sale now N/A
Garfield: Our Only Thought is to Entertain You Non-foil $29.99 Sold out

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

49 rulings for 10 cards

Beast Within

Wizards of the Coast 19 Mar 2021

If the target permanent is an illegal target by the time Beast Within tries to resolve, the spell won't resolve. No player creates a Beast token. If the target is legal but not destroyed (most likely because it has indestructible), its controller does create a Beast token.

Earthquake

Wizards of the Coast 4 Oct 2004

Whether or not a creature is without flying is only checked on resolution.

It That Betrays

Wizards of the Coast 15 Jun 2010

It doesn’t matter whose graveyard the permanent is put into, only that it was last controlled by, and sacrificed by, an opponent.

Wizards of the Coast 15 Jun 2010

When the second ability resolves, you must return the card to the battlefield, even if you don’t want to.

Wizards of the Coast 15 Jun 2010

Annihilator abilities trigger and resolve during the declare attackers step. The defending player chooses and sacrifices the required number of permanents before they declare blockers. Any creatures sacrificed this way won’t be able to block.

Wizards of the Coast 15 Jun 2010

The second ability triggers whenever an opponent sacrifices a nontoken permanent for any reason, not just due to the annihilator ability.

Wizards of the Coast 15 Jun 2010

If a creature with annihilator is attacking a planeswalker, and the defending player chooses to sacrifice that planeswalker, the attacking creature continues to attack. It may be blocked. If it isn’t blocked, it simply won’t deal combat damage to anything.

Wizards of the Coast 15 Jun 2010

If an opponent sacrifices an Aura, you’ll choose what it enchants as you return it to the battlefield. No player can respond to the choice. Since an Aura doesn’t target anything if it isn’t cast as a spell, you can enchant a permanent with shroud this way.

Wizards of the Coast 15 Jun 2010

If the sacrificed permanent that caused the second ability to trigger somehow leaves the graveyard before the ability resolves (possibly because it was returned to the battlefield by the ability of another It That Betrays), the ability simply won’t do anything when it resolves.

Wizards of the Coast 15 Jun 2010

If an opponent sacrifices a nontoken permanent as part of paying the cost of a spell or ability, the second ability triggers and goes on the stack on top of it. This ability will resolve, causing you to return the card to the battlefield before the other spell or ability resolves.

Maddening Cacophony

Wizards of the Coast 8 Nov 2024

If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

Wizards of the Coast 8 Nov 2024

If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

Wizards of the Coast 8 Nov 2024

If a spell's kicker cost was paid, the spell is "kicked."

Wizards of the Coast 8 Nov 2024

If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

Wizards of the Coast 8 Nov 2024

To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

Wizards of the Coast 8 Nov 2024

The kicker ability doesn't let you pay a kicker cost more than once.

Maddening Hex

Wizards of the Coast 23 Jul 2021

Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

Wizards of the Coast 23 Jul 2021

Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

Wizards of the Coast 23 Jul 2021

Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

Wizards of the Coast 23 Jul 2021

If Maddening Hex is attached to your only opponent, it stays attached to that player as the ability resolves.

Wizards of the Coast 23 Jul 2021

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications. Anything that is looking for the "natural result" is looking for the number shown on the face of the die before these modifications.

Wizards of the Coast 23 Jul 2021

Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

Wizards of the Coast 23 Jul 2021

The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

Wizards of the Coast 23 Jul 2021

Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

Wizards of the Coast 23 Jul 2021

While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

Wizards of the Coast 23 Jul 2021

An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a "results table" in the card text.

Wizards of the Coast 23 Jul 2021

An effect that says "choose a target, then roll a d20" or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

Molten Collapse

Wizards of the Coast 10 Nov 2023

Some cards refer to a player who has "descended this turn." This means that a permanent card has been put into that player's graveyard from anywhere this turn.

Wizards of the Coast 10 Nov 2023

In either case, it doesn't matter if those cards are still in that player's graveyard.

Wizards of the Coast 10 Nov 2023

Abilities that begin with "At the beginning of your end step, if you descended this turn" will trigger only once during your end step, no matter how many times you descended this turn. However, if you haven't descended this turn as your end step begins, the ability won't trigger at all. It's not possible to put a permanent card into your graveyard during the end step in time to have the ability trigger.

Wizards of the Coast 10 Nov 2023

Multiple cards have abilities that begin with "At the beginning of your end step, if you descended this turn." These cards don't need to have been under your control at the time you descended. For example, if a permanent card is put into your graveyard during your first main phase and you cast Stalactite Stalker your second main phase, its ability will trigger at the beginning of your end step.

Wizards of the Coast 10 Nov 2023

A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card. Tokens are not cards, and while tokens are put into the graveyard before ceasing to exist, that action doesn't count as a player having descended.

Wizards of the Coast 10 Nov 2023

Some cards refer to the number of times a player descended this turn. Those cards care about the number of permanent cards put into that player's graveyard from anywhere this turn.

Orim's Chant

Wizards of the Coast 8 Nov 2024

If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

Wizards of the Coast 8 Nov 2024

If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

Wizards of the Coast 8 Nov 2024

If a spell's kicker cost was paid, the spell is "kicked."

Wizards of the Coast 8 Nov 2024

If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

Wizards of the Coast 8 Nov 2024

To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

Wizards of the Coast 8 Nov 2024

The kicker ability doesn't let you pay a kicker cost more than once.

Wizards of the Coast 7 Jun 2024

A player who can't cast a spell can't suspend a card.

Wizards of the Coast 7 Jun 2024

Orim's Chant won't affect spells that your opponents cast before you cast Orim's Chant, including any spells that are still on the stack. Orim's Chant also won't stop your opponents from casting spells after you cast Orim's Chant but before Orim's Chant resolves.

Wizards of the Coast 7 Jun 2024

The target opponent can still activate abilities, including abilities of cards in their hands (like cycling). Their triggered abilities work as normal, they can still play lands, and so on.

Wizards of the Coast 7 Jun 2024

Orim's Chant also won't affect creatures that are already attacking. It does not remove them from combat.

Ponder

Wizards of the Coast 19 Mar 2021

If you choose to shuffle your library, that includes the three cards you just looked at and put back on top of it.

Rin and Seri, Inseparable

Wizards of the Coast 23 Jun 2020

If the chosen target is an illegal target by the time Rin and Seri's last ability tries to resolve, the ability won't resolve. You won't gain life.

Wizards of the Coast 23 Jun 2020

An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

Wizards of the Coast 23 Jun 2020

The amount of damage Rin and Seri's last ability deals is determined only as that ability resolves. If Rin and Seri is still on the battlefield, it'll count itself.

Wizards of the Coast 23 Jun 2020

Rin and Seri's first two abilities don't trigger when you cast Rin and Seri.

Swords to Plowshares

Wizards of the Coast 8 Dec 2022

Use the power of the creature from when it was last on the battlefield to determine how much life is gained.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

From the same superdrop

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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