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  4. Hatsune Miku
Secret Lair Drop Sold out

Hatsune Miku

Hatsune Miku is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary

Released 88 cards $149.99 at the Secret Lair store

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

  • Trostani, Selesnya's Voice

    Trostani, Selesnya's Voice

    Legendary Creature — Dryad

    • Card Kingdom foil $13.99
    • Cardmarket foil €8.40
    • Mana Pool foil $10.92
    • TCGplayer foil $12.07
  • Archangel of Thune

    Archangel of Thune

    Creature — Angel

    • Card Kingdom foil $47.99
    • Cardmarket foil €38.05
    • Mana Pool foil $41.68
    • TCGplayer foil $40.19
  • Halo Fountain

    Halo Fountain

    Artifact

    • Card Kingdom foil $10.99
    • Cardmarket foil €5.59
    • Mana Pool foil $5.72
    • TCGplayer foil $6.00
  • Grand Crescendo

    Grand Crescendo

    Instant

    • Card Kingdom foil $9.99
    • Cardmarket foil €8.94
    • Mana Pool foil $6.78
    • TCGplayer foil $7.48
  • Shalai, Voice of Plenty

    Shalai, Voice of Plenty

    Legendary Creature — Angel

    • Card Kingdom foil $12.99
    • Cardmarket foil €12.72
    • Mana Pool foil $9.14
    • TCGplayer foil $9.56
  • Song of the Worldsoul

    Song of the Worldsoul

    Enchantment

    • Card Kingdom foil $7.99
    • Cardmarket foil €4.03
    • Mana Pool foil $3.61
    • TCGplayer foil $4.43
  • Soul Warden

    Soul Warden

    Creature — Human Cleric

    • Card Kingdom foil $19.99
    • Cardmarket foil €14.10
    • Mana Pool foil $17.71
    • TCGplayer foil $17.12
  • Break Down

    Break Down

    Instant

    • Card Kingdom foil $2.99
    • Cardmarket foil €2.43
    • Mana Pool foil $1.20
    • TCGplayer foil $3.10
  • Cultivate

    Cultivate

    Sorcery

    • Card Kingdom foil $10.99
    • Cardmarket foil €8.17
    • Mana Pool foil $7.94
    • TCGplayer foil $7.51
  • Finale of Devastation

    Finale of Devastation

    Sorcery

    • Card Kingdom foil $49.99
    • Cardmarket foil €32.68
    • Mana Pool foil $36.06
    • TCGplayer foil $37.78
  • Vorinclex, Voice of Hunger

    Vorinclex, Voice of Hunger

    Legendary Creature — Phyrexian Praetor

    • Card Kingdom foil $37.99
    • Cardmarket foil €24.18
    • Mana Pool foil $28.65
    • TCGplayer foil $30.04
  • Bountiful Promenade

    Bountiful Promenade

    Land

    • Card Kingdom foil $11.99
    • Cardmarket foil €10.24
    • Mana Pool foil $9.94
    • TCGplayer foil $9.76
  • Angel of Indemnity

    Angel of Indemnity

    Creature — Angel Warrior

    • Card Kingdom $0.79
    • Mana Pool $0.18
    • TCGplayer $0.29
  • Angelic Chorus

    Angelic Chorus

    Enchantment

    • Card Kingdom $5.99
    • Mana Pool $2.59
    • TCGplayer $2.53
  • Boon Reflection

    Boon Reflection

    Enchantment

    • Card Kingdom $9.49
    • Mana Pool $3.78
    • TCGplayer $3.90
  • Crested Sunmare

    Crested Sunmare

    Creature — Horse

    • Card Kingdom $10.99
    • Cardmarket €8.05
    • Mana Pool $5.09
    • TCGplayer $5.31
  • Dazzling Theater // Prop Room

    Dazzling Theater // Prop Room

    Enchantment — Room // Enchantment — Room

    • Card Kingdom $0.99
    • Mana Pool $0.20
    • TCGplayer $0.33
  • Elenda's Hierophant

    Elenda's Hierophant

    Creature — Vampire Cleric

    • Card Kingdom $5.99
    • Mana Pool $4.36
    • TCGplayer $3.94
  • Excavation Technique

    Excavation Technique

    Sorcery

    • Card Kingdom $0.49
    • Mana Pool $0.15
    • TCGplayer $0.18
  • Hour of Reckoning

    Hour of Reckoning

    Sorcery

    • Card Kingdom $0.49
    • Mana Pool $0.15
    • TCGplayer $0.22
  • Nykthos Paragon

    Nykthos Paragon

    Enchantment Creature — Human Soldier

    • Cardmarket €0.45
    • Mana Pool $0.67
    • TCGplayer $0.64
  • Resplendent Angel

    Resplendent Angel

    Creature — Angel

    • Card Kingdom $9.99
    • Mana Pool $7.52
    • TCGplayer $8.30
  • Silverquill Lecturer

    Silverquill Lecturer

    Creature — Kor Wizard

    • Card Kingdom $0.49
    • Mana Pool $0.15
    • TCGplayer $0.28
  • Soul of Eternity

    Soul of Eternity

    Creature — Avatar

    • Card Kingdom $0.49
    • Mana Pool $0.15
    • TCGplayer $0.26
  • Speaker of the Heavens

    Speaker of the Heavens

    Creature — Human Cleric

    • Card Kingdom $0.49
    • Cardmarket €0.51
    • Mana Pool $0.15
    • TCGplayer $0.73
  • Storm Herd

    Storm Herd

    Sorcery

    • Card Kingdom $1.79
    • Mana Pool $0.52
    • TCGplayer $0.38
  • Voice of the Blessed

    Voice of the Blessed

    Creature — Spirit Cleric

    • Card Kingdom $3.49
    • Mana Pool $1.56
    • TCGplayer $0.98
  • Ancient Cornucopia

    Ancient Cornucopia

    Artifact

    • Card Kingdom $5.99
    • Mana Pool $1.34
    • TCGplayer $1.50
  • Arasta of the Endless Web

    Arasta of the Endless Web

    Legendary Enchantment Creature — Spider

    • Card Kingdom $0.49
    • Mana Pool $0.22
    • TCGplayer $0.27
  • Blossoming Bogbeast

    Blossoming Bogbeast

    Creature — Beast

    • Mana Pool $0.23
    • TCGplayer $0.26
  • Bramble Sovereign

    Bramble Sovereign

    Creature — Dryad

    • Card Kingdom $2.79
    • Mana Pool $0.98
    • TCGplayer $1.05
  • Fanatic of Rhonas

