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  2. Secret Lair
  3. Artist Series
Secret Lair Theme

Artist Series

Artist Series is a : 26 drops and 105 cards. A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 26 drops 105 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

Artist Series: Veronique Meignaud Sold out $29.99 4 cards

4 cards with new art by Veronique Meignaud: Ashnod's Altar, Cabal Stronghold, Bloodsoaked Champion and Voldaren Pariah.

VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 Sold out

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Artist Series: Ian Miller Sold out $29.99 4 cards
VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 Sold out
  • Shivan Dragon

    Shivan Dragon

    Creature — Dragon

    • Card Kingdom $4.49 foil $4.49
    • Cardmarket €1.36 foil €1.53
    • Mana Pool $2.63 foil $2.57
    • TCGplayer $2.87 foil $3.38
  • Animar, Soul of Elements

    Animar, Soul of Elements

    Legendary Creature — Elemental

    • Card Kingdom $21.99 foil $27.99
    • Cardmarket €18.96 foil €20.89
    • Mana Pool $20.37 foil $19.27
    • TCGplayer $20.52 foil $22.41
  • Korvold, Fae-Cursed King

    Korvold, Fae-Cursed King

    Legendary Creature — Dragon Noble

    • Card Kingdom $20.99 foil $29.99
    • Cardmarket €18.54 foil €26.94
    • Mana Pool $12.16 foil $27.75
    • TCGplayer $13.18 foil $30.90
  • Tsabo Tavoc

    Tsabo Tavoc

    Legendary Creature — Phyrexian Horror

    • Card Kingdom $3.49 foil $4.49
    • Cardmarket €2.00 foil €2.09
    • Mana Pool $2.63 foil $1.26
    • TCGplayer $3.19 foil $3.33

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Artist Series: Kieran Yanner Sold out $29.99 4 cards
VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 Sold out
  • Armageddon

    Armageddon

    Sorcery

    • Card Kingdom $16.99 foil $13.99
    • Cardmarket €15.10 foil €17.82
    • Mana Pool $16.14 foil $15.97
    • TCGplayer $18.96 foil $16.98
  • Northern Paladin

    Northern Paladin

    Creature — Human Knight

    • Card Kingdom $0.69 foil $1.49
    • Mana Pool $1.03 foil $1.20
    • TCGplayer $1.10 foil $1.13
  • Demonic Tutor

    Demonic Tutor

    Sorcery

    • Card Kingdom $109.99 foil $139.99
    • Cardmarket €89.70 foil €116.87
    • Mana Pool $115.14 foil $133.46
    • TCGplayer $108.84 foil $127.97
  • Lord of the Pit

    Lord of the Pit

    Creature — Demon

    • Card Kingdom $1.29 foil $1.99
    • Mana Pool $1.22 foil $1.56
    • TCGplayer $1.44 foil $1.67

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Artist Series: Phil Foglio 4 cards
  • Goblin Bombardment

    Goblin Bombardment

    Enchantment

    • Card Kingdom $9.49 foil $9.99
    • Cardmarket €10.20 foil €10.96
    • Mana Pool $8.32 foil $8.33
    • TCGplayer $8.13 foil $11.39
  • Orcish Lumberjack

    Orcish Lumberjack

    Creature — Orc

    • Card Kingdom $10.99
    • Cardmarket €16.57 foil €24.24
    • Mana Pool $13.18 foil $18.31
    • TCGplayer $13.14 foil $17.30
  • Constant Mists

    Constant Mists

    Instant

    • Card Kingdom $37.99 foil $32.99
    • Cardmarket €26.13 foil €23.85
    • Mana Pool $28.95 foil $28.09
    • TCGplayer $27.90 foil $26.89
  • Song of the Dryads

    Song of the Dryads

    Enchantment — Aura

    • Card Kingdom $8.99 foil $9.49
    • Cardmarket €5.62 foil €7.11
    • Mana Pool $9.38 foil $7.77
    • TCGplayer $6.13 foil $6.90

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Artist Series: Jesper Ejsing 4 cards
  • Sun Titan

    Sun Titan

    Creature — Giant

    • Card Kingdom $6.99 foil $8.99
    • Cardmarket €5.49 foil €6.30
    • Mana Pool $5.79 foil $6.86
    • TCGplayer $6.34 foil $6.89
  • Breeches, Eager Pillager

    Breeches, Eager Pillager

    Legendary Creature — Goblin Pirate

    • Card Kingdom $1.29 foil $1.49
    • Cardmarket €1.47 foil €2.07
    • Mana Pool $1.38 foil $1.56
    • TCGplayer $1.63 foil $2.14
  • Deflecting Swat

    Deflecting Swat

    Instant

    • Card Kingdom $109.99 foil $119.99
    • Cardmarket €78.12 foil €101.06
    • Mana Pool $92.92 foil $99.95
    • TCGplayer $86.59 foil $93.13
  • Llanowar Elves

    Llanowar Elves

    Creature — Elf Druid

    • Card Kingdom $2.99 foil $3.99
    • Cardmarket €3.22 foil €3.38
    • Mana Pool $2.38 foil $1.04
    • TCGplayer $2.59 foil $2.72

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Artist Series: Rovina Cai 4 cards
  • Inalla, Archmage Ritualist

    Inalla, Archmage Ritualist

    Legendary Creature — Human Wizard

    • Card Kingdom $10.99
    • Cardmarket €19.18 foil €46.37
    • Mana Pool $12.50 foil $19.74
    • TCGplayer $15.25 foil $19.13
  • Aether Vial

    Aether Vial

    Artifact

    • Card Kingdom $13.99
    • Cardmarket €9.02 foil €16.28
    • Mana Pool $9.28 foil $11.22
    • TCGplayer $9.50 foil $11.04
  • Arcane Signet

    Arcane Signet

    Artifact

    • Card Kingdom $39.99
    • Cardmarket €46.58 foil €67.15
    • Mana Pool $31.58 foil $62.15
    • TCGplayer $28.79 foil $57.97
  • Sword of the Animist

    Sword of the Animist

    Legendary Artifact — Equipment

    • Card Kingdom $32.99
    • Cardmarket €22.11 foil €25.12
    • Mana Pool $27.97 foil $35.12
    • TCGplayer $28.50 foil $36.10

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Artist Series: John Avon 4 cards
  • Emrakul, the Promised End

    Emrakul, the Promised End

    Legendary Creature — Eldrazi

    • Card Kingdom $47.99 foil $44.99
    • Cardmarket €30.17 foil €30.51
    • Mana Pool $31.24 foil $36.45
    • TCGplayer $32.36 foil $33.90
  • Serra Angel

    Serra Angel

    Creature — Angel

    • Card Kingdom $2.49 foil $0.99
    • Cardmarket €0.95 foil €0.81
    • Mana Pool $1.10 foil $1.25
    • TCGplayer $1.57 foil $1.26
  • Brainstorm

    Brainstorm

    Instant

    • Card Kingdom $2.79 foil $3.49
    • Cardmarket €2.94 foil €2.92
    • Mana Pool $1.30 foil $2.07
    • TCGplayer $2.36 foil $2.68
  • Progenitus

    Progenitus

    Legendary Creature — Hydra Avatar

    • Card Kingdom $3.49 foil $2.29
    • Cardmarket €1.36 foil €1.95
    • Mana Pool $2.83 foil $2.64
    • TCGplayer $2.55 foil $3.23

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Artist Series: Kev Walker 4 cards
  • Faeburrow Elder

    Faeburrow Elder

    Creature — Treefolk Druid

    • Card Kingdom $13.99 foil $20.99
    • Cardmarket €10.30 foil €15.00
    • Mana Pool $15.81 foil $20.69
    • TCGplayer $14.72 foil $19.03
  • Carnage Tyrant

    Carnage Tyrant

    Creature — Dinosaur

    • Card Kingdom $6.99 foil $6.99
    • Cardmarket €5.39 foil €4.86
    • Mana Pool $5.00 foil $5.21
    • TCGplayer $6.27 foil $5.19
  • Fleshbag Marauder

    Fleshbag Marauder

    Creature — Zombie Warrior

    • Card Kingdom $10.99 foil $6.49
    • Cardmarket €5.11 foil €6.14
    • Mana Pool $9.36 foil $7.58
    • TCGplayer $8.41 foil $7.63
  • It That Betrays

    It That Betrays

    Creature — Eldrazi

    • Card Kingdom $23.99 foil $39.99
    • Cardmarket €24.86 foil €26.10
    • Mana Pool $26.66 foil $33.03
    • TCGplayer $25.23 foil $36.33

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Artist Series: Ryan Alexander Lee 4 cards
  • Nemesis of Reason

    Nemesis of Reason

    Creature — Leviathan Horror

    • Card Kingdom $8.99 foil $8.49
    • Cardmarket €4.17 foil €3.01
    • Mana Pool $7.42 foil $8.11
    • TCGplayer $7.19 foil $10.66
  • Gaea's Blessing

    Gaea's Blessing

    Sorcery

    • Card Kingdom $2.99 foil $2.79
    • Cardmarket €1.86 foil €2.17
    • Mana Pool $3.64 foil $1.82
    • TCGplayer $3.83 foil $3.78
  • Twilight Prophet

