

Inked
Inked is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $3.99 foil $6.49
- Cardmarket €4.07 foil €5.94
- Mana Pool $3.15 foil $8.33
- TCGplayer $2.65 foil $3.17
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- Card Kingdom $29.99 foil $34.99
- Cardmarket €17.30 foil €23.45
- Mana Pool $26.05 foil $34.84
- TCGplayer $24.75 foil $29.41
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- Card Kingdom $10.99 foil $14.99
- Cardmarket €11.44 foil €18.16
- Mana Pool $11.63 foil $15.04
- TCGplayer $10.33 foil $14.56
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- Card Kingdom $2.49 foil $3.49
- Cardmarket €2.86 foil €2.52
- Mana Pool $1.84 foil $2.78
- TCGplayer $2.00 foil $2.62
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- Card Kingdom $3.99 foil $4.49
- Cardmarket €3.39 foil €3.32
- Mana Pool $2.10 foil $4.16
- TCGplayer $2.00 foil $4.15
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Inked | Foil | Price when it launched: $71.99, from the community Magic wiki (mtg.wiki). | $53.91 | The single cards, by $18.08 |
| Inked | Non-foil | Price when it launched: $51.99, from the community Magic wiki (mtg.wiki). | $41.73 | The single cards, by $10.26 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
8 rulings for 3 cards
Crypt Ghast
The extort ability resolves before the spell that caused it to trigger. The ability resolves even if that spell is countered.
The extort ability doesn't target any player.
The amount of life you gain from extort is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent's life total can't change (perhaps because that player controls Platinum Emperion), you won't gain any life.
You may pay {W/B} a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves.
Deathrite Shaman
Because the first ability requires a target, it is not a mana ability. It uses the stack and can be responded to.
If the target of any of Deathrite Shaman's three abilities is an illegal target when that ability tries to resolve, it won't resolve and none of its effects will happen. You won't add mana, no opponent will lose life, or you won't gain life, as appropriate.
Mulldrifter
If you pay the evoke cost, you can have Mulldrifter's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice Mulldrifter.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.