    Fanatic of Rhonas

    Creature — Snake Druid

    • Card Kingdom $17.99
    • Mana Pool $13.49
    • TCGplayer $13.06
  • Gruff Triplets

    Gruff Triplets

    Creature — Satyr Warrior

    • Card Kingdom $0.49
    • Mana Pool $0.16
    • TCGplayer $0.18
  • Healing Technique

    Healing Technique

    Sorcery

    • Card Kingdom $0.49
    • Mana Pool $0.15
    • TCGplayer $0.18
  • Pest Infestation

    Pest Infestation

    Sorcery

    • Card Kingdom $1.29
    • Mana Pool $0.39
    • TCGplayer $0.30
  • Shamanic Revelation

    Shamanic Revelation

    Sorcery

    • Card Kingdom $1.49
    • Mana Pool $0.61
    • TCGplayer $0.38
  • Camaraderie

    Camaraderie

    Sorcery

    • Card Kingdom $0.59
    • Mana Pool $0.22
    • TCGplayer $0.21
  • Conclave Evangelist

    Conclave Evangelist

    Creature — Elephant Cleric

    • Card Kingdom $1.29
    • Mana Pool $0.20
    • TCGplayer $0.40
  • Ghalta and Mavren

    Ghalta and Mavren

    Legendary Creature — Dinosaur Vampire

    • Card Kingdom $2.79
    • Mana Pool $1.06
    • TCGplayer $0.96
  • Growing Ranks

    Growing Ranks

    Enchantment

    • Card Kingdom $0.79
    • Cardmarket €0.79
    • Mana Pool $0.26
    • TCGplayer $0.36
  • Lathiel, the Bounteous Dawn

    Lathiel, the Bounteous Dawn

    Legendary Creature — Unicorn

    • Card Kingdom $1.49
    • Mana Pool $0.76
    • TCGplayer $0.72
  • Mirari's Wake

    Mirari's Wake

    Enchantment

    • Card Kingdom $6.49
    • Mana Pool $3.07
    • TCGplayer $3.00
  • Rhys the Redeemed

    Rhys the Redeemed

    Legendary Creature — Elf Warrior

    • Card Kingdom $2.79
    • Mana Pool $1.04
    • TCGplayer $1.08
  • Voice of Resurgence

    Voice of Resurgence

    Creature — Elemental

    • Card Kingdom $0.79
    • Mana Pool $0.15
    • TCGplayer $0.33
  • Aetherflux Reservoir

    Aetherflux Reservoir

    Artifact

    • Card Kingdom $27.99
    • Cardmarket €16.19
    • Mana Pool $18.95
    • TCGplayer $21.54
  • Phyrexian Processor

    Phyrexian Processor

    Artifact

    • Card Kingdom $0.79
    • Cardmarket €0.49
    • Mana Pool $0.19
    • TCGplayer $0.33
  • Canopy Vista

    Canopy Vista

    Land — Forest Plains

    • Mana Pool $0.20
    • TCGplayer $0.36
  • Gavony Township

    Gavony Township

    Land

    • Card Kingdom $5.49
    • Mana Pool $3.03
    • TCGplayer $2.71
  • Grove of the Guardian

    Grove of the Guardian

    Land

    • Card Kingdom $0.49
    • Mana Pool $0.15
    • TCGplayer $0.29
  • Lazotep Quarry

    Lazotep Quarry

    Land — Desert

    • Card Kingdom $6.99
    • Mana Pool $3.63
    • TCGplayer $3.66
  • Overgrown Farmland

    Overgrown Farmland

    Land

    • Card Kingdom $3.99
    • Cardmarket €2.29
    • Mana Pool $1.54
    • TCGplayer $2.38
  • Restless Prairie

    Restless Prairie

    Land

    • Card Kingdom $0.49
    • Mana Pool $0.15
    • TCGplayer $0.18
  • Sungrass Prairie

    Sungrass Prairie

    Land

    • Card Kingdom $0.49
    • Mana Pool $0.15
    • TCGplayer $0.21
  • Sunpetal Grove

    Sunpetal Grove

    Land

    • Card Kingdom $0.99
    • Mana Pool $0.36
    • TCGplayer $0.37
  • Temple of Plenty

    Temple of Plenty

    Land

    • Card Kingdom $0.49
    • Mana Pool $0.15
    • TCGplayer $0.16
  • Invincible Hymn

    Invincible Hymn

    Sorcery

    • Card Kingdom $1.79
    • Mana Pool $0.23
    • TCGplayer $0.34
  • Ajani's Pridemate

    Ajani's Pridemate

    Creature — Cat Soldier

    • Card Kingdom $0.35
    • Mana Pool $0.15
    • TCGplayer $0.19
  • Cleric Class

    Cleric Class

    Enchantment — Class

    • Card Kingdom $0.99
    • Cardmarket €2.22
    • Mana Pool $1.06
    • TCGplayer $1.07
  • Congregate

    Congregate

    Instant

    • Card Kingdom $0.35
    • Mana Pool $0.15
    • TCGplayer $0.17
  • Path to Exile

    Path to Exile

    Instant

    • Card Kingdom $2.49
    • Mana Pool $1.35
    • TCGplayer $1.29
  • Rootborn Defenses

    Rootborn Defenses

    Instant

    • Card Kingdom $0.35
    • Mana Pool $0.15
    • TCGplayer $0.20
  • Suture Priest

    Suture Priest

    Creature — Phyrexian Cleric

    • Card Kingdom $2.49
    • Mana Pool $1.60
    • TCGplayer $2.18
  • Swords to Plowshares

    Swords to Plowshares

    Instant

    • Card Kingdom $2.49
    • Mana Pool $1.55
    • TCGplayer $2.51
  • Avacyn's Pilgrim

    Avacyn's Pilgrim

    Creature — Human Monk

    • Card Kingdom $0.99
    • Mana Pool $0.31
    • TCGplayer $0.28
  • Explore

    Explore

    Sorcery

    • Card Kingdom $0.59
    • Mana Pool $0.15
    • TCGplayer $0.23
  • Farseek

    Farseek

    Sorcery

    • Card Kingdom $1.79
    • Cardmarket €1.23
    • Mana Pool $0.60
    • TCGplayer $0.59
  • Llanowar Elves

    Llanowar Elves

    Creature — Elf Druid

    • Card Kingdom $0.59
    • Mana Pool $0.29
    • TCGplayer $0.31
  • Nature's Lore

    Nature's Lore

    Sorcery

    • Card Kingdom $4.99
    • Mana Pool $2.42
    • TCGplayer $3.17
  • Prosperous Innkeeper