    Twilight Prophet

    Creature — Vampire Cleric

    • Card Kingdom $7.49 foil $8.49
    • Cardmarket €5.16 foil €5.30
    • Mana Pool $6.72 foil $3.64
    • TCGplayer $6.14 foil $8.58
  • Worldspine Wurm

    Worldspine Wurm

    Creature — Wurm

    • Card Kingdom $16.99
    • Cardmarket €9.83 foil €11.50
    • Mana Pool $13.28 foil $6.51
    • TCGplayer $12.88 foil $15.58

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Artist Series: Alayna Danner 4 cards
  • Linvala, Keeper of Silence

    Linvala, Keeper of Silence

    Legendary Creature — Angel

    • Card Kingdom foil $47.99
    • Cardmarket €27.75 foil €32.51
    • Mana Pool $38.77 foil $41.04
    • TCGplayer $37.36 foil $38.56
  • Sunblast Angel

    Sunblast Angel

    Creature — Angel

    • Card Kingdom $2.29
    • Cardmarket €1.87 foil €1.46
    • Mana Pool $2.34 foil $2.39
    • TCGplayer $2.27 foil $2.89
  • Emeria, the Sky Ruin

    Emeria, the Sky Ruin

    Land

    • Card Kingdom $37.99
    • Cardmarket €25.99 foil €33.24
    • Mana Pool $41.68 foil $40.73
    • TCGplayer $41.49 foil $41.26
  • Seraph Sanctuary

    Seraph Sanctuary

    Land

    • Card Kingdom $7.99 foil $13.99
    • Cardmarket €9.66 foil €11.83
    • Mana Pool $13.01 foil $14.32
    • TCGplayer $13.88 foil $13.75

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Artist Series: Randy Vargas 4 cards
  • Grand Abolisher

    Grand Abolisher

    Creature — Human Cleric

    • Cardmarket €23.03 foil €36.21
    • Mana Pool $26.57 foil $31.63
    • TCGplayer $31.19 foil $33.29
  • Selfless Savior

    Selfless Savior

    Creature — Dog

    • Card Kingdom $8.49 foil $8.49
    • Cardmarket €4.41 foil €4.39
    • Mana Pool $9.86 foil $10.08
    • TCGplayer $11.43 foil $11.61
  • Akroma, Angel of Fury

    Akroma, Angel of Fury

    Legendary Creature — Angel

    • Card Kingdom $1.79
    • Cardmarket €1.15 foil €1.21
    • Mana Pool $1.35 foil $1.62
    • TCGplayer $1.81 foil $2.07
  • Umezawa's Jitte

    Umezawa's Jitte

    Legendary Artifact — Equipment

    • Card Kingdom $14.99 foil $11.99
    • Cardmarket €12.04 foil €10.33
    • Mana Pool $14.04 foil $10.28
    • TCGplayer $17.22 foil $14.32

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Artist Series: Rebecca Guay 4 cards
  • Cleansing Nova

    Cleansing Nova

    Sorcery

    • Card Kingdom $0.79 foil $3.49
    • Cardmarket €1.40 foil €1.12
    • Mana Pool $1.80 foil $2.24
    • TCGplayer $2.19 foil $1.93
  • Serra the Benevolent

    Serra the Benevolent

    Legendary Planeswalker — Serra

    • Card Kingdom $7.49 foil $7.49
    • Cardmarket €4.23 foil €4.93
    • Mana Pool $7.81 foil $8.63
    • TCGplayer $7.79 foil $7.46
  • Stoneforge Mystic

    Stoneforge Mystic

    Creature — Kor Artificer

    • Card Kingdom $34.99 foil $44.99
    • Cardmarket €26.71 foil €32.16
    • Mana Pool $35.84 foil $43.76
    • TCGplayer $33.20 foil $41.45
  • Muddle the Mixture

    Muddle the Mixture

    Instant

    • Card Kingdom $5.99 foil $8.49
    • Cardmarket €4.13 foil €4.00
    • Mana Pool $5.85 foil $8.07
    • TCGplayer $5.86 foil $7.89

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Artist Series: Sam Burley 4 cards
  • Braid of Fire

    Braid of Fire

    Enchantment

    • Card Kingdom $24.99 foil $27.99
    • Cardmarket €15.94 foil €16.64
    • Mana Pool $19.17 foil $29.17
    • TCGplayer $28.66 foil $33.73
  • Koth of the Hammer

    Koth of the Hammer

    Legendary Planeswalker — Koth

    • Card Kingdom $4.49 foil $2.99
    • Cardmarket €3.18 foil €3.23
    • Mana Pool $4.70 foil $5.05
    • TCGplayer $5.38 foil $5.11
  • Master of the Wild Hunt

    Master of the Wild Hunt

    Creature — Human Shaman

    • Card Kingdom $6.49 foil $6.99
    • Cardmarket €3.68 foil €3.87
    • Mana Pool $4.35 foil $7.39
    • TCGplayer $4.87 foil $6.56
  • Karrthus, Tyrant of Jund

    Karrthus, Tyrant of Jund

    Legendary Creature — Dragon

    • Card Kingdom $11.99 foil $15.99
    • Cardmarket €13.22 foil €22.50
    • Mana Pool $18.17 foil $19.83
    • TCGplayer $17.71 foil $21.40

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Artist Series: Aleksi Briclot 4 cards
  • Thought-Knot Seer

    Thought-Knot Seer

    Creature — Eldrazi

    • Card Kingdom $14.99 foil $17.99
    • Cardmarket €13.07 foil €22.38
    • Mana Pool $15.57 foil $17.70
    • TCGplayer $15.27 foil $15.57
  • Inquisition of Kozilek

    Inquisition of Kozilek

    Sorcery

    • Card Kingdom $14.99 foil $12.99
    • Cardmarket €7.38 foil €11.02
    • Mana Pool $7.14 foil $8.33
    • TCGplayer $6.84 foil $8.24
  • Reality Smasher

    Reality Smasher

    Creature — Eldrazi

    • Card Kingdom $9.49 foil $11.99
    • Cardmarket €5.92 foil €6.26
    • Mana Pool $7.94 foil $8.32
    • TCGplayer $8.11 foil $9.09
  • Eldrazi Temple

    Eldrazi Temple

    Land

    • Card Kingdom $54.99
    • Cardmarket €51.06 foil €52.35
    • Mana Pool $41.47 foil $56.24
    • TCGplayer $46.32 foil $47.14

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Artist Series: Nils Hamm 4 cards
  • Deepglow Skate

    Deepglow Skate

    Creature — Fish

    • Card Kingdom $5.99
    • Cardmarket €2.98 foil €2.84
    • Mana Pool $4.16 foil $6.12
    • TCGplayer $4.62 foil $6.23
  • Tireless Tracker

    Tireless Tracker

    Creature — Human Scout

    • Card Kingdom $2.29 foil $2.49
    • Cardmarket €2.12 foil €1.93
    • Mana Pool $2.07 foil $2.44
    • TCGplayer $2.35 foil $2.69
  • Contagion Engine

    Contagion Engine

    Artifact

    • Card Kingdom $17.99 foil $18.99
    • Cardmarket €17.36 foil €16.12
    • Mana Pool $13.70 foil $16.67
    • TCGplayer $16.74 foil $16.77
  • Sword of Truth and Justice

    Sword of Truth and Justice

    Artifact — Equipment

    • Card Kingdom $37.99 foil $39.99
    • Cardmarket €30.61 foil €25.99
    • Mana Pool $32.28 foil $37.50
    • TCGplayer $34.37 foil $37.85

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Artist Series: Victor Adame Minguez 4 cards
  • Knight Exemplar

    Knight Exemplar

    Creature — Human Knight

    • Card Kingdom $7.99 foil $7.49
    • Cardmarket €6.23 foil €8.23
    • Mana Pool $7.03 foil $8.06
    • TCGplayer $6.85 foil $7.85
  • Knight of the White Orchid

    Knight of the White Orchid

    Creature — Human Knight

    • Card Kingdom $14.99 foil $11.99
    • Cardmarket €9.48 foil €11.30
    • Mana Pool $11.63 foil $12.50
    • TCGplayer $12.16 foil $13.13
  • Lord of the Undead

    Lord of the Undead

    Creature — Zombie

    • Cardmarket €13.54 foil €16.43
    • Mana Pool $18.44 foil $18.59
    • TCGplayer $17.70 foil $19.19
  • Compost

    Compost

    Enchantment

    • Card Kingdom $6.49 foil $6.49
    • Cardmarket €4.87 foil €6.68
    • Mana Pool $6.61 foil $5.66
    • TCGplayer $6.36 foil $6.51

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Artist Series: Chris Rahn 4 cards
  • Kozilek, the Great Distortion

    Kozilek, the Great Distortion

    Legendary Creature — Eldrazi

    • Card Kingdom $13.99
    • Cardmarket €12.23 foil €13.16
    • Mana Pool $11.25 foil $13.16
    • TCGplayer $12.91 foil $14.93
  • Primeval Titan

    Primeval Titan

    Creature — Giant

    • Card Kingdom $11.99 foil $10.99
    • Cardmarket €11.42 foil €12.49
    • Mana Pool $8.31 foil $8.33
    • TCGplayer $7.94 foil $10.33
  • Huntmaster of the Fells // Ravager of the Fells

