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Secret Lair Theme

Math Is For Blockers

Math Is For Blockers is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 5 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

  • Brazen Borrower // Petty Theft

    Brazen Borrower // Petty Theft

    Creature — Faerie Rogue // Instant — Adventure

    • Card Kingdom $14.99 foil $14.99
    • Cardmarket €10.25 foil €14.00
    • Mana Pool $10.32 foil $11.15
    • TCGplayer $10.53 foil $10.36
  • Vindictive Lich

    Vindictive Lich

    Creature — Zombie Wizard

    • Card Kingdom $5.99
    • Cardmarket €2.25 foil €3.17
    • Mana Pool $4.73 foil $3.12
    • TCGplayer $4.54 foil $3.58
  • Meandering Towershell

    Meandering Towershell

    Creature — Turtle

    • Card Kingdom $0.99 foil $0.79
    • Cardmarket €0.49 foil €0.54
    • Mana Pool $0.62 foil $0.52
    • TCGplayer $1.11 foil $0.65
  • Ohran Frostfang

    Ohran Frostfang

    Snow Creature — Snake

    • Card Kingdom $15.99 foil $18.99
    • Cardmarket €10.35 foil €11.88
    • Mana Pool $12.04 foil $16.20
    • TCGplayer $14.00 foil $16.00
  • Thragtusk

    Thragtusk

    Creature — Beast

    • Card Kingdom $2.79 foil $1.79
    • Cardmarket €1.32 foil €1.64
    • Mana Pool $1.34 foil $1.30
    • TCGplayer $1.19 foil $1.35

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Math Is For Blockers Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $31.94 The single cards, by $8.05
Math Is For Blockers Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $31.37 The store, by $1.38

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

21 rulings for 5 cards

Brazen Borrower // Petty Theft

Wizards of the Coast 6 Jun 2025

Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

Wizards of the Coast 6 Jun 2025

If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Traveling Chocobo ("You may play lands and cast Bird spells from the top of your library.") and Jidoor, Aristocratic Capital is on top of your library, you can play Jidoor, Aristocratic Capital, but you can't cast Overture.

Wizards of the Coast 6 Jun 2025

If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to play the copy as a permanent.

Wizards of the Coast 6 Jun 2025

If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

Wizards of the Coast 6 Jun 2025

If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

Wizards of the Coast 6 Jun 2025

An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

Wizards of the Coast 6 Jun 2025

If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to play it with its primary characteristics.

Wizards of the Coast 6 Jun 2025

An adventurer card uses only its non-Adventure characteristics in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Jidoor, Aristocratic Capital is a colorless Town land card whose mana value is 0. It can't be the target of Sorceress's Schemes, which reads in part "Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand."

Wizards of the Coast 6 Jun 2025

If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

Wizards of the Coast 6 Jun 2025

You must still follow any timing restrictions and permissions for the card you play from exile. In the case of any of the five lands in this release, you'll be able to play it only during your main phase while the stack is empty and only if you have an available land play remaining.

Wizards of the Coast 6 Jun 2025

If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.

Wizards of the Coast 6 Jun 2025

When playing a card as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The resulting spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

Meandering Towershell

Wizards of the Coast 20 Sep 2014

If Meandering Towershell enters the battlefield attacking, it wasn’t declared as an attacking creature that turn. Abilities that trigger when a creature attacks, including its own triggered ability, won’t trigger.

Wizards of the Coast 20 Sep 2014

On the turn Meandering Towershell attacks and is exiled, raid abilities will see it as a creature that attacked. Conversely, on the turn Meandering Towershell enters the battlefield attacking, raid abilities will not.

Wizards of the Coast 20 Sep 2014

As Meandering Towershell returns to the battlefield because of the delayed triggered ability, you choose which opponent or opposing planeswalker it’s attacking. It doesn’t have to attack the same opponent or opposing planeswalker that it was when it was exiled.

Wizards of the Coast 20 Sep 2014

If you attack with a Meandering Towershell that you don’t own, you’ll control it when it returns to the battlefield.

Ohran Frostfang

Wizards of the Coast 23 Aug 2019

Snow is a supertype, not a card type. It has no rules meaning or function by itself, but other cards and abilities may refer to it.

Wizards of the Coast 23 Aug 2019

If one or more creatures you control deal combat damage to players at the same time that lethal damage is dealt to Ohran Frostfang, its ability triggers for each of those creatures.

Thragtusk

Wizards of the Coast 1 Jul 2012

Thragtusk's second ability will trigger no matter what zone Thragtusk goes to.

Vindictive Lich

Wizards of the Coast 25 Aug 2017

You can’t choose more modes for Vindictive Lich’s triggered ability than you have opponents, but you need to choose at least one target if you can.

Wizards of the Coast 25 Aug 2017

You don’t have to choose a mode for each opponent. For example, you could make one opponent lose 5 life and spare each other opponent. They might not repay your kindness.

From the same superdrop

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