    Prosperous Innkeeper

    Creature — Halfling Citizen

    • Mana Pool $0.17
    • TCGplayer $0.27
  • Song of Freyalise

    Song of Freyalise

    Enchantment — Saga

    • Card Kingdom $0.59
    • Cardmarket €0.79
    • Mana Pool $0.15
    • TCGplayer $0.34
  • Sundering Growth

    Sundering Growth

    Instant

    • Card Kingdom $0.35
    • Mana Pool $0.15
    • TCGplayer $0.19
  • Idol of Oblivion

    Idol of Oblivion

    Artifact

    • Card Kingdom $4.99
    • Mana Pool $2.60
    • TCGplayer $3.30
  • Selesnya Signet

    Selesnya Signet

    Artifact

    • Card Kingdom $1.29
    • Mana Pool $0.19
    • TCGplayer $0.33
  • Skullclamp

    Skullclamp

    Artifact — Equipment

    • Card Kingdom $7.49
    • Mana Pool $5.44
    • TCGplayer $5.22
  • Sol Ring

    Sol Ring

    Artifact

    • Card Kingdom $2.99
    • Mana Pool $2.08
    • TCGplayer $1.76
  • Springleaf Drum

    Springleaf Drum

    Artifact

    • Card Kingdom $0.79
    • Mana Pool $0.20
    • TCGplayer $0.25
  • Blossoming Sands

    Blossoming Sands

    Land

    • Card Kingdom $0.35
    • Mana Pool $0.15
    • TCGplayer $0.20
  • Brokers Hideout

    Brokers Hideout

    Land

    • Card Kingdom $1.49
    • Mana Pool $0.31
    • TCGplayer $0.35
  • Command Tower

    Command Tower

    Land

    • Card Kingdom $0.99
    • Mana Pool $0.27
    • TCGplayer $0.42
  • Graypelt Refuge

    Graypelt Refuge

    Land

    • Card Kingdom $0.35
    • Mana Pool $0.15
    • TCGplayer $0.17
  • Krosan Verge

    Krosan Verge

    Land

    • Card Kingdom $0.39
    • Mana Pool $0.15
    • TCGplayer $0.27
  • Radiant Fountain

    Radiant Fountain

    Land

    • Card Kingdom $0.59
    • Mana Pool $0.15
    • TCGplayer $0.22
  • Rogue's Passage

    Rogue's Passage

    Land

    • Card Kingdom $0.99
    • Mana Pool $0.45
    • TCGplayer $0.60
  • Sapseep Forest

    Sapseep Forest

    Land — Forest

    • Card Kingdom $0.59
    • Mana Pool $0.15
    • TCGplayer $0.21
  • Selesnya Sanctuary

    Selesnya Sanctuary

    Land

    • Card Kingdom $0.49
    • Mana Pool $0.15
    • TCGplayer $0.19
  • Seraph Sanctuary

    Seraph Sanctuary

    Land

    • Card Kingdom $0.69
    • Mana Pool $0.18
    • TCGplayer $0.53
  • Plains

    Plains

    7 in the box

    • Card Kingdom foil $7.99
    • Cardmarket foil €4.69
    • Mana Pool foil $4.14
    • TCGplayer foil $5.12
  • Forest

    Forest

    7 in the box

    • Card Kingdom foil $7.99
    • Cardmarket foil €4.87
    • Mana Pool foil $4.44
    • TCGplayer foil $5.15

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
Hatsune Miku $149.99 Sold out

Full Decklist: Hatsune Miku

Hatsune Miku is a ready-made 100-card Commander deck. These are all of its cards, with the commander that leads it first.

Mainboard

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

259 rulings for 65 cards

Aetherflux Reservoir

Wizards of the Coast 20 Sep 2016

The first ability counts spells you cast earlier in the turn even if you didn't control Aetherflux Reservoir as you cast them, and even if those spells were countered.

Wizards of the Coast 20 Sep 2016

Aetherflux Reservoir's first ability doesn't trigger when you cast Aetherflux Reservoir itself.

Wizards of the Coast 20 Sep 2016

The number of spells you've cast is counted only as Aetherflux Reservoir's triggered ability resolves. For example, if you cast a spell, then respond to the triggered ability with a second spell, you'll gain 4 life total.

Wizards of the Coast 20 Sep 2016

The first ability counts the spell that caused it to trigger plus any other spells you cast earlier in the turn.

Ajani's Pridemate

Wizards of the Coast 8 Nov 2024

If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Ajani's Pridemate's ability triggers only once.

Wizards of the Coast 8 Nov 2024

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Ajani's Pridemate's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

Wizards of the Coast 8 Nov 2024

In a Two-Headed Giant game, life gained by your teammate won't cause Ajani's Pridemate's ability to trigger, even though it caused your team's life total to increase.

Wizards of the Coast 8 Nov 2024

If Ajani's Pridemate is dealt lethal damage at the same time that you gain life, it won't receive a counter from its ability in time to save it.

Wizards of the Coast 8 Nov 2024

The ability of Ajani's Pridemate triggers just once for each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.

Ancient Cornucopia

Wizards of the Coast 12 Apr 2024

Ancient Cornucopia’s triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered. If that spell is countered, use its last known information to determine what colors it was.

Wizards of the Coast 12 Apr 2024

Once you choose to gain life using Ancient Cornucopia’s triggered ability, that ability won’t trigger again that turn.

Wizards of the Coast 12 Apr 2024

Ancient Cornucopia’s triggered ability counts the number of colors the spell has (from one to five), not how many colored mana symbols there are in its mana cost or how many colors of mana you spent.

Angel of Indemnity

Wizards of the Coast 12 Apr 2024

If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.

Wizards of the Coast 12 Apr 2024

If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn't target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.

Wizards of the Coast 12 Apr 2024

Each token must attack the appropriate player if able.

Wizards of the Coast 12 Apr 2024

The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.

Wizards of the Coast 12 Apr 2024

Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.

Wizards of the Coast 12 Apr 2024

If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.

Wizards of the Coast 12 Apr 2024

If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.

Wizards of the Coast 12 Apr 2024

If the mana cost of a card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value.

Wizards of the Coast 12 Apr 2024

A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.

Wizards of the Coast 12 Apr 2024

Opponents who have left the game aren't counted when determining how many tokens to create.

Angelic Chorus

Wizards of the Coast 4 Oct 2004

This does not trigger on a permanent being turned into a creature. That is just a permanent changing type, not something entering.

Wizards of the Coast 4 Oct 2004

Angelic Chorus does not trigger when creatures phase in or change controllers.