    Huntmaster of the Fells // Ravager of the Fells

    Creature — Human Werewolf // Creature — Werewolf

    • Card Kingdom $1.29 foil $2.29
    • Cardmarket €1.41 foil €1.53
    • Mana Pool $0.64 foil $1.13
    • TCGplayer $1.74 foil $1.63
  • Platinum Angel

    Platinum Angel

    Artifact Creature — Angel

    • Card Kingdom $16.99 foil $15.99
    • Cardmarket €6.88 foil €8.29
    • Mana Pool $13.80 foil $15.15
    • TCGplayer $14.02 foil $15.08

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Artist Series: Livia Prima 4 cards
  • Akroma, Angel of Wrath

    Akroma, Angel of Wrath

    Legendary Creature — Angel

    • Card Kingdom $13.99 foil $17.99
    • Cardmarket €9.96 foil €11.49
    • Mana Pool $12.48 foil $12.76
    • TCGplayer $11.99 foil $14.86
  • Mikaeus, the Unhallowed

    Mikaeus, the Unhallowed

    Legendary Creature — Zombie Cleric

    • Card Kingdom $27.99 foil $29.99
    • Cardmarket €25.62 foil €29.23
    • Mana Pool $25.99 foil $28.29
    • TCGplayer $26.48 foil $27.97
  • Glissa Sunseeker

    Glissa Sunseeker

    Legendary Creature — Elf Warrior

    • Card Kingdom $2.49 foil $3.99
    • Cardmarket €2.57 foil €2.35
    • Mana Pool $3.24 foil $3.54
    • TCGplayer $3.23 foil $3.93
  • Olivia, Mobilized for War

    Olivia, Mobilized for War

    Legendary Creature — Vampire Knight

    • Card Kingdom $12.99 foil $11.99
    • Cardmarket €10.26 foil €10.55
    • Mana Pool $10.62 foil $10.73
    • TCGplayer $11.70 foil $12.00

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Artist Series: Volkan Baga 4 cards
  • Elspeth, Knight-Errant

    Elspeth, Knight-Errant

    Legendary Planeswalker — Elspeth

    • Card Kingdom $13.99 foil $10.99
    • Cardmarket €6.16 foil €6.52
    • Mana Pool $9.45 foil $10.52
    • TCGplayer $13.68 foil $11.39
  • Patron Wizard

    Patron Wizard

    Creature — Human Wizard

    • Card Kingdom $7.99 foil $7.49
    • Cardmarket €4.31 foil €4.62
    • Mana Pool $5.11 foil $3.93
    • TCGplayer $5.81 foil $4.94
  • Berserk

    Berserk

    Instant

    • Card Kingdom $10.99
    • Cardmarket €14.57 foil €14.79
    • Mana Pool $10.97 foil $11.71
    • TCGplayer $13.33 foil $14.31
  • Verduran Enchantress

    Verduran Enchantress

    Creature — Human Druid

    • Card Kingdom $6.49 foil $8.49
    • Cardmarket €4.76 foil €5.21
    • Mana Pool $4.76 foil $6.30
    • TCGplayer $5.55 foil $6.24

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Artist Series: Wayne Reynolds 4 cards
  • Sram, Senior Edificer

    Sram, Senior Edificer

    Legendary Creature — Dwarf Advisor

    • Card Kingdom $10.99
    • Cardmarket €6.02 foil €8.60
    • Mana Pool $8.33 foil $8.90
    • TCGplayer $9.76 foil $10.18
  • Balthor the Defiled

    Balthor the Defiled

    Legendary Creature — Zombie Dwarf

    • Card Kingdom $18.99
    • Cardmarket €10.58 foil €11.15
    • Mana Pool $14.58 foil $14.33
    • TCGplayer $15.94 foil $15.44
  • Torbran, Thane of Red Fell

    Torbran, Thane of Red Fell

    Legendary Creature — Dwarf Noble

    • Card Kingdom $18.99 foil $17.99
    • Cardmarket €10.40 foil €21.89
    • Mana Pool $16.67 foil $19.69
    • TCGplayer $15.74 foil $17.96
  • Depala, Pilot Exemplar

    Depala, Pilot Exemplar

    Legendary Creature — Dwarf Pilot

    • Card Kingdom $6.49 foil $5.49
    • Cardmarket €2.15 foil €2.74
    • Mana Pool $4.78 foil $3.95
    • TCGplayer $8.72 foil $2.76

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Artist Series: Magali Villeneuve 4 cards
  • Mother of Runes

    Mother of Runes

    Creature — Human Cleric

    • Card Kingdom $23.99 foil $21.99
    • Cardmarket €19.74 foil €23.98
    • Mana Pool $15.10 foil $18.19
    • TCGplayer $17.52 foil $17.68
  • Death's Shadow

    Death's Shadow

    Creature — Avatar

    • Card Kingdom $6.99 foil $6.99
    • Cardmarket €5.12 foil €5.91
    • Mana Pool $4.89 foil $5.17
    • TCGplayer $4.44 foil $6.04
  • Elvish Mystic

    Elvish Mystic

    Creature — Elf Druid

    • Card Kingdom $12.99 foil $14.99
    • Cardmarket €8.82 foil €11.19
    • Mana Pool $10.42 foil $12.10
    • TCGplayer $11.10 foil $14.22
  • Forest

    Forest

    Basic Land — Forest

    • Card Kingdom $13.99
    • Cardmarket €8.86 foil €11.63
    • Mana Pool $11.93 foil $13.76
    • TCGplayer $12.13 foil $14.29

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Artist Series: Sidharth Chaturvedi 4 cards
  • Nomad Outpost

    Nomad Outpost

    Land

    • Card Kingdom $1.99
    • Cardmarket €1.14 foil €1.55
    • Mana Pool $1.51 foil $1.56
    • TCGplayer $2.80 foil $2.95
  • Island

    Island

    Basic Land — Island

    • Card Kingdom $1.79 foil $2.79
    • Cardmarket €2.30 foil €2.79
    • Mana Pool $1.34 foil $2.17
    • TCGplayer $3.46 foil $2.70
  • Concordant Crossroads

    Concordant Crossroads

    World Enchantment

    • Card Kingdom $47.99 foil $47.99
    • Cardmarket €24.65 foil €23.60
    • Mana Pool $33.76 foil $42.72
    • TCGplayer $43.34 foil $43.91
  • Ghost Quarter

    Ghost Quarter

    Land

    • Card Kingdom $6.49 foil $9.99
    • Cardmarket €5.06 foil €5.26
    • Mana Pool $4.73 foil $4.79
    • TCGplayer $5.38 foil $6.34

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Artist Series: Johannes Voss 4 cards
  • Sanctum Prelate

    Sanctum Prelate

    Creature — Human Cleric

    • Card Kingdom $6.49
    • Cardmarket €2.66 foil €3.98
    • Mana Pool $3.26 foil $3.35
    • TCGplayer $3.36 foil $2.98
  • Carpet of Flowers

    Carpet of Flowers

    Enchantment

    • Card Kingdom $13.99 foil $29.99
    • Cardmarket €14.19 foil €23.68
    • Mana Pool $10.87 foil $18.83
    • TCGplayer $12.17 foil $20.09
  • Sphere of Safety

    Sphere of Safety

    Enchantment

    • Card Kingdom $17.99 foil $14.99
    • Cardmarket €16.94 foil €15.94
    • Mana Pool $12.49 foil $14.11
    • TCGplayer $15.19 foil $17.27
  • Karmic Guide

    Karmic Guide

    Creature — Angel Spirit

    • Card Kingdom $7.49 foil $6.49
    • Cardmarket €6.14 foil €7.04
    • Mana Pool $5.28 foil $5.15
    • TCGplayer $5.80 foil $5.32

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Artist Series: Thomas Baxa 4 cards
  • Ob Nixilis Reignited

    Ob Nixilis Reignited

    Legendary Planeswalker — Nixilis

    • Card Kingdom $2.79 foil $4.49
    • Cardmarket €2.05 foil €2.24
    • Mana Pool $1.66 foil $2.05
    • TCGplayer $2.92 foil $3.54
  • Sire of Insanity

    Sire of Insanity

    Creature — Demon

    • Card Kingdom $7.49 foil $6.49
    • Cardmarket €2.68 foil €4.51
    • Mana Pool $3.38 foil $6.24
    • TCGplayer $6.86 foil $8.54
  • Sliver Hivelord

    Sliver Hivelord

    Legendary Creature — Sliver

    • Card Kingdom $21.99 foil $29.99
    • Cardmarket €16.45 foil €29.11
    • Mana Pool $19.79 foil $29.24
    • TCGplayer $20.65 foil $30.64
  • Spellskite

    Spellskite

    Artifact Creature — Phyrexian Horror

    • Card Kingdom $14.99 foil $12.99
    • Cardmarket €11.82 foil €12.71
    • Mana Pool $8.32 foil $9.26
    • TCGplayer $11.19 foil $11.17

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Artist Series: Mark Poole 6 cards
  • Balance

    Balance

    Sorcery

    • Card Kingdom $2.99
    • Cardmarket €2.80 foil €3.32
    • Mana Pool $2.59 foil $3.38
    • TCGplayer $3.84 foil $4.78
  • Brainstorm

    Brainstorm

    Instant

    • Card Kingdom $2.79 foil $3.49
    • Cardmarket €4.04 foil €3.34
    • Mana Pool $2.36 foil $2.35
    • TCGplayer $2.41 foil $3.28
  • Counterspell

