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Secret Lair Drop Sold out

Goblin Storm

Goblin Storm is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary

Released 79 cards $149.99 at the Secret Lair store

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

  • Zada, Hedron Grinder

    Zada, Hedron Grinder

    Legendary Creature — Goblin Ally

    • Card Kingdom foil $9.99
    • Cardmarket foil €8.27
    • Mana Pool foil $6.66
    • TCGplayer foil $9.00
  • Krenko, Mob Boss

    Krenko, Mob Boss

    Legendary Creature — Goblin Warrior

    • Card Kingdom foil $42.99
    • Cardmarket foil €44.06
    • Mana Pool foil $39.38
    • TCGplayer foil $46.26
  • Pashalik Mons

    Pashalik Mons

    Legendary Creature — Goblin Warrior

    • Card Kingdom foil $13.99
    • Cardmarket foil €10.75
    • Mana Pool foil $13.48
    • TCGplayer foil $12.12
  • Brightstone Ritual

    Brightstone Ritual

    Instant

    • Card Kingdom foil $15.99
    • Cardmarket foil €11.43
    • Mana Pool foil $11.91
    • TCGplayer foil $12.88
  • Broadside Bombardiers

    Broadside Bombardiers

    Creature — Goblin Pirate

    • Card Kingdom foil $32.99
    • Cardmarket foil €34.47
    • Mana Pool foil $18.23
    • TCGplayer foil $22.86
  • Conspicuous Snoop

    Conspicuous Snoop

    Creature — Goblin Rogue

    • Card Kingdom foil $13.99
    • Cardmarket foil €14.45
    • Mana Pool foil $11.45
    • TCGplayer foil $12.14
  • Empty the Warrens

    Empty the Warrens

    Sorcery

    • Card Kingdom foil $7.99
    • Cardmarket foil €5.68
    • Mana Pool foil $2.76
    • TCGplayer foil $4.73
  • Grapeshot

    Grapeshot

    Sorcery

    • Card Kingdom foil $7.99
    • Cardmarket foil €7.61
    • Mana Pool foil $4.63
    • TCGplayer foil $6.79
  • Skirk Prospector

    Skirk Prospector

    Creature — Goblin

    • Card Kingdom foil $16.99
    • Cardmarket foil €18.22
    • Mana Pool foil $15.03
    • TCGplayer foil $17.09
  • Roaming Throne

    Roaming Throne

    Artifact Creature — Golem

    • Card Kingdom foil $99.99
    • Cardmarket foil €79.57
    • Mana Pool foil $86.77
    • TCGplayer foil $89.06
  • Skullclamp

    Skullclamp

    Artifact — Equipment

    • Card Kingdom foil $42.99
    • Cardmarket foil €48.76
    • Mana Pool foil $44.78
    • TCGplayer foil $46.25
  • Sol Ring

    Sol Ring

    Artifact

    • Card Kingdom foil $47.99
    • Cardmarket foil €42.31
    • Mana Pool foil $42.57
    • TCGplayer foil $47.49
  • Blasphemous Act

    Blasphemous Act

    Sorcery

    • Card Kingdom $1.99
    • Cardmarket €1.22
    • Mana Pool $0.97
    • TCGplayer $1.22
  • Chaos Warp

    Chaos Warp

    Instant

    • Card Kingdom $0.69
    • Cardmarket €0.49
    • Mana Pool $0.35
    • TCGplayer $0.48
  • Frontline Heroism

    Frontline Heroism

    Enchantment

    • Card Kingdom $0.79
    • Cardmarket €0.37
    • Mana Pool $0.23
    • TCGplayer $0.45
  • Goblin Bombardment

    Goblin Bombardment

    Enchantment

    • Card Kingdom $4.99
    • Cardmarket €2.48
    • Mana Pool $3.01
    • TCGplayer $3.27
  • Goblin Chieftain

    Goblin Chieftain

    Creature — Goblin

    • Card Kingdom $5.49
    • Cardmarket €4.53
    • Mana Pool $4.25
    • TCGplayer $4.63
  • Goblin Dark-Dwellers

    Goblin Dark-Dwellers

    Creature — Goblin

    • Card Kingdom $0.49
    • Cardmarket €0.15
    • Mana Pool $0.15
    • TCGplayer $0.43
  • Goblin Lackey

    Goblin Lackey

    Creature — Goblin

    • Card Kingdom $14.99
    • Cardmarket €15.51
    • Mana Pool $10.00
    • TCGplayer $11.04
  • Goblin Trashmaster

    Goblin Trashmaster

    Creature — Goblin Warrior

    • Card Kingdom $8.49
    • Cardmarket €5.89
    • Mana Pool $5.84
    • TCGplayer $6.63
  • Great Train Heist

    Great Train Heist

    Instant

    • Card Kingdom $6.49
    • Cardmarket €3.03
    • Mana Pool $4.39
    • TCGplayer $4.88
  • Grenzo, Havoc Raiser

    Grenzo, Havoc Raiser

    Legendary Creature — Goblin Rogue

    • Card Kingdom $0.49
    • Cardmarket €0.27
    • Mana Pool $0.22
    • TCGplayer $0.37
  • Howlsquad Heavy

    Howlsquad Heavy

    Creature — Goblin Mercenary

    • Card Kingdom $4.99
    • Cardmarket €2.28
    • Mana Pool $3.12
    • TCGplayer $3.02
  • Past in Flames