Arasta of the Endless Web

Wizards of the Coast 24 Jan 2020

An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

Archangel of Thune

Wizards of the Coast 7 Aug 2020

In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.

Wizards of the Coast 7 Aug 2020

If you gain an amount of life “for each” of something, that life is gained as one event and the ability triggers only once.

Wizards of the Coast 7 Aug 2020

If a creature you control is dealt lethal damage at the same time that you gain life, it won't receive a counter from Archangel of Thune's ability in time to save it.

Wizards of the Coast 7 Aug 2020

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

Blossoming Bogbeast

Wizards of the Coast 16 Apr 2021

This ability counts the total amount of life gained without considering any life you lost during that turn. For example, if you lost 3 life and gained 3 life earlier in the turn, you'll gain 2 more life from Blossoming Bogbeast and creatures you control will get +5/+5.

Boon Reflection

Wizards of the Coast 7 Aug 2020

If an effect would set your life total to a specific number that's higher than your current life total, that effect would cause you to gain life equal to the difference. Boon Reflection will then double the amount of life that effect would cause you to gain. For example, if you have 3 life and an effect says that your life total “becomes 10,” your life total will actually become 17.

Wizards of the Coast 7 Aug 2020

The effects of multiple Boon Reflections are cumulative. For example, if you control two Boon Reflections, you'll gain four times the original amount of life. If you control three Boon Reflections, you'll gain eight times the original amount, and so on.

Wizards of the Coast 7 Aug 2020

In a Two-Headed Giant game, only Boon Reflection's controller is affected by it. If that player's teammate gains life, Boon Reflection will have no effect, even when that life gain is applied to the shared team life total.

Bountiful Promenade

Wizards of the Coast 8 Jun 2018

If you began the game with two or more opponents but now only have one opponent left, these lands enter the battlefield tapped.

Bramble Sovereign

Wizards of the Coast 8 Jun 2018

If the copied creature has {X} in its mana cost, X is 0.

Wizards of the Coast 8 Jun 2018

The token copies exactly what is printed on the creature and nothing else (unless that creature is copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.

Wizards of the Coast 8 Jun 2018

If the copied creature is copying something else, the token enters the battlefield as whatever that creature is copying.

Wizards of the Coast 8 Jun 2018

While resolving the triggered ability of Bramble Sovereign, you can't pay {1}{G} multiple times to have a player create more tokens.

Wizards of the Coast 8 Jun 2018

If the entering creature leaves the battlefield before Bramble Sovereign's ability resolves, use that creature's last known existence on the battlefield to determine the token's characteristics.

Wizards of the Coast 8 Jun 2018

Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “As [this creature] enters the battlefield” or “[This creature] enters the battlefield with” abilities of the copied creature will also work.

Break Down

Wizards of the Coast 8 Mar 2024

You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

Wizards of the Coast 8 Mar 2024

Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.

Wizards of the Coast 8 Mar 2024

You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.

Camaraderie

Wizards of the Coast 5 Oct 2018

The second part of Camaraderie's effect affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+1.

Canopy Vista

Wizards of the Coast 25 Aug 2015

However, because these cards have basic land types, effects that specify a basic land type without also specifying that the land be basic can affect them. For example, a spell or ability that reads "Destroy target Forest" can target Canopy Vista, while one that reads "Destroy target basic Forest" cannot.

Wizards of the Coast 25 Aug 2015

Even though these lands have basic land types, they are not basic lands because "basic" doesn't appear on their type line. Notably, controlling two or more of them won't allow others to enter the battlefield untapped.

Wizards of the Coast 25 Aug 2015

If one of these lands enters the battlefield at the same time as any number of basic lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.

Cleric Class

Wizards of the Coast 23 Jul 2021

Gaining a level won't remove abilities that a Class had at a previous level.

Wizards of the Coast 23 Jul 2021

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

Wizards of the Coast 23 Jul 2021

Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

Wizards of the Coast 23 Jul 2021

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

Wizards of the Coast 23 Jul 2021

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

Wizards of the Coast 23 Jul 2021

An ability that triggers “whenever you gain life” triggers just once for each life gain event, no matter how much life you gain.

Wizards of the Coast 23 Jul 2021

Each creature with lifelink dealing combat damage causes a separate life gain event. For example, if two creatures you control with lifelink deal combat damage at the same time, you will gain 2 additional life from Cleric Class's first ability and its level 2 ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), you will only gain 1 additional life and the ability will trigger only once.

Wizards of the Coast 23 Jul 2021

You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

Wizards of the Coast 23 Jul 2021

If you gain life at the same time a creature is dealt lethal damage, it dies before Cleric Class's level 2 ability can put a +1/+1 counter on it.

Wizards of the Coast 23 Jul 2021

When Cleric Class's level 3 ability resolves, you gain life equal to the creature's toughness as it exists on battlefield, which may be different than its toughness in the graveyard.

Wizards of the Coast 23 Jul 2021

If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.

Wizards of the Coast 23 Jul 2021

Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

Command Tower

Wizards of the Coast 10 Nov 2020

If you have two commanders, the ability adds one mana of any color in their combined color identities.

Wizards of the Coast 10 Nov 2020

If you don't have a commander, Command Tower's ability produces no mana.

Wizards of the Coast 10 Nov 2020

If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce {C}.

Conclave Evangelist

Wizards of the Coast 2 Feb 2024

Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there are any costs to have a creature attack, those costs won't apply to the tokens.

Wizards of the Coast 2 Feb 2024

Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature will also work.

Wizards of the Coast 2 Feb 2024

If a token created by Conclave Evangelist's myriad ability deals combat damage to a player, the token created by its last ability will not be exiled at end of combat.

Wizards of the Coast 2 Feb 2024

You choose whether each token is attacking the player or a planeswalker they control as the token is created.

Wizards of the Coast 2 Feb 2024

If the defending player is your only opponent, no tokens are put onto the battlefield.

Wizards of the Coast 2 Feb 2024

The token creatures all enter the battlefield at the same time.

Wizards of the Coast 2 Feb 2024

The term "defending player" in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, the controller of the planeswalker the creature was attacking at the time it became an attacking creature this combat, or the protector of the battle this creature was attacking at the time it became an attacking creature this combat.

Wizards of the Coast 2 Feb 2024

If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker they control.

Wizards of the Coast 2 Feb 2024

Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

Congregate

Wizards of the Coast 8 Dec 2022

Count the number of creatures as Congregate resolves to determine how much life is gained.