    Counterspell

    Instant

    • Card Kingdom $6.49 foil $5.99
    • Cardmarket €4.25 foil €5.58
    • Mana Pool $3.64 foil $3.85
    • TCGplayer $5.02 foil $4.82
  • Birds of Paradise

    Birds of Paradise

    Creature — Bird

    • Card Kingdom $14.99 foil $18.99
    • Cardmarket €12.65 foil €12.90
    • Mana Pool $11.67 foil $14.52
    • TCGplayer $13.18 foil $14.37
  • Howling Mine

    Howling Mine

    Artifact

    • Card Kingdom $6.99 foil $6.99
    • Cardmarket €3.34 foil €3.83
    • Mana Pool $5.21 foil $6.00
    • TCGplayer $6.33 foil $5.81
  • Wasteland

    Wasteland

    Land

    • Card Kingdom $39.99 foil $34.99
    • Cardmarket €24.76 foil €26.76
    • Mana Pool $26.02 foil $27.52
    • TCGplayer $27.67 foil $27.55

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Artist Series: Seb McKinnon 4 cards
  • Swamp

    Swamp

    Basic Land — Swamp

    • Card Kingdom $10.99 foil $15.99
    • Cardmarket €11.21 foil €18.53
    • Mana Pool $8.06 foil $14.57
    • TCGplayer $9.85 foil $14.55
  • Sower of Temptation

    Sower of Temptation

    Creature — Faerie Wizard

    • Card Kingdom $4.49 foil $7.99
    • Cardmarket €5.20 foil €7.38
    • Mana Pool $4.68 foil $6.01
    • TCGplayer $6.17 foil $8.01
  • Damnation

    Damnation

    Sorcery

    • Card Kingdom $23.99 foil $24.99
    • Cardmarket €23.65 foil €27.72
    • Mana Pool $19.95 foil $19.27
    • TCGplayer $19.63 foil $20.29
  • Enchanted Evening

    Enchanted Evening

    Enchantment

    • Card Kingdom $4.49 foil $8.99
    • Cardmarket €3.90 foil €5.77
    • Mana Pool $4.68 foil $4.94
    • TCGplayer $7.06 foil $9.41

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The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Artist Series: Veronique Meignaud Foil $39.99 1 of 4 cards priced Not enough prices yet
Artist Series: Veronique Meignaud Non-foil $29.99 0 of 4 cards priced Not enough prices yet
Artist Series: Ian Miller Foil $39.99 $60.02 The store, by $20.03
Artist Series: Ian Miller Non-foil $29.99 $39.76 The store, by $9.77
Artist Series: Kieran Yanner Foil $39.99 $147.75 The store, by $107.76
Artist Series: Kieran Yanner Non-foil $29.99 $130.34 The store, by $100.35
Artist Series: Phil Foglio Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $62.48 The store, by $22.49
Artist Series: Phil Foglio Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $55.30 The store, by $25.31
Artist Series: Jesper Ejsing Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). $104.88 The store, by $64.89
Artist Series: Jesper Ejsing Non-foil Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). $97.15 The store, by $67.16
Artist Series: Rovina Cai Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). $124.24 The store, by $84.25
Artist Series: Rovina Cai Non-foil Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). $82.04 The store, by $52.05
Artist Series: John Avon Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $41.07 The store, by $1.08
Artist Series: John Avon Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $38.84 The store, by $8.85
Artist Series: Kev Walker Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). $68.18 The store, by $28.19
Artist Series: Kev Walker Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $54.63 The store, by $24.64
Artist Series: Ryan Alexander Lee Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). $38.60 The single cards, by $1.39
Artist Series: Ryan Alexander Lee Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $30.04 The store, by $0.05
Artist Series: Alayna Danner Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $96.46 The store, by $56.47
Artist Series: Alayna Danner Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $95.00 The store, by $65.01
Artist Series: Randy Vargas Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $61.29 The store, by $21.30
Artist Series: Randy Vargas Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $61.65 The store, by $31.66
Artist Series: Rebecca Guay Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $58.73 The store, by $18.74
Artist Series: Rebecca Guay Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $49.04 The store, by $19.05
Artist Series: Sam Burley Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $66.80 The store, by $26.81
Artist Series: Sam Burley Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $56.62 The store, by $26.63
Artist Series: Aleksi Briclot Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $80.04 The store, by $40.05
Artist Series: Aleksi Briclot Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $76.54 The store, by $46.55
Artist Series: Nils Hamm Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $63.54 The store, by $23.55
Artist Series: Nils Hamm Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $58.08 The store, by $28.09
Artist Series: Victor Adame Minguez Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $46.68 The store, by $6.69
Artist Series: Victor Adame Minguez Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $43.07 The store, by $13.08
Artist Series: Chris Rahn Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $41.97 The store, by $1.98
Artist Series: Chris Rahn Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $36.61 The store, by $6.62
Artist Series: Livia Prima Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $58.76 The store, by $18.77
Artist Series: Livia Prima Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $53.40 The store, by $23.41
Artist Series: Volkan Baga Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $36.88 The single cards, by $3.11
Artist Series: Volkan Baga Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $38.37 The store, by $8.38
Artist Series: Wayne Reynolds Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $46.34 The store, by $6.35
Artist Series: Wayne Reynolds Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $50.16 The store, by $20.17
Artist Series: Magali Villeneuve Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $52.23 The store, by $12.24
Artist Series: Magali Villeneuve Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $45.19 The store, by $15.20
Artist Series: Sidharth Chaturvedi Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $55.90 The store, by $15.91
Artist Series: Sidharth Chaturvedi Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $54.98 The store, by $24.99
Artist Series: Johannes Voss Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $45.66 The store, by $5.67
Artist Series: Johannes Voss Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $36.52 The store, by $6.53
Artist Series: Thomas Baxa Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $53.89 The store, by $13.90
Artist Series: Thomas Baxa Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $41.62 The store, by $11.63
Artist Series: Mark Poole Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $60.61 The store, by $20.62
Artist Series: Mark Poole Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $58.45 The store, by $28.46
Artist Series: Seb McKinnon Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $52.26 The store, by $12.27
Artist Series: Seb McKinnon Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $42.71 The store, by $12.72

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
Artist Series: Veronique Meignaud Foil $39.99 Sold out
Artist Series: Veronique Meignaud Non-foil $29.99 Sold out
Artist Series: Ian Miller Foil $39.99 Sold out
Artist Series: Ian Miller Non-foil $29.99 Sold out
Artist Series: Kieran Yanner Foil $39.99 Sold out
Artist Series: Kieran Yanner Non-foil $29.99 Sold out

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

247 rulings for 75 cards

Aether Vial

Wizards of the Coast 17 Nov 2017

If Aether Vial leaves the battlefield while its second ability is on the stack, use its last known number of charge counters to determine what you may put from your hand onto the battlefield.

Wizards of the Coast 17 Nov 2017

If a card in a player's hand has {X} in its mana cost, X is considered to be 0.

Akroma, Angel of Fury

Wizards of the Coast 19 Mar 2021

In a Commander game where Akroma is your commander, you may cast it face down from the command zone by paying {3} plus {2} for each time it has been cast from your command zone. The cost to turn it face up is unaffected. While face down, the combat damage it deals is still counted as damage dealt by your commander.

Wizards of the Coast 19 Mar 2021

A spell or ability that counters spells can still target Akroma. When that spell or ability resolves, Akroma won't be countered, but any additional effects of the countering spell or ability will still happen.

Wizards of the Coast 19 Mar 2021

If Akroma, Angel of Fury is cast face down, it can be countered.

Animar, Soul of Elements

Wizards of the Coast 16 Mar 2018

To determine the total cost of a creature spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the creature remains unchanged, no matter what the total cost to cast it was.

Wizards of the Coast 16 Mar 2018

Animar's triggered ability triggers only when a creature spell is cast, after costs are paid. The counter put on Animar for a creature spell won't affect the cost of that creature spell, only future ones.

Wizards of the Coast 16 Mar 2018

Animar's triggered ability resolves before the creature spell that causes it to trigger. The ability will resolve even if that spell is countered.

Arcane Signet

Wizards of the Coast 10 Nov 2020

If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce {C}.

Wizards of the Coast 10 Nov 2020

If you have two commanders, the ability adds one mana of any color in their combined color identities.

Wizards of the Coast 10 Nov 2020

If you don't have a commander, Arcane Signet's ability produces no mana.

Balance

Wizards of the Coast 8 Jun 2016

First the player whose turn it is chooses which lands (if any) to keep, then each other player in turn order does the same. Each player will know the choices made by the players who chose before them. All of the unchosen lands are then sacrificed simultaneously. Then the process is repeated for cards in hand, except that no cards are revealed until all players have chosen what to discard, at which point those cards are all discarded simultaneously. Lastly, the process is repeated for creatures, and players will again know earlier choices made when deciding what to sacrifice. All of the unchosen creatures are then sacrificed simultaneously.

Wizards of the Coast 8 Jun 2016

Each type of object is counted during the corresponding part of the process. Cards in hand are counted after lands have been sacrificed, and creatures on the battlefield are counted after cards have been discarded. Thus, a land creature sacrificed to the first part of the spell would not be counted when determining how many creatures are on the battlefield for the last part.

Wizards of the Coast 8 Jun 2016

Balance doesn't have targets, so permanents that can't be targeted, such as a creature with shroud or protection from white, are valid choices to be sacrificed.

