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Secret Lair Theme

Outlaw Anthology

Outlaw Anthology is a : 2 drops and 8 cards. A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 2 drops 8 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

Outlaw Anthology Vol. 1: Rebellious Renegades 4 cards
  • Tezzeret the Seeker

    Tezzeret the Seeker

    Legendary Planeswalker — Tezzeret

    • Card Kingdom $29.99 foil $32.99
    • Cardmarket €20.03 foil €26.46
    • Mana Pool $26.01 foil $28.95
    • TCGplayer $28.97 foil $27.66
  • Griselbrand

    Griselbrand

    Legendary Creature — Demon

    • Card Kingdom $9.99 foil $11.99
    • Cardmarket €9.47 foil €10.31
    • Mana Pool $11.96 foil $12.73
    • TCGplayer $12.05 foil $13.09
  • Grenzo, Havoc Raiser

    Grenzo, Havoc Raiser

    Legendary Creature — Goblin Rogue

    • Card Kingdom $9.49 foil $11.99
    • Cardmarket €4.43 foil €8.03
    • Mana Pool $8.29 foil $8.99
    • TCGplayer $8.92 foil $9.92
  • Nicol Bolas, Planeswalker

    Nicol Bolas, Planeswalker

    Legendary Planeswalker — Bolas

    • Cardmarket €7.93 foil €11.09
    • Mana Pool $9.05 foil $7.80
    • TCGplayer $10.33 foil $11.37

Open this drop on its own page

Outlaw Anthology Vol. 2: Sinister Scoundrels 4 cards
  • Vorinclex, Voice of Hunger

    Vorinclex, Voice of Hunger

    Legendary Creature — Phyrexian Praetor

    • Card Kingdom $22.99 foil $23.99
    • Cardmarket €17.23 foil €19.57
    • Mana Pool $20.55 foil $24.29
    • TCGplayer $21.60 foil $23.32
  • Karona, False God

    Karona, False God

    Legendary Creature — Avatar

    • Card Kingdom $8.99 foil $9.49
    • Cardmarket €5.93 foil €8.76
    • Mana Pool $6.93 foil $9.10
    • TCGplayer $8.33 foil $8.74
  • Korvold, Fae-Cursed King

    Korvold, Fae-Cursed King

    Legendary Creature — Dragon Noble

    • Card Kingdom $32.99
    • Cardmarket €16.86 foil €31.61
    • Mana Pool $19.78 foil $30.04
    • TCGplayer $22.69 foil $30.20
  • Memnarch

    Memnarch

    Legendary Artifact Creature — Wizard

    • Card Kingdom $8.49 foil $7.49
    • Cardmarket €5.47 foil €5.40
    • Mana Pool $6.68 foil $7.54
    • TCGplayer $8.08 foil $7.27

Open this drop on its own page

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Outlaw Anthology Vol. 1: Rebellious Renegades Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). $62.04 The store, by $22.05
Outlaw Anthology Vol. 1: Rebellious Renegades Non-foil Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). $60.27 The store, by $30.28
Outlaw Anthology Vol. 2: Sinister Scoundrels Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). $69.53 The store, by $29.54
Outlaw Anthology Vol. 2: Sinister Scoundrels Non-foil Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). $60.70 The store, by $30.71

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

29 rulings for 7 cards

Grenzo, Havoc Raiser

Wizards of the Coast 30 Jun 2023

If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.

Wizards of the Coast 30 Jun 2023

If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.

Wizards of the Coast 30 Jun 2023

If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.

Wizards of the Coast 30 Jun 2023

Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.

Wizards of the Coast 30 Jun 2023

Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.

Wizards of the Coast 23 Aug 2016

If you exile a land card this way, you can't play it.

Wizards of the Coast 23 Aug 2016

Casting the exiled card follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules. For example, if you exile a creature card this way, you must wait until your main phase to cast it.

Wizards of the Coast 23 Aug 2016

The card exiled by the second mode is exiled face up.

Wizards of the Coast 23 Aug 2016

If you don't cast the card, it will remain in exile.

Griselbrand

Wizards of the Coast 1 May 2012

You can’t activate Griselbrand’s ability if you have 6 or less life.

Korvold, Fae-Cursed King

Wizards of the Coast 4 Oct 2019

Korvold's last ability is a triggered ability, not an activated ability. It doesn't allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents, such as Korvold's first triggered ability.

Wizards of the Coast 4 Oct 2019

If you sacrifice a permanent as part of a spell or activated ability's cost, Korvold's last ability will resolve before that spell or ability.

Wizards of the Coast 4 Oct 2019

If you sacrifice Korvold, its last ability triggers. You won't put a +1/+1 counter on anything, but you'll draw a card.

Wizards of the Coast 4 Oct 2019

A legendary permanent that is put into a graveyard because of the "legend rule" isn't sacrificed.

Wizards of the Coast 4 Oct 2019

If you somehow control no other permanents, you can attack with Korvold. You won't sacrifice anything, and there's no penalty for being unable to do so.

Memnarch

Wizards of the Coast 1 Dec 2004

You can use the first ability on a nonartifact permanent, wait for the ability to resolve, and then use the second ability on that permanent.

Wizards of the Coast 1 Dec 2004

The effects of Memnarch’s abilities don’t end at end of turn, and they don’t end when Memnarch leaves the battlefield. Both effects last until the affected permanent leaves the battlefield.

Nicol Bolas, Planeswalker

Wizards of the Coast 1 Jul 2012

For the third ability, if the player is an illegal target when the ability tries to resolve, the ability doesn't resolve and none of its effects will happen. No damage will be dealt, no cards will be discarded, and no permanents will be sacrificed.

Wizards of the Coast 1 Jul 2012

If the damage from Nicol Bolas's third ability is prevented or redirected, the rest of the effect will still happen. Specifically, the number of cards discarded and permanents sacrificed isn't tied to the amount of damage dealt.

Wizards of the Coast 1 Feb 2009

The control-change effect has no duration. It will last until the game ends or the affected creature leaves the battlefield. It may be superseded by a later control-change effect.

Tezzeret the Seeker

Wizards of the Coast 1 Oct 2009

The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature’s power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.

Wizards of the Coast 1 Oct 2009

A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.

Wizards of the Coast 1 Oct 2008

For the second ability, you choose the value of X when you activate it. You don’t look through your library until the ability resolves. (In other words, you can’t look through your library, decide what artifact card you want, and then determine what X is.) You can’t choose an X that’s greater than the number of loyalty counters on Tezzeret.

Wizards of the Coast 1 Oct 2008

The first ability can target zero, one, or two artifacts. You may activate it with no targets just to put a loyalty counter on Tezzeret.

Wizards of the Coast 1 Oct 2008

The third ability affects all artifacts you control, including artifacts that are already creatures.

Wizards of the Coast 1 Oct 2008

The third ability causes artifacts you control to become creatures in addition to their other card types.

Vorinclex, Voice of Hunger

Wizards of the Coast 17 Nov 2017

If Vorinclex leaves the battlefield after its second ability has triggered, that ability still resolves and the affected land won't untap during its controller's next untap step.

Wizards of the Coast 17 Nov 2017

If a land you control produces multiple mana of more than one type, Vorinclex's first triggered ability adds one mana of only one of those types. You choose which of those types it adds.

Wizards of the Coast 17 Nov 2017

The types of mana are white, blue, black, red, green, and colorless.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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