Crested Sunmare

Wizards of the Coast 14 Jul 2017

Crested Sunmare’s triggered ability cares only whether you gained life in the turn, even if Crested Sunmare wasn’t on the battlefield when that happened. It doesn’t care how much you gained, whether you also lost life, or even whether you lost more life than you gained.

Wizards of the Coast 14 Jul 2017

If a creature has been dealt damage, that damage remains marked on it until the cleanup step. If another Horse you control has been dealt lethal damage, and later in the turn Crested Sunmare leaves the battlefield, that Horse will be destroyed.

Wizards of the Coast 14 Jul 2017

Crested Sunmare’s triggered ability won’t trigger unless you’ve gained life in the turn before the end step began. It can’t be satisfied by another triggered ability causing you to gain life during that end step.

Cultivate

Wizards of the Coast 15 Aug 2010

If you choose to find only one basic land card, you put it onto the battlefield tapped.

Dazzling Theater // Prop Room

Wizards of the Coast 20 Sep 2024

If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

Wizards of the Coast 20 Sep 2024

Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.

Wizards of the Coast 20 Sep 2024

Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.

Wizards of the Coast 20 Sep 2024

Some effects can prevent creatures from untapping during an untap step. However, effects that stop a creature from untapping "during your untap step" or "during its controller's untap step" won't stop that creature from untapping during another player's untap step, and as such, Prop Room's ability will cause that creature to untap.

Wizards of the Coast 20 Sep 2024

Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.

Wizards of the Coast 20 Sep 2024

An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.

Wizards of the Coast 20 Sep 2024

If you sacrifice Dazzling Theater while casting a creature spell (to activate a mana ability, for example), the spell won't have convoke when you pay its costs unless it has convoke some other way.

Wizards of the Coast 20 Sep 2024

You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

Wizards of the Coast 20 Sep 2024

Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.

Wizards of the Coast 20 Sep 2024

If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.

Wizards of the Coast 20 Sep 2024

If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.

Wizards of the Coast 20 Sep 2024

To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.

Wizards of the Coast 20 Sep 2024

Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.

Wizards of the Coast 20 Sep 2024

An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.

Wizards of the Coast 20 Sep 2024

Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.

Wizards of the Coast 20 Sep 2024

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

Wizards of the Coast 20 Sep 2024

All of your creatures untap during each other player's untap step if Prop Room is unlocked. You have no choice about what untaps unless another effect says otherwise.

Wizards of the Coast 20 Sep 2024

If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.

Wizards of the Coast 20 Sep 2024

While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

Wizards of the Coast 20 Sep 2024

Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

Wizards of the Coast 20 Sep 2024

If a Room enters from any zone other than the stack, it will enter with both halves locked.

Wizards of the Coast 20 Sep 2024

While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.

Elenda's Hierophant

Wizards of the Coast 10 Nov 2023

If you gain an amount of life "for each" of something, that life is gained as one event and the second ability of Elenda's Hierophant triggers only once.

Wizards of the Coast 10 Nov 2023

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Elenda's Hierophant's second ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

Wizards of the Coast 10 Nov 2023

The second ability of Elenda's Hierophant triggers just once for each life-gaining event, no matter how much life was gained.

Wizards of the Coast 10 Nov 2023

In a Two-Headed Giant game, life gained by your teammate won't cause the second ability of Elenda's Hierophant to trigger even though it caused your team's life total to increase.

Wizards of the Coast 10 Nov 2023

If Elenda's Hierophant is dealt lethal damage at the same time that you gain life, it won't receive a counter from its second ability in time to save it.

Excavation Technique

Wizards of the Coast 16 Apr 2021

If you copy a spell with demonstrate, you then immediately choose an opponent. If they copy the spell, it goes on top of the stack.

Wizards of the Coast 16 Apr 2021

This means that if you cast a spell with demonstrate and both you and an opponent copy it, the opponent’s copy will resolve first, then your copy will resolve, and finally the original spell will resolve.

Wizards of the Coast 16 Apr 2021

If you cast the spell and choose not to copy it, no opponent will get to copy it either.

Wizards of the Coast 16 Apr 2021

If the spell requires targets, you choose the target of the original spell as you cast it. If you create a copy of the spell, you may choose new targets for the copy as you create that copy. Similarly, the opponent you chose to create a copy may choose new targets for that copy as it’s created. In other words, your opponent will know the targets of your original spell and your copy when choosing the new targets, if any, for their copy.

Wizards of the Coast 16 Apr 2021

You choose whether to make a copy as the demonstrate ability resolves. This happens before the original spell resolves. Your copy goes on the stack above the original spell.

Explore

Wizards of the Coast 14 Mar 2017

The effects of multiple Explores in the same turn are cumulative. They're also cumulative with other effects that let you play additional lands, such as the one from Urban Evolution.

Wizards of the Coast 14 Mar 2017

If you somehow manage to cast Explore when it's not your turn, you'll draw a card when it resolves, but you won't be able to play a land that turn.

Wizards of the Coast 14 Mar 2017

Explore's effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you don't get to play a land as Explore resolves; Explore fully resolves first and you draw a card, perhaps a land you'll play later.

Fanatic of Rhonas

Wizards of the Coast 7 Jun 2024

Once you've activated an eternalize ability, the card is immediately exiled. Opponents can't try to stop the ability by exiling the card.

Wizards of the Coast 7 Jun 2024

If a creature card with eternalize is put into your graveyard during your main phase, you'll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it.

Wizards of the Coast 7 Jun 2024

The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn't copy any information about the object the card was before it was put into your graveyard.

Wizards of the Coast 7 Jun 2024

The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy.

Farseek

Wizards of the Coast 19 Mar 2021

Farseek can find any land with any of the listed land types, including nonbasic ones, even if that land is a Forest in addition to one or more of those types.

Finale of Devastation

Wizards of the Coast 3 May 2019

If X is 10 or more, the creature card you just put onto the battlefield will get +X/+X and haste.

Wizards of the Coast 3 May 2019

If you don't find a creature card with mana value X or less, creatures you control still get +X/+X and gain haste if X is 10 or more.

Wizards of the Coast 3 May 2019

If a creature card in your library or graveyard has {X} in its mana cost, X is considered to be 0.

Wizards of the Coast 3 May 2019

No player may take action between the time you reveal which creature card you'll put onto the battlefield and the time it gets +X/+X and haste if X is 10 or more. Any abilities that trigger as it enters the battlefield will be put onto the stack after your creatures get +X/+X and haste.

Ghalta and Mavren

Wizards of the Coast 14 Apr 2023

You choose which player, planeswalker, or battle the Dinosaur token is attacking. It doesn’t have to be the same player, planeswalker, or battle that Ghalta and Mavren is attacking.