Balthor the Defiled

Wizards of the Coast 1 Jul 2013

You can only activate this ability if Balthor the Defiled is on the battlefield.

Berserk

Wizards of the Coast 20 Mar 2026

If the target permanent stops being a creature before the next end step, it is still destroyed when the delayed trigger resolves.

Bloodsoaked Champion

Wizards of the Coast 8 Nov 2024

Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.

Wizards of the Coast 8 Nov 2024

Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.

Wizards of the Coast 20 Sep 2014

The activated ability can be activated only if Bloodsoaked Champion is in your graveyard. Notably, if it attacks and then dies later in the turn, you can use its ability to return it to the battlefield, as its attack satisfies its own activation instruction.

Braid of Fire

Wizards of the Coast 1 Oct 2009

Any of this mana that isn't spent during your upkeep step will be removed before your draw step begins. You cannot save it to be spent on the card you will draw this turn.

Wizards of the Coast 1 Oct 2009

Braid of Fire is a very unusual card. "Add {R}" is a cost. This enchantment does nothing but add increasing amounts of mana during your upkeep.

Brainstorm

Wizards of the Coast 16 Mar 2018

You draw three cards and put two cards back all while Brainstorm is resolving. Nothing can happen between the two, and no player may choose to take actions.

Breeches, Eager Pillager

Wizards of the Coast 10 Nov 2023

If you somehow control two or more Breeches, Eager Pillager, track which modes have been chosen each turn for each one's ability separately.

Wizards of the Coast 10 Nov 2023

If you can't legally choose a mode because all three have been chosen that turn, that instance of the ability is removed from the stack with no effect.

Wizards of the Coast 10 Nov 2023

You pay all costs and follow all normal timing rules for cards played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

Carpet of Flowers

Wizards of the Coast 4 Oct 2004

The ability is not a mana ability.

Wizards of the Coast 4 Oct 2004

You can target a different opponent each turn.

Compost

Wizards of the Coast 4 Oct 2004

The ability triggers on a black card being discarded, milled, or countered, as well as a black card going to the graveyard from the battlefield.

Concordant Crossroads

Wizards of the Coast 1 Oct 2009

This ability affects all creatures, not just the ones you control.

Wizards of the Coast 1 Oct 2008

This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.

Contagion Engine

Wizards of the Coast 4 Feb 2023

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

Wizards of the Coast 4 Feb 2023

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

Wizards of the Coast 4 Feb 2023

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

Wizards of the Coast 4 Feb 2023

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

Wizards of the Coast 4 Feb 2023

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

Wizards of the Coast 4 Feb 2023

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

Wizards of the Coast 1 Jan 2011

As Contagion Engine's activated ability resolves, you'll complete an entire proliferate action, then you'll complete a second proliferate action. You may choose different players and/or permanents, or different counters on those permanents, when you proliferate the second time.

Wizards of the Coast 1 Jan 2011

Players can't respond between the first and the second proliferate actions.

Death's Shadow

Wizards of the Coast 7 Aug 2020

In a Two-Headed Giant game, your life total is your team's life total.

Wizards of the Coast 7 Aug 2020

The value of X changes as you gain and lose life. It's not locked in as Death's Shadow enters the battlefield.

Wizards of the Coast 7 Aug 2020

If your life total is negative, X is considered to be 0.

Wizards of the Coast 7 Aug 2020

Death's Shadow's ability applies only while Death's Shadow is on the battlefield. In all other zones, its power and toughness are 13.

Deepglow Skate

Wizards of the Coast 7 Aug 2020

As Deepglow Skate's ability resolves, you must double each kind of counter on the permanents it targets.

Wizards of the Coast 7 Aug 2020

You can choose no targets if you don't want to double the counters on any permanents.

Wizards of the Coast 7 Aug 2020

To double the number of each kind of counter on a permanent, put another counter on it for each counter it already has. Effects that interact with counters being put onto permanents apply as appropriate.

Deflecting Swat

Wizards of the Coast 17 Apr 2020

It doesn't matter whose commander you control. Any one will do. If you have two commanders, you just need to control one of them.

Wizards of the Coast 17 Apr 2020

If the target spell has damage divided as it was cast (like Mythos of Vadrok), the division can't be changed although the targets receiving that damage still can. The same is true of spells that distribute counters.

Wizards of the Coast 17 Apr 2020

If you choose new targets for the target spell, the new targets must be legal.

Wizards of the Coast 17 Apr 2020

Once you begin casting this spell, players can't take any other actions until you're done casting it. Notably, they can't try to remove the commander you control to make you pay its cost.

Wizards of the Coast 17 Apr 2020

If the target spell has a variable number of targets, you can't change how many targets it has.

Demonic Tutor

Wizards of the Coast 4 Oct 2004

You don't reveal the card to your opponent.

Wizards of the Coast 4 Oct 2004

You pick a card on resolution.

Wizards of the Coast 4 Oct 2004

This card is put directly into your hand. It is not drawn.

Depala, Pilot Exemplar

Wizards of the Coast 20 Sep 2016

For the ability to trigger, Depala has to actually change from untapped to tapped. If an effect attempts to tap Depala, but it was already tapped at the time, this ability won't trigger.

Wizards of the Coast 20 Sep 2016

Depala, Pilot Exemplar's last ability is a triggered ability, not an activated ability. It doesn't allow you to tap Depala whenever you want; rather, you need some other way of tapping it, such as by attacking.

Eldrazi Temple

Wizards of the Coast 8 Apr 2016

The mana generated by the last ability can’t be spent to activate abilities of Eldrazi sources that aren’t on the battlefield.

Elspeth, Knight-Errant

Wizards of the Coast 1 Jul 2013

Lethal damage and effects that say “destroy” won’t cause a permanent with indestructible to be put into the graveyard. However, a permanent with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it’s sacrificed, if it’s a creature whose toughness is 0 or less, or if it’s an Aura that’s either unattached or attached to something illegal.

Wizards of the Coast 1 Jan 2011

Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.

Emeria, the Sky Ruin

Wizards of the Coast 1 Oct 2009

Emeria, the Sky Ruin's triggered ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless you control seven or more Plains as your upkeep starts, and (2) the ability will do nothing if you control fewer than seven Plains by the time it resolves.

Emrakul, the Promised End

Wizards of the Coast 24 Jan 2025

While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.

Wizards of the Coast 24 Jan 2025

Protection from instants means that Emrakul can’t be the target of instant spells or activated or triggered abilities from instant cards, and damage that would be dealt to it by instant spells or cards is prevented. Instant spells may still affect it in other ways; for example, it would still receive the bonus from Rally the Peasants.

Wizards of the Coast 24 Jan 2025

While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.

Wizards of the Coast 24 Jan 2025

The player you’re controlling is still the active player during that turn.

Wizards of the Coast 24 Jan 2025

If the targeted player loses the game while you control their turn during a multiplayer game, the extra turn never begins.

Wizards of the Coast 24 Jan 2025

While controlling another player, you also continue to make your own choices and decisions.

Wizards of the Coast 24 Jan 2025

You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).

Wizards of the Coast 24 Jan 2025

Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works. If multiple players have cast Emrakul and targeted the same player, each ability’s effect will create an extra turn.

Wizards of the Coast 24 Jan 2025

Protection abilities only apply while the object with the ability is on the battlefield. Notably, Emrakul may be the target of a spell that targets it while on the stack, such as Syncopate.

Wizards of the Coast 24 Jan 2025

You can’t make any illegal decisions or illegal choices—you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on that player’s behalf.

Wizards of the Coast 24 Jan 2025

You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling that player.

Wizards of the Coast 24 Jan 2025

An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.

Wizards of the Coast 24 Jan 2025

You only control the player. You don’t control any of that player’s permanents, spells, or abilities.

Wizards of the Coast 24 Jan 2025

In a Two-Headed Giant game, gaining control of a player causes you to gain control of each player on that team.

Wizards of the Coast 24 Jan 2025

You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.

Wizards of the Coast 24 Jan 2025

Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.

Wizards of the Coast 24 Jan 2025

The card types that could appear in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted. The maximum discount that Emrakul’s own ability can provide is {9}.

Wizards of the Coast 24 Jan 2025

If the targeted player skips their next turn, you’ll control the next turn the affected player actually takes, and the extra turn the player takes will be after that turn.

Enchanted Evening

Wizards of the Coast 1 May 2008

This has no effect on those permanents other than letting them interact with things that care about enchantments.

Faeburrow Elder

Wizards of the Coast 4 Oct 2019

Faeburrow Elder's middle ability can give it at most +5/+5, that is, +1/+1 each for white, blue, black, red, and green. "Gold," "multicolor," and "colorless" aren't colors. Similarly, Faeburrow Elder's last ability can produce at most five mana.

Wizards of the Coast 4 Oct 2019

Since Faeburrow Elder is a green and white permanent, its middle ability usually gives it at least +2/+2 and its last ability usually produces at least {G}{W}.

Fleshbag Marauder

Wizards of the Coast 10 Nov 2020

When its ability resolves, you may sacrifice Fleshbag Marauder itself. If you control no other creatures, you'll have to sacrifice Fleshbag Marauder.

Wizards of the Coast 10 Nov 2020

As Fleshbag Marauder's ability resolves, first the player whose turn it is chooses a creature to sacrifice, then each other player in turn order does the same knowing the choices made before them. Then all those creatures are sacrificed simultaneously.

