

Hatsune Miku: Sakura Superstar
Hatsune Miku: Sakura Superstar is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 6 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $9.49
- Cardmarket €6.40
- Mana Pool $12.50 foil $9.81
- TCGplayer $11.37 foil $16.18
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- Card Kingdom $21.99
- Cardmarket €15.32
- Mana Pool $23.70 foil $28.12
- TCGplayer $23.54 foil $26.47
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- Card Kingdom $49.99
- Cardmarket €29.83
- Mana Pool $57.31 foil $61.90
- TCGplayer $56.35 foil $82.60
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- Card Kingdom $42.99
- Cardmarket €20.01
- Mana Pool $32.30 foil $25.16
- TCGplayer $42.83 foil $45.01
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- Card Kingdom $19.99
- Cardmarket €10.80
- Mana Pool $20.47 foil $24.48
- TCGplayer $23.77 foil $28.87
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- Card Kingdom $20.99
- Cardmarket €10.51
- Mana Pool $14.95 foil $15.78
- TCGplayer $14.38 foil $20.39
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
16 rulings for 5 cards
Azusa, Lost but Seeking
Azusa's ability is cumulative with other effects that allow you to play additional lands, such as that of Song of Creation (from the Ikoria: Lair of Behemoths set).
Chandra's Ignition
If the creature becomes an illegal target by the time Chandra's Ignition tries to resolve (perhaps because another player controls it or it's left the battlefield), Chandra's Ignition won't resolve and none of its effects will happen. No damage will be dealt.
Use the power of the target creature as Chandra's Ignition resolves to determine how much damage it deals to each other creature and each opponent.
The creature is the source of the damage, not Chandra's Ignition. For example, Chandra's Ignition can have a white creature deal damage to a creature with protection from red.
Feather, the Redeemed
If an instant or sorcery spell's own instructions tell you to exile it or put it anywhere else, it won't try to be put into your graveyard or exiled with Feather's effect, so you won't return it to your hand.
If Feather is still on the battlefield as you finish casting an instant or sorcery spell that targets one or more creatures you control, its ability triggers. The replacement effect that exiles that spell and the delayed triggered ability that returns it to your hand both take effect even if Feather leaves the battlefield after this point.
If another replacement effect instructs you to exile an instant or sorcery spell, such as that of Dreadhorde Arcanist or the flashback keyword, you may choose to apply Feather's replacement effect first. If you do, Feather's delayed triggered ability will return that card to your hand.
The spell may have any other targets in addition to a creature you control.
If an instant or sorcery spell you cast that targets your creature doesn't resolve for any reason (either because another spell or ability counters it or because all its targets are illegal as it tries to resolve), it won't be exiled. You won't return it to your hand.
If you cast an instant or sorcery spell that you don't own, it won't try to be put into your graveyard, so you won't exile it with Feather's effect or return it to your hand.
Inspiring Vantage
If one of these lands enters the battlefield at the same time as one or more other lands (due to Oblivion Sower or Warp World, perhaps), it doesn't take those lands into consideration when determining how many other lands you control.
If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.
Shelter
Protection from a color means that the target creature can’t be blocked by creatures of that color, can’t be the target of spells of that color or abilities from sources of that color, can’t be enchanted or equipped by Auras or Equipment of that color, and all damage that sources of that color would deal to it is prevented. Nothing other than these events is prevented or illegal.
A permanent gaining protection may cause a spell or ability on the stack to have an illegal target. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn’t resolve. None of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.
The legality of a spell’s targets is checked only as that spell begins to resolve. If Shelter gives the targeted creature protection from white, you’ll still draw a card.
You can’t choose “artifact” or “colorless” as Shelter asks you to choose a color, since those are not colors.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
More from this theme
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