Wizards of the Coast 14 Apr 2023

If you choose the second mode and there are no other attacking creatures, you won’t create any Vampire tokens.

Wizards of the Coast 14 Apr 2023

If you choose the first mode and there are no other attacking creatures, you’ll create a 0/0 Dinosaur token. Unless something else is immediately raising its toughness, the token will die. You won’t have time to respond with a spell or ability to try and save it. A similar situation occurs if the greatest power among other attacking creatures is 0 or less.

Wizards of the Coast 14 Apr 2023

Although the Dinosaur token enters the battlefield attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).

Wizards of the Coast 14 Apr 2023

For both modes, the value of X is determined as the ability resolves.

Grove of the Guardian

Wizards of the Coast 1 Oct 2012

You can’t tap Grove of the Guardian to activate both abilities at the same time.

Wizards of the Coast 1 Oct 2012

To activate Grove of the Guardian’s second ability you can tap any two untapped creatures you control, including ones you haven’t controlled continuously since the beginning of your most recent turn.

Growing Ranks

Wizards of the Coast 12 Jan 2024

Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.

Wizards of the Coast 12 Jan 2024

If you control no creature tokens when you populate, nothing will happen.

Wizards of the Coast 12 Jan 2024

If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.

Wizards of the Coast 12 Jan 2024

Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.

Wizards of the Coast 12 Jan 2024

The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.

Wizards of the Coast 12 Jan 2024

The new creature token copies the characteristics of the original token as stated by the effect that created the original token.

Halo Fountain

Wizards of the Coast 29 Apr 2022

Activating mana abilities is done before paying costs when activating an ability. This means that if you control a creature which can be tapped for mana, such as Avacyn's Pilgrim, you may both tap it for mana and untap it to pay costs for Halo Fountain's activated abilities.

Wizards of the Coast 29 Apr 2022

Untapping creatures is part of the cost of all of Halo Fountain's abilities. Once you've begun activating an ability, other players can't take actions until you have finished activating it, including paying its costs. Notably, players can't take actions to remove the creatures from the battlefield to prevent you from untapping them to pay for the ability.

Healing Technique

Wizards of the Coast 16 Apr 2021

If you copy a spell with demonstrate, you then immediately choose an opponent. If they copy the spell, it goes on top of the stack.

Wizards of the Coast 16 Apr 2021

This means that if you cast a spell with demonstrate and both you and an opponent copy it, the opponent’s copy will resolve first, then your copy will resolve, and finally the original spell will resolve.

Wizards of the Coast 16 Apr 2021

If you cast the spell and choose not to copy it, no opponent will get to copy it either.

Wizards of the Coast 16 Apr 2021

If the spell requires targets, you choose the target of the original spell as you cast it. If you create a copy of the spell, you may choose new targets for the copy as you create that copy. Similarly, the opponent you chose to create a copy may choose new targets for that copy as it’s created. In other words, your opponent will know the targets of your original spell and your copy when choosing the new targets, if any, for their copy.

Wizards of the Coast 16 Apr 2021

You choose whether to make a copy as the demonstrate ability resolves. This happens before the original spell resolves. Your copy goes on the stack above the original spell.

Hour of Reckoning

Wizards of the Coast 12 Jan 2024

If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

Wizards of the Coast 12 Jan 2024

You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

Wizards of the Coast 12 Jan 2024

Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

Wizards of the Coast 12 Jan 2024

Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.

Wizards of the Coast 12 Jan 2024

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

Wizards of the Coast 12 Jan 2024

Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.

Idol of Oblivion

Wizards of the Coast 23 Aug 2019

You can activate Idol of Oblivion's first ability even if the token you've created was created before Idol of Oblivion entered the battlefield or if the token has left the battlefield.

Invincible Hymn

Wizards of the Coast 15 Jun 2010

In a Two-Headed Giant game, Invincible Hymn will essentially set your team’s life total to the number of cards in your library. For example, suppose your team has 8 life and you have thirty cards in your library. Your life total (being the same as your team’s life total) changes from 8 life to 30 life, for a net gain of 22 life. Your team’s life total becomes 30 (22 + 8).

Wizards of the Coast 1 Oct 2008

For your life total to become the appropriate number, you actually gain or lose the necessary amount of life. For example, if your life total is 20 and your library has thirty-two cards in it when Invincible Hymn resolves, Invincible Hymn will cause you to gain 12 life. Other cards that interact with life gain or life loss will interact with Invincible Hymn accordingly.

Wizards of the Coast 1 Oct 2008

Invincible Hymn checks the number of cards in your library just once: when it resolves. It doesn’t continuously modify your life total as your library size changes.

Lathiel, the Bounteous Dawn

Wizards of the Coast 10 Nov 2020

If some, but not all, of the creatures are illegal targets as the triggered ability tries to resolve, the original distribution of counters still applies and the counters that would have been put on illegal targets are lost. If all of the creatures are illegal targets, the ability won't resolve.

Wizards of the Coast 10 Nov 2020

Gaining more life in response to the triggered ability won't change how many counters will be distributed, nor will it change the distribution.

Wizards of the Coast 10 Nov 2020

As each end step begins, if you haven't gained life that turn, Lathiel's triggered ability won't trigger at all. If it does trigger, you choose the targets and how the +1/+1 counters will be distributed as you put the ability on the stack. Each target must receive at least one +1/+1 counter.

Wizards of the Coast 10 Nov 2020

You may choose no targets if you want. In that case, no +1/+1 counters are put on any creature.

Wizards of the Coast 10 Nov 2020

The triggered ability will consider the total amount of life you've gained that turn, not how your life total has changed. For example, if you start the turn at 10 life, then gain 5 life, and then lose 7 life, you'll distribute five +1/+1 counters, even though your life total is now lower than it was at the beginning of the turn.

Lazotep Quarry

Wizards of the Coast 7 Jun 2024

If the copied card has {X} in its mana cost, {X} is 0.

Wizards of the Coast 7 Jun 2024

If a card copied by the token had any "when [this creature] enters the battlefield" abilities, the token also has those abilities and will trigger them when it's created. Similarly, any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities that the token has copied will also work.

Wizards of the Coast 7 Jun 2024

The token is a Zombie instead of its other creature types, and it's black instead of its other colors. These are copiable values of the token that other effects may copy.

Wizards of the Coast 7 Jun 2024

Except for the listed exceptions, the token created by Lazotep Quarry's last ability copies exactly what was printed on the original card and nothing else. It doesn't copy any information about the object that card was before it was put into your graveyard.