Gaea's Blessing

Wizards of the Coast 27 Apr 2018

If an effect puts multiple cards from your library into your graveyard at once, put all of those cards there before Gaea's Blessing shuffles your graveyard into your library.

Wizards of the Coast 27 Apr 2018

If Gaea's Blessing has no legal target cards in a graveyard, either because its targets became illegal or because you didn't choose any, the target player shuffles their library.

Ghost Quarter

Wizards of the Coast 1 Jul 2013

The target land's controller gets to search for a basic land card even if that land wasn't destroyed by Ghost Quarter's ability. This may happen because the land has indestructible or because it was regenerated.

Wizards of the Coast 22 Sep 2011

If the targeted land is an illegal target by the time Ghost Quarter's ability resolves, it won't resolve and none of its effects will happen. The land's controller won't get to search for a basic land card.

Wizards of the Coast 1 May 2006

If you target Ghost Quarter with its own ability, the ability won't resolve because its target is no longer on the battlefield. You won't get to search for a land card.

Glissa Sunseeker

Wizards of the Coast 1 Dec 2004

You need to have the unspent mana before the ability resolves. The ability doesn't allow you to activate mana abilities while it's resolving.

Wizards of the Coast 1 Dec 2004

The artifact's mana value must be exactly equal to the amount of unspent mana you have when the ability resolves. If there's less mana or more mana, the artifact won't be destroyed.

Grand Abolisher

Wizards of the Coast 22 Sep 2011

Grand Abolisher doesn't affect triggered abilities or static abilities.

Wizards of the Coast 22 Sep 2011

Grand Abolisher doesn't stop your opponents from activating abilities of artifact, creature, or entorchantment cards in zones other than the battlefield (like cycling abilities, for example).

Howling Mine

Wizards of the Coast 15 Apr 2013

The triggered ability is put onto the stack after you have already drawn your card for the turn.

Wizards of the Coast 4 Oct 2004

The additional draw is separate from any other draw during your draw step. It happens when the triggered ability resolves.

Wizards of the Coast 4 Oct 2004

It does not trigger at all if this is tapped at the start of the draw step, and it checks this again on resolution.

Wizards of the Coast 4 Oct 2004

If Howling Mine leaves the battlefield before it resolves, then the last known tap or untap state of the card is used for resolution.

Huntmaster of the Fells // Ravager of the Fells

Wizards of the Coast 13 Jul 2016

For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).

Inalla, Archmage Ritualist

Wizards of the Coast 25 Aug 2017

If the creature that caused Inalla's ability to trigger has already left the battlefield by the time the ability resolves, you can still pay {1}. If you do, you'll create a token with the copiable values of the characteristics of that creature as it last existed on the battlefield.

Wizards of the Coast 25 Aug 2017

You can pay {1} only once each time Inalla's first ability resolves. You can't pay more to get more than one token.

Wizards of the Coast 25 Aug 2017

If the copied creature had {X} in its mana cost, X is 0.

Wizards of the Coast 25 Aug 2017

The token copies exactly what was printed on the creature and nothing else (unless that creature was copying something else; see below). It doesn't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.

Wizards of the Coast 25 Aug 2017

If a copied creature is legendary, any triggered abilities it has will trigger if appropriate before the "legend rule" causes one of those legendary creatures to be put into its owner's graveyard. Those abilities will be put on the stack after the "legend rule" is applied.

Wizards of the Coast 25 Aug 2017

This commander's eminence ability is a triggered ability. The commander must be on the battlefield or in the command zone as the trigger event occurs and also as the triggered ability resolves. If the commander is in an appropriate zone as the trigger event occurs but leaves that zone, the ability won't do anything as it resolves.

Wizards of the Coast 25 Aug 2017

If Inalla enters the battlefield at the same time as other Wizards you control, its ability will trigger for each of those other Wizards.

Wizards of the Coast 25 Aug 2017

If the copied creature was copying something else, the token enters the battlefield as whatever that permanent was copying.

Wizards of the Coast 25 Aug 2017

Notably, if your commander is on the battlefield and its eminence ability triggers, but it's put into the command zone before that ability resolves, that ability won't do anything as it resolves. This is because an object that changes zones is considered a new object.

Wizards of the Coast 25 Aug 2017

To activate Inalla's last ability, you may tap any untapped Wizards you control, including ones you haven't controlled continuously since the beginning of your most recent turn, such as Inalla itself. (Note that tapping the creature doesn't use {T} [the tap symbol].)

Wizards of the Coast 25 Aug 2017

Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "As [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature will also work.

Inquisition of Kozilek

Wizards of the Coast 1 Feb 2014

If you target yourself with this spell, you must reveal your entire hand to the other players just as any other player would.

It That Betrays

Wizards of the Coast 15 Jun 2010

It doesn’t matter whose graveyard the permanent is put into, only that it was last controlled by, and sacrificed by, an opponent.

Wizards of the Coast 15 Jun 2010

When the second ability resolves, you must return the card to the battlefield, even if you don’t want to.

Wizards of the Coast 15 Jun 2010

Annihilator abilities trigger and resolve during the declare attackers step. The defending player chooses and sacrifices the required number of permanents before they declare blockers. Any creatures sacrificed this way won’t be able to block.

Wizards of the Coast 15 Jun 2010

The second ability triggers whenever an opponent sacrifices a nontoken permanent for any reason, not just due to the annihilator ability.

Wizards of the Coast 15 Jun 2010

If a creature with annihilator is attacking a planeswalker, and the defending player chooses to sacrifice that planeswalker, the attacking creature continues to attack. It may be blocked. If it isn’t blocked, it simply won’t deal combat damage to anything.

Wizards of the Coast 15 Jun 2010

If an opponent sacrifices an Aura, you’ll choose what it enchants as you return it to the battlefield. No player can respond to the choice. Since an Aura doesn’t target anything if it isn’t cast as a spell, you can enchant a permanent with shroud this way.

Wizards of the Coast 15 Jun 2010

If the sacrificed permanent that caused the second ability to trigger somehow leaves the graveyard before the ability resolves (possibly because it was returned to the battlefield by the ability of another It That Betrays), the ability simply won’t do anything when it resolves.

Wizards of the Coast 15 Jun 2010

If an opponent sacrifices a nontoken permanent as part of paying the cost of a spell or ability, the second ability triggers and goes on the stack on top of it. This ability will resolve, causing you to return the card to the battlefield before the other spell or ability resolves.

Karmic Guide

Wizards of the Coast 18 Jun 2021

Paying for echo is always optional. When the echo triggered ability resolves, if you can't pay the echo cost or choose not to, you sacrifice that permanent.

Wizards of the Coast 18 Jun 2021

Your permanent's echo ability will trigger at the beginning of your upkeep if it entered the battlefield since the beginning of your last upkeep, or if you gained control of it since the beginning of your last upkeep.

Karrthus, Tyrant of Jund

Wizards of the Coast 7 Aug 2020

When the triggered ability resolves, you'll untap all Dragons, including the ones you already control.

Wizards of the Coast 7 Aug 2020

The control-change effect of Karrthus's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Karrthus leaves the battlefield. In a multiplayer game, it does expire if you leave the game.

Knight Exemplar

Wizards of the Coast 1 Jul 2013

If you control two Knight Exemplars, each one causes the other to get +1/+1 and have indestructible.

Wizards of the Coast 1 Jul 2013

Lethal damage, damage from a source with deathtouch, and effects that say “destroy” won't cause a creature with indestructible to be put into the graveyard. However, a creature with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it's sacrificed, if it's legendary and another legendary creature with the same name is controlled by the same player, or if its toughness is 0 or less.

Wizards of the Coast 1 Jul 2013

If another Knight creature you control is dealt lethal damage, the creature isn't destroyed, but the damage remains marked on it. If, at some point later in that turn, you no longer control Knight Exemplar or it loses its abilities, the other Knight creature will lose indestructible and will be destroyed.

Wizards of the Coast 15 Aug 2010

If an effect would simultaneously destroy Knight Exemplar and another Knight creature you control, only Knight Exemplar is destroyed.

Knight of the White Orchid

Wizards of the Coast 22 Jun 2015

The Plains you search for doesn't have to be basic. For example, you could put a Sacred Foundry onto the battlefield.

Wizards of the Coast 1 Oct 2008

Knight of the White Orchid's triggered ability has an “intervening ‘if' clause.” That means (1) the ability won't trigger at all unless any one of your opponents controls more lands than you, and (2) the ability will do nothing if you control at least as many lands as each of your opponents by the time it resolves.

Korvold, Fae-Cursed King

Wizards of the Coast 4 Oct 2019

Korvold's last ability is a triggered ability, not an activated ability. It doesn't allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents, such as Korvold's first triggered ability.

Wizards of the Coast 4 Oct 2019

If you sacrifice a permanent as part of a spell or activated ability's cost, Korvold's last ability will resolve before that spell or ability.

Wizards of the Coast 4 Oct 2019

If you sacrifice Korvold, its last ability triggers. You won't put a +1/+1 counter on anything, but you'll draw a card.

Wizards of the Coast 4 Oct 2019

A legendary permanent that is put into a graveyard because of the "legend rule" isn't sacrificed.

Wizards of the Coast 4 Oct 2019

If you somehow control no other permanents, you can attack with Korvold. You won't sacrifice anything, and there's no penalty for being unable to do so.