Mirari's Wake

Wizards of the Coast 18 Jun 2021

Because damage remains marked on a creature until the cleanup step or an effect removes that damage, nonlethal damage dealt to creatures you control may become lethal if Mirari's Wake leaves the battlefield.

Wizards of the Coast 18 Jun 2021

The types of mana are white, blue, black, red, green, and colorless.

Wizards of the Coast 18 Jun 2021

If tapping a land produces more than one type of mana, you choose one type that was produced and add one mana of that type.

Wizards of the Coast 18 Jun 2021

If the mana produced by the land has any additional restrictions or riders, those restrictions or riders don't apply to the mana added by Mirari's Wake. You just get one mana of the appropriate type.

Nature's Lore

Wizards of the Coast 8 Dec 2022

You may find a basic Forest or any land card with the land type Forest.

Nykthos Paragon

Wizards of the Coast 18 Jun 2021

If multiple instances of the ability are on the stack, you will be able to put +1/+1 counters for only one of those instances. Once you do that, other instances will do nothing as they resolve.

Wizards of the Coast 18 Jun 2021

"Do this only once each turn" refers only to the ability it is attached to, not other instances of the same ability. In other words, if you control multiple Nykthos Paragons, you will be able to do this once for each of them.

Wizards of the Coast 18 Jun 2021

If a creature you control is dealt lethal damage at the same time that you gain life, it won't receive +1/+1 counters from Nykthos Paragon's ability in time to save it.

Wizards of the Coast 18 Jun 2021

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time and you haven't used it yet, Nykthos Paragon's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

Wizards of the Coast 18 Jun 2021

Once you have chosen to put +1/+1 counters on your creatures, further instances of gaining life will not cause the ability to trigger.

Wizards of the Coast 18 Jun 2021

"Do this only once each turn" refers to putting +1/+1 counters on your creatures using the triggered ability. As long as you haven't yet chosen to put +1/+1 counters on your creatures with it, all instances of gaining life will cause Nykthos Paragon's ability to trigger.

Overgrown Farmland

Wizards of the Coast 24 Sep 2021

If this land enters the battlefield at the same time as any number of other lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.

Path to Exile

Wizards of the Coast 27 Jan 2026

If the target creature is an illegal target by the time Path to Exile tries to resolve, it won't resolve and none of its effects will happen. The creature's controller won't search for a basic land card.

Wizards of the Coast 27 Jan 2026

The controller of the exiled creature isn't required to search their library for a basic land. If that player doesn't, the player won't shuffle their library.

Pest Infestation

Wizards of the Coast 16 Apr 2021

The number of Pests created is equal to twice the chosen value of X, no matter how many artifacts and enchantments were destroyed.

Wizards of the Coast 16 Apr 2021

If any artifacts or enchantments were chosen as targets, and all of them are illegal targets as Pest Infestation tries to resolve, it won't resolve and none of its effects will happen. No Pests will be created.

Phyrexian Processor

Wizards of the Coast 4 Oct 2004

You can pay 0 life if you want, but it's not useful most of the time.

Resplendent Angel

Wizards of the Coast 13 Jul 2018

You don't need to have gained 5 life all at once to satisfy Resplendent Angel's triggered ability.

Wizards of the Coast 13 Jul 2018

In a Two-Headed Giant game, life gained by your teammate won't satisfy Resplendent Angel's triggered ability, even though it caused your team's life total to increase.

Wizards of the Coast 13 Jul 2018

Resplendent Angel's triggered ability checks if you gained 5 or more life total during the turn. It doesn't matter if you also lost life or whether your life total is greater than it was at the beginning of the turn. It also doesn't matter whether Resplendent Angel was on the battlefield when any of the life gain happened.

Wizards of the Coast 13 Jul 2018

If you didn't gain life during the turn before the end step begins, Resplendent Angel's triggered ability won't trigger at all. Gaining life during the end step won't cause the ability to trigger.

Wizards of the Coast 13 Jul 2018

You create only one Angel token, no matter how many times you gained 5 or more life.

Restless Prairie

Wizards of the Coast 10 Nov 2023

If this becomes a creature because of an effect other than its own ability, its last ability will still trigger whenever it attacks.

Wizards of the Coast 10 Nov 2023

If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn.

Rogue's Passage

Wizards of the Coast 7 Dec 2018

Activating the second ability of Rogue's Passage after a creature has become blocked won't cause that creature to become unblocked.

Rootborn Defenses

Wizards of the Coast 12 Jan 2024

Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.

Wizards of the Coast 12 Jan 2024

If you control no creature tokens when you populate, nothing will happen.

Wizards of the Coast 12 Jan 2024

If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.

Wizards of the Coast 12 Jan 2024

Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.

Wizards of the Coast 12 Jan 2024

The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.

Wizards of the Coast 12 Jan 2024

The new creature token copies the characteristics of the original token as stated by the effect that created the original token.

Wizards of the Coast 14 Mar 2017

Rootborn Defenses affects only creatures you control after populating at the time it resolves. The creature token you create will gain indestructible, but creatures you begin to control later in the turn will not.

Selesnya Sanctuary

Wizards of the Coast 15 Apr 2013

If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.

Shamanic Revelation

Wizards of the Coast 7 Aug 2020

After you draw cards while Shamanic Revelation is resolving, nothing else can happen before you gain the appropriate amount of life. Notably, abilities that trigger when you draw cards won't be put onto the stack until after you've gained life.

Silverquill Lecturer

Wizards of the Coast 7 Jun 2024

If you copy a spell with demonstrate, you then immediately choose an opponent. If they copy the spell, it goes on top of the stack.

Wizards of the Coast 7 Jun 2024

If the spell had an X value chosen for it as it was cast, the copies will have the same value of X.

Wizards of the Coast 7 Jun 2024

If any additional or alternative costs were paid to cast the spell with demonstrate, the copies will see those choices as well. For example, if the spell has a kicker ability and was kicked, the copies will also be kicked

Wizards of the Coast 7 Jun 2024

If you cast the spell and choose not to copy it, no opponent will get to copy it either.

Wizards of the Coast 7 Jun 2024

If you cast a spell with demonstrate and both you and an opponent copy it, the opponent's copy will resolve first, then your copy will resolve, and finally the original spell will resolve.

Wizards of the Coast 7 Jun 2024

You choose whether to make a copy as the demonstrate ability resolves. This happens before the original spell resolves. Your copy goes on the stack above the original spell.

Wizards of the Coast 7 Jun 2024

Resolving copies of permanent spells become tokens as they enter the battlefield. These tokens are not considered "created" when this happens.