Koth of the Hammer

Wizards of the Coast 1 Jan 2011

Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.

Wizards of the Coast 1 Jan 2011

If Koth’s first ability animates a Mountain that came under your control that turn, it will have “summoning sickness” and be unable to attack. It will also be unable to be tapped to activate an ability with the {T} symbol in its cost, such as the Mountain’s mana ability or the ability granted to it by Koth’s emblem.

Wizards of the Coast 1 Jan 2011

Koth’s emblem grants an activated ability to each Mountain you control at any given time for the rest of the game. It will continuously check which permanents you control are Mountains to determine what has the ability. For example, a Mountain that comes under your control later in the game will have the ability, while a Mountain you controlled at the time the emblem was created, but that later came under the control of another player, will no longer have the ability.

Wizards of the Coast 1 Jan 2011

Koth’s first ability can target any Mountain, including an untapped Mountain and/or a Mountain another player controls.

Wizards of the Coast 1 Jan 2011

Loyalty abilities can’t be mana abilities. Koth’s second ability uses the stack and can be countered or otherwise responded to. Like all loyalty abilities, it can be activated only once per turn, during your main phase, when the stack is empty, and only if no other loyalty abilities of this permanent have been activated this turn.

Kozilek, the Great Distortion

Wizards of the Coast 22 Jan 2016

To activate the last ability, there must be a legal target: a spell on the stack. That target will determine the value of X and the mana value of the card you discard. You can't activate the ability unless you can match the mana value of a spell on the stack to that of a card in your hand.

Wizards of the Coast 22 Jan 2016

The mana value of a spell doesn't change, even if it's been cast using an alternative cost (such as an awaken cost). For example, the mana value of a Sheer Drop (a spell with mana cost {2}{W}) that's been cast for its awaken cost of {5}{W} is 3.

Wizards of the Coast 22 Jan 2016

Kozilek's triggered ability checks to see if you have fewer than seven cards in hand when you cast it. Kozilek is on the stack at this time and not in your hand. If you don't, the ability won't trigger at all. If the ability does trigger, it will check again as it tries to resolve. If you have seven or more cards in hand at that time, the ability won't do anything.

Wizards of the Coast 22 Jan 2016

If there's an {X} in the mana cost of the card you discard, that X is 0. Any {X} in the mana cost of the target spell will have whatever value was determined for it as the spell was cast.

Linvala, Keeper of Silence

Wizards of the Coast 14 Mar 2017

No abilities of creatures your opponents control can be activated, including mana abilities.

Wizards of the Coast 14 Mar 2017

Linvala’s last ability affects only creatures on the battlefield. Activated abilities that work in other zones (such as bloodrush or unearth) can still be activated. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected.

Wizards of the Coast 8 Jun 2016

Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.

Lord of the Pit

Wizards of the Coast 17 Nov 2017

If Lord of the Pit has gained lifelink, being dealt 7 damage by it doesn’t cause your life total to change, even though you gain and lose life. If your life total is less than 7, you won’t lose the game.

Wizards of the Coast 17 Nov 2017

If you have two Lords of the Pit, you can sacrifice them to each other.

Wizards of the Coast 17 Nov 2017

If you control any other creatures as Lord of the Pit’s triggered ability resolves, you must sacrifice one. You can’t choose to be dealt 7 damage instead.

Lord of the Undead

Wizards of the Coast 1 Aug 2005

Lord of the Undead now has the Zombie creature type and its first ability has been reworded to affect *other* Zombies. This means that if two Lord of the Undead are on the battlefield, each gives the other a bonus.

Master of the Wild Hunt

Wizards of the Coast 16 Mar 2018

All Wolves you control are tapped as part of the activated ability's effect, not as a cost. Players may respond by attempting to tap or untap Wolves, or to create or remove them.

Wizards of the Coast 16 Mar 2018

If the target creature is an illegal target by the time Master of the Wild Hunt's ability tries to resolve, the ability doesn't resolve. You won't tap your Wolves, and nothing will deal or be dealt damage.

Wizards of the Coast 16 Mar 2018

The controller of the target creature doesn't divide that creature's damage as the ability is activated (since the Wolves that will receive that damage aren't targeted), so that player does so as the ability resolves. There is no time to react between the time a Wolf is chosen, the time damage is dealt to it, and the time it's destroyed for having been dealt lethal damage. If you want to put a regeneration shield on one of those Wolves, or target it with a damage-prevention spell, or anything else, you must do so before the ability resolves (and before you know which Wolves will be chosen and how much damage will be dealt to them).

Wizards of the Coast 16 Mar 2018

Only a Wolf creature tapped as part of the ability's effect can be dealt damage by the target creature.

Mikaeus, the Unhallowed

Wizards of the Coast 7 Dec 2018

If a Human deals damage to you at the same time that Mikaeus is dealt lethal damage, Mikaeus’s triggered ability triggers. That Human will be destroyed even though Mikaeus has left the battlefield.

Wizards of the Coast 7 Dec 2018

Any damage dealt to you by a Human will cause Mikaeus’s ability to trigger, including noncombat damage dealt to you by a Human and damage dealt to you by a Human you control.

Wizards of the Coast 7 Dec 2018

If a non-Human creature you control without a +1/+1 counter dies at the same time as Mikaeus, that creature’s undying ability granted by Mikaeus triggers and will return it to the battlefield.

Wizards of the Coast 7 Dec 2018

The +1/+1 bonus that Mikaeus gives to other non-Human creatures you control isn’t a counter. It won’t prevent undying from triggering.

Nemesis of Reason

Wizards of the Coast 1 May 2009

If the defending player has fewer than ten cards in their library, that player's entire library is put into their graveyard.

Ob Nixilis Reignited

Wizards of the Coast 25 Aug 2015

The emblem created by Ob Nixilis Reignited's last ability is both owned and controlled by the target opponent. In a multiplayer game, if you own Ob Nixilis Reignited and use him to give one of your opponents an emblem, the emblem remains even if you leave the game.

Olivia, Mobilized for War

Wizards of the Coast 8 Apr 2016

If you discard a card, the creature only gains haste until end of turn, but the +1/+1 counter and Vampire subtype remain indefinitely.

Wizards of the Coast 8 Apr 2016

If the entering creature leaves the battlefield before the triggered ability of Olivia, Mobilized for War resolves, you may still discard a card. The rest of the ability has no effect.

Wizards of the Coast 8 Apr 2016

You decide whether to discard a card as the triggered ability of Olivia, Mobilized for War resolves. If you do, the rest of the ability’s effects happen before any player may take actions.

Patron Wizard

Wizards of the Coast 4 Oct 2004

Since the cost does not include the {T} symbol, it can tap itself even on the turn it enters.

Platinum Angel

Wizards of the Coast 1 Oct 2009

No game effect can cause you to lose the game or cause any opponent to win the game while you control Platinum Angel. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're dealt combat damage by Phage the Untouchable, your opponent has Mortal Combat with twenty or more creature cards in their graveyard, or so on. You keep playing.

Wizards of the Coast 1 Oct 2009

Other circumstances can still cause you to lose the game, however. You will lose a game if you concede, if you're penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a DCI rules infraction, or if your _Magic Online_(R) game clock runs out of time.

Wizards of the Coast 1 Oct 2009

If you control Platinum Angel in a Two-Headed Giant game, your team can't lose the game and the opposing team can't win the game.

Wizards of the Coast 1 Dec 2004

You can concede a game while Platinum Angel on the battlefield. A concession causes you to leave the game, which then causes you to lose the game (Once you concede, you no longer control a Platinum Angel, so its ability can't prevent you from losing the game).

Wizards of the Coast 1 Dec 2004

Effects that say the game is a draw, such as the _Legends_(TM) card Divine Intervention, are not affected by Platinum Angel. They'll still work.

Primeval Titan

Wizards of the Coast 17 Nov 2017

You may find any land cards, not just basic land cards.

Progenitus

Wizards of the Coast 1 Feb 2009

"Protection from everything" means the following: Progenitus can't be blocked, Progenitus can't be enchanted or equipped, Progenitus can't be the target of spells or abilities, and all damage that would be dealt to Progenitus is prevented.

Wizards of the Coast 1 Feb 2009

Progenitus can still be affected by effects that don't target it or deal damage to it (such as Day of Judgment).

Reality Smasher

Wizards of the Coast 22 Jan 2016

The last ability will trigger due to any spell controlled by an opponent (including an Aura spell) that targets Reality Smasher.

Sanctum Prelate

Wizards of the Coast 23 Aug 2016

Effects that increase or reduce the cost to cast a spell don't affect that spell's mana value.

Wizards of the Coast 23 Aug 2016

For spells with {X} in their mana costs, use the value chosen for X to determine if the spell's mana value is the chosen number. For example, if the chosen number is 4, a noncreature spell with mana cost {X}{R}{R} couldn't be cast with X equal to 2, but it could be cast with X equal to any other number.

Serra the Benevolent

Wizards of the Coast 14 Jun 2019

In a Two-Headed Giant game, damage dealt to you and/or your teammate that would reduce your team's life total to less than 1 reduces it to 1 instead, as long as you control a creature. It doesn't matter whether your teammate controls a creature, even if they're the player being dealt damage

Wizards of the Coast 14 Jun 2019

Serra's emblem doesn't prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.

Wizards of the Coast 14 Jun 2019

Serra's emblem doesn't stop loss of life from effects that say that you lose life.

Wizards of the Coast 14 Jun 2019

In the Commander variant, combat damage you're dealt by a commander is still tracked, even if it doesn't change your life total.

Wizards of the Coast 14 Jun 2019

Serra's first ability affects only creatures you control with flying at the time it resolves. Creatures you begin to control later in the turn or that gain flying later in the turn won't get +1/+1.

Wizards of the Coast 14 Jun 2019

If you have less than 1 life and somehow haven't lost the game, damage dealt to you reduces your life total further below 0 (as normal).

Sliver Hivelord

Wizards of the Coast 18 Jul 2014

Damage dealt to a Sliver with indestructible is still marked on that creature. If it has lethal damage marked on it and it loses indestructible (perhaps because Sliver Hivelord leaves the battlefield), it will be destroyed.

Wizards of the Coast 18 Jul 2014

If you change the creature type of a Sliver you control so it’s no longer a Sliver, it will no longer be affected by its own ability. Its ability will continue to affect other Sliver creatures you control.

Wizards of the Coast 18 Jul 2014

Slivers in this set affect only Sliver creatures you control. They don’t grant bonuses to your opponents’ Slivers. This is the same way Slivers from the Magic 2014 core set worked, while Slivers in earlier sets granted bonuses to all Slivers.

Wizards of the Coast 18 Jul 2014

Abilities that Slivers grant, as well as power/toughness boosts, are cumulative. However, for some abilities, like indestructible and the ability granted by Belligerent Sliver, having more than one instance of the ability doesn’t provide any additional benefit.

Song of the Dryads

Wizards of the Coast 7 Nov 2014

The enchanted permanent loses any card types, subtypes, and colors it previously had. It keeps any supertypes it had and its name remains unchanged. It gains “{T}: Add {G}” and loses all other abilities from its rules text. It will still have any abilities it gained from other effects.

Wizards of the Coast 7 Nov 2014

If the permanent was an Aura or an Equipment, it becomes unattached from whatever it was attached to.

Sower of Temptation

Wizards of the Coast 1 Oct 2007

If Sower of Temptation leaves the battlefield before the ability resolves, the ability will have no effect.

Wizards of the Coast 1 Oct 2007

You retain control of the targeted creature as long as Sower of Temptation remains on the battlefield, even if a different player gains control of Sower of Temptation itself.

Spellskite

Wizards of the Coast 7 Aug 2020

If a spell or ability has a variable number of targets, you can't change the number of targets.

Wizards of the Coast 7 Aug 2020

You can activate Spellskite's ability even if Spellskite isn't a legal target for the target spell or ability—or even if that spell or ability has no targets. In this case, no targets are changed.

Wizards of the Coast 7 Aug 2020

If the spell or ability has multiple instances of the word “target,” you choose which one target you're changing to Spellskite as Spellskite's ability resolves.

Wizards of the Coast 7 Aug 2020

If Spellskite leaves the battlefield before its ability resolves or otherwise becomes an illegal target for the target spell or ability before its ability resolves, no targets are changed.

Wizards of the Coast 7 Aug 2020

If a spell or ability has multiple targets but doesn't use the word “target” multiple times, such as the ability of Deepglow Skate, you can only change one of the targets to Spellskite.

Wizards of the Coast 7 Aug 2020

If changing one target of a spell or ability to Spellskite would make other targets of that spell or ability illegal, that target can't be changed to Spellskite.

Sphere of Safety

Wizards of the Coast 1 Oct 2012

If you control Sphere of Safety, your opponents can choose not to attack with a creature with an ability that says it attacks if able.

Sram, Senior Edificer

Wizards of the Coast 6 Jun 2025

Sram's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

Stoneforge Mystic

Wizards of the Coast 1 Mar 2010

When Stoneforge Mystic's second ability resolves, you may put any Equipment card from your hand onto the battlefield, not just the one you searched for with its first ability. The Equipment is put onto the battlefield unattached.

Sun Titan

Wizards of the Coast 15 Aug 2010

If the mana cost of a card in your graveyard includes {X}, X is considered to be 0.

Wizards of the Coast 15 Aug 2010

If a card in your graveyard has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.

Wizards of the Coast 15 Aug 2010

A permanent card is an artifact, creature, enchantment, land, or planeswalker card.

Wizards of the Coast 15 Aug 2010

The mana value of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {3}{U}{U} has mana value 5.

Sunblast Angel

Wizards of the Coast 1 Jan 2011

The second ability destroys each creature that's tapped at the time it resolves, including creatures you control. If Sunblast Angel has become tapped by the time its ability resolves, it will be destroyed too.

Sword of Truth and Justice

Wizards of the Coast 4 Feb 2023

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

Wizards of the Coast 4 Feb 2023

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

Wizards of the Coast 4 Feb 2023

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

Wizards of the Coast 4 Feb 2023

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

Wizards of the Coast 4 Feb 2023

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

Wizards of the Coast 4 Feb 2023

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

Wizards of the Coast 14 Jun 2019

Protection from a color means that the equipped creature can't be blocked by creatures of that color, can't be the target of spells of that color or abilities from sources of that color, can't be enchanted or equipped by Auras or Equipment of that color, and all damage that sources of that color would deal to it is prevented. Nothing other than these events is prevented or illegal.

Wizards of the Coast 14 Jun 2019

If a permanent or player you choose while proliferating has more than one kind of counter on it, it will get one more of each of those kinds. This means that if you put a +1/+1 counter on a creature you control with a -1/-1 counter on it, then choose that creature while proliferating, you'll put another of each of those counters on it before state-based actions remove them.

Tireless Tracker

Wizards of the Coast 25 Jul 2025

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Wizards of the Coast 25 Jul 2025

Whenever a land you control enters, each landfall ability of permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. As a result, you can have those abilities resolve in the order of your choosing.

Wizards of the Coast 25 Jul 2025

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

Wizards of the Coast 2 Feb 2024

Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.

Wizards of the Coast 2 Feb 2024

Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.

Wizards of the Coast 2 Feb 2024

Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.

Wizards of the Coast 2 Feb 2024

If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.

Wizards of the Coast 2 Feb 2024

You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

Torbran, Thane of Red Fell

Wizards of the Coast 4 Oct 2019

If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control, divide the original amount before adding 2. For example, if you attack with a 5/5 red creature with trample and your opponent blocks with a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then modified to 4 and 5, respectively.

Wizards of the Coast 4 Oct 2019

The additional 2 damage is dealt by the same source as the original source of damage. The damage isn't dealt by Torbran unless Torbran is the original source of damage.

Wizards of the Coast 4 Oct 2019

If another effect modifies how much damage your red source would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Torbran's effect no longer applies.

Tsabo Tavoc

Wizards of the Coast 1 Aug 2005

The destroy ability only works on legendary creatures, not on other legendary permanents.

Twilight Prophet

Wizards of the Coast 19 Jan 2018

If the mana cost of the revealed card includes {X}, X is considered to be 0.

Wizards of the Coast 19 Jan 2018

If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.

Wizards of the Coast 19 Jan 2018

The mana value of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves.

Wizards of the Coast 19 Jan 2018

If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.

Wizards of the Coast 19 Jan 2018

Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.

Wizards of the Coast 19 Jan 2018

In a Two-Headed Giant game, Twilight Prophet's last ability causes the opposing team to lose twice X life and you gain X life.

Wizards of the Coast 19 Jan 2018

If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.

Wizards of the Coast 19 Jan 2018

A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.

Wizards of the Coast 19 Jan 2018

Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.

Wizards of the Coast 19 Jan 2018

If the revealed card doesn't have a mana cost (because it's a land card, for example), its mana value is 0.

Wizards of the Coast 19 Jan 2018

Some cards have triggered abilities with an intervening "if" clause that checks whether you have the city's blessing. These are worded "[Trigger condition], if you have the city's blessing, [effect]." You must already have the city's blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if you don't have the city's blessing, even if you intend to get it in response to the triggered ability.

Umezawa's Jitte

Wizards of the Coast 1 Feb 2005

If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.

Wizards of the Coast 1 Feb 2005

If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.

Wizards of the Coast 1 Feb 2005

The ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.

Wizards of the Coast 1 Feb 2005

Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.

Wizards of the Coast 1 Feb 2005

If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.

Voldaren Pariah // Abolisher of Bloodlines

Wizards of the Coast 8 Dec 2022

If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

Wizards of the Coast 8 Dec 2022

Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.

Wizards of the Coast 8 Dec 2022

Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

Wizards of the Coast 8 Dec 2022

If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

Wizards of the Coast 8 Dec 2022

Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

Wizards of the Coast 8 Dec 2022

A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

Wizards of the Coast 8 Dec 2022

A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

Wizards of the Coast 8 Dec 2022

If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

Wizards of the Coast 8 Dec 2022

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

Wizards of the Coast 13 Jul 2016

If the targeted opponent doesn't control three creatures as the triggered ability of Abolisher of Bloodlines resolves, that player sacrifices as many creatures as able.

Worldspine Wurm

Wizards of the Coast 1 Oct 2012

Worldspine Wurm's last ability is a triggered ability, not a replacement ability. Players can respond to this ability, for example, by trying to exile Worldspine Wurm from the graveyard before it's shuffled into a library.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

From the same superdrop

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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