Song of Freyalise

Wizards of the Coast 27 Apr 2018

Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.

Wizards of the Coast 27 Apr 2018

Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.

Wizards of the Coast 27 Apr 2018

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

Wizards of the Coast 27 Apr 2018

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

Wizards of the Coast 27 Apr 2018

A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.

Wizards of the Coast 27 Apr 2018

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Wizards of the Coast 27 Apr 2018

Each of Song of Freyalise’s chapter abilities affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain abilities or get a +1/+1 counter.

Wizards of the Coast 27 Apr 2018

If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.

Song of the Worldsoul

Wizards of the Coast 12 Jan 2024

Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.

Wizards of the Coast 12 Jan 2024

If you control no creature tokens when you populate, nothing will happen.

Wizards of the Coast 12 Jan 2024

If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.

Wizards of the Coast 12 Jan 2024

Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.

Wizards of the Coast 12 Jan 2024

The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.

Wizards of the Coast 12 Jan 2024

The new creature token copies the characteristics of the original token as stated by the effect that created the original token.

Wizards of the Coast 23 Aug 2019

Song of the Worldsoul's ability will resolve before the spell that caused it to trigger but after targets have been chosen for that spell. It resolves even if that spell is countered.

Soul of Eternity

Wizards of the Coast 28 Jul 2023

If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.

Wizards of the Coast 10 Nov 2020

If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.

Wizards of the Coast 10 Nov 2020

Each token must attack the appropriate player if able.

Wizards of the Coast 10 Nov 2020

The ability that defines Soul of Eternity's power and toughness functions in all zones, not just the battlefield.

Wizards of the Coast 10 Nov 2020

The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.

Wizards of the Coast 10 Nov 2020

Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.

Wizards of the Coast 10 Nov 2020

If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.

Wizards of the Coast 10 Nov 2020

Opponents who have left the game aren't counted when determining how many tokens to create.

Soul Warden

Wizards of the Coast 24 Jan 2025

If this creature enters at the same time as one or more other creatures, its ability will trigger for each of those other creatures.

Speaker of the Heavens

Wizards of the Coast 23 Jun 2020

In a Two-Headed Giant game, you can activate the ability only if your team's life total is at least 7 more than your team's starting life total.

Springleaf Drum

Wizards of the Coast 17 Nov 2025

You can tap a creature that hasn't been under your control since your most recent turn began to activate Springleaf Drum's ability.

Wizards of the Coast 7 Aug 2020

You can tap a creature that hasn't been under your control since your most recent turn began to activate Springleaf Drum's ability.

Sundering Growth

Wizards of the Coast 12 Jan 2024

Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.

Wizards of the Coast 12 Jan 2024

If you control no creature tokens when you populate, nothing will happen.

Wizards of the Coast 12 Jan 2024

If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.

Wizards of the Coast 12 Jan 2024

Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.

Wizards of the Coast 12 Jan 2024

The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.

Wizards of the Coast 12 Jan 2024

The new creature token copies the characteristics of the original token as stated by the effect that created the original token.

Wizards of the Coast 14 Mar 2017

You must target an artifact or enchantment to cast Sundering Growth. If that artifact or enchantment is an illegal target when Sundering Growth tries to resolve, it won't resolve and none of its effects will happen. You won't populate.

Sunpetal Grove

Wizards of the Coast 1 Oct 2009

This checks for lands you control with the land type Forest or Plains, not for lands named Forest or Plains. The lands it checks for don't have to be basic lands. For example, if you control Hallowed Fountain (a nonbasic land with the land types Plains and Island), Sunpetal Grove will enter untapped.

Wizards of the Coast 1 Oct 2009

As this is entering, it checks for lands that are already on the battlefield. It won't see lands that are entering at the same time (due to Warp World, for example).

Swords to Plowshares

Wizards of the Coast 8 Dec 2022

Use the power of the creature from when it was last on the battlefield to determine how much life is gained.

Temple of Plenty

Wizards of the Coast 15 Sep 2013

When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.

Wizards of the Coast 15 Sep 2013

Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.

Wizards of the Coast 15 Sep 2013

You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.

Wizards of the Coast 15 Sep 2013

You choose how to order cards returned to your library after scrying no matter where you put them.

Trostani, Selesnya's Voice

Wizards of the Coast 12 Jan 2024

Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.

Wizards of the Coast 12 Jan 2024

If you control no creature tokens when you populate, nothing will happen.

Wizards of the Coast 12 Jan 2024

If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.

Wizards of the Coast 12 Jan 2024

Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.

Wizards of the Coast 12 Jan 2024

The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.

Wizards of the Coast 12 Jan 2024

The new creature token copies the characteristics of the original token as stated by the effect that created the original token.

Wizards of the Coast 1 Oct 2012

Trostani's first ability checks the creature's toughness as it resolves. If that creature has left the battlefield, use its toughness from when it was last on the battlefield. You can't lose life this way if that creature's toughness was less than 0.

Voice of Resurgence

Wizards of the Coast 7 Aug 2020

An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

Wizards of the Coast 7 Aug 2020

The power and toughness of the token change as the number of creatures you control changes. The token's ability counts itself, so it'll be at least 1/1.

Voice of the Blessed

Wizards of the Coast 19 Nov 2021

The first ability of Voice of the Blessed triggers just once for each life-gaining event, no matter how much life was gained.

Wizards of the Coast 19 Nov 2021

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Voice of the Blessed's first ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

Wizards of the Coast 19 Nov 2021

Gaining flying after it has become blocked won't cause Voice of the Blessed to become unblocked.

Wizards of the Coast 19 Nov 2021

If Voice of the Blessed is dealt lethal damage at the same time that you gain life, it won't receive a counter from its ability in time to save it.

Wizards of the Coast 19 Nov 2021

In a Two-Headed Giant game, life gained by your teammate won't cause the first ability to trigger, even though it caused your team's life total to increase.

Wizards of the Coast 19 Nov 2021

If you gain an amount of life “for each” of something, that life is gained as one event and the ability of Voice of the Blessed triggers only once.

Vorinclex, Voice of Hunger

Wizards of the Coast 17 Nov 2017

If Vorinclex leaves the battlefield after its second ability has triggered, that ability still resolves and the affected land won't untap during its controller's next untap step.

Wizards of the Coast 17 Nov 2017

If a land you control produces multiple mana of more than one type, Vorinclex's first triggered ability adds one mana of only one of those types. You choose which of those types it adds.

Wizards of the Coast 17 Nov 2017

The types of mana are white, blue, black, red, green, and colorless.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

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Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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