    Past in Flames

    Sorcery

    • Card Kingdom $2.49
    • Cardmarket €2.16
    • Mana Pool $2.27
    • TCGplayer $2.55
  • Redcap Gutter-Dweller

    Redcap Gutter-Dweller

    Creature — Goblin Warrior

    • Card Kingdom $0.49
    • Cardmarket €0.15
    • Mana Pool $0.15
    • TCGplayer $0.16
  • Rundvelt Hordemaster

    Rundvelt Hordemaster

    Creature — Goblin Warrior

    • Cardmarket €1.50
    • Mana Pool $2.22
    • TCGplayer $2.15
  • Searslicer Goblin

    Searslicer Goblin

    Creature — Goblin Warrior

    • Card Kingdom $2.29
    • Cardmarket €1.53
    • Mana Pool $0.57
    • TCGplayer $1.04
  • Siege-Gang Commander

    Siege-Gang Commander

    Creature — Goblin

    • Card Kingdom $0.49
    • Cardmarket €0.21
    • Mana Pool $0.15
    • TCGplayer $0.31
  • Siege-Gang Lieutenant

    Siege-Gang Lieutenant

    Creature — Goblin

    • Cardmarket €1.79
    • Mana Pool $3.71
    • TCGplayer $4.65
  • Idol of Oblivion

    Idol of Oblivion

    Artifact

    • Card Kingdom $5.49
    • Cardmarket €1.54
    • Mana Pool $2.93
    • TCGplayer $2.97
  • Ruby Medallion

    Ruby Medallion

    Artifact

    • Card Kingdom $17.99
    • Cardmarket €11.80
    • Mana Pool $13.65
    • TCGplayer $15.10
  • Throne of Eldraine

    Throne of Eldraine

    Legendary Artifact

    • Card Kingdom $39.99
    • Cardmarket €25.16
    • Mana Pool $30.48
    • TCGplayer $29.44
  • Arena of Glory

    Arena of Glory

    Land

    • Cardmarket €8.87
    • Mana Pool $8.53
    • TCGplayer $8.37
  • Castle Embereth

    Castle Embereth

    Land

    • Card Kingdom $0.69
    • Cardmarket €0.25
    • Mana Pool $0.31
    • TCGplayer $0.37
  • Den of the Bugbear

    Den of the Bugbear

    Land

    • Card Kingdom $2.99
    • Cardmarket €1.62
    • Mana Pool $1.51
    • TCGplayer $1.47
  • Fountainport

    Fountainport

    Land

    • Card Kingdom $5.99
    • Cardmarket €2.74
    • Mana Pool $3.08
    • TCGplayer $3.40
  • Kher Keep

    Kher Keep

    Legendary Land

    • Card Kingdom $0.49
    • Cardmarket €0.22
    • Mana Pool $0.21
    • TCGplayer $0.33
  • Spinerock Knoll

    Spinerock Knoll

    Land

    • Card Kingdom $1.49
    • Cardmarket €0.91
    • Mana Pool $0.63
    • TCGplayer $1.14
  • War Room

    War Room

    Land

    • Card Kingdom $4.99
    • Cardmarket €4.09
    • Mana Pool $4.30
    • TCGplayer $5.59
  • Shinka, the Bloodsoaked Keep

    Shinka, the Bloodsoaked Keep

    Legendary Land

    • Card Kingdom $13.99
    • Cardmarket €11.53
    • Mana Pool $12.37
    • TCGplayer $15.73
  • Ancestors' Aid

    Ancestors' Aid

    Instant

    • Card Kingdom $0.35
    • Cardmarket €0.19
    • Mana Pool $0.15
    • TCGplayer $0.24
  • Battle Hymn

    Battle Hymn

    Instant

    • Card Kingdom $2.49
    • Cardmarket €2.51
    • Mana Pool $1.59
    • TCGplayer $1.86
  • Boggart Shenanigans

    Boggart Shenanigans

    Kindred Enchantment — Goblin

    • Card Kingdom $3.49
    • Cardmarket €1.41
    • Mana Pool $2.04
    • TCGplayer $2.06
  • Crimson Wisps

    Crimson Wisps

    Instant

    • Card Kingdom $1.79
    • Cardmarket €1.00
    • Mana Pool $0.76
    • TCGplayer $0.99
  • Daring Discovery

    Daring Discovery

    Sorcery

    • Card Kingdom $0.35
    • Cardmarket €0.30
    • Mana Pool $0.15
    • TCGplayer $0.41
  • Dragon Fodder

    Dragon Fodder

    Sorcery

    • Card Kingdom $0.35
    • Cardmarket €0.08
    • Mana Pool $0.15
    • TCGplayer $0.41
  • Expedite

    Expedite

    Instant

    • Card Kingdom $0.39
    • Cardmarket €0.29
    • Mana Pool $0.26
    • TCGplayer $0.37
  • Faithless Looting

    Faithless Looting

    Sorcery

    • Card Kingdom $0.99
    • Cardmarket €0.56
    • Mana Pool $0.41
    • TCGplayer $0.45
  • Fists of Flame

    Fists of Flame

    Instant

    • Card Kingdom $0.49
    • Cardmarket €0.11
    • Mana Pool $0.15
    • TCGplayer $0.39
  • Gempalm Incinerator

    Gempalm Incinerator

    Creature — Goblin

    • Cardmarket €0.28
    • Mana Pool $0.15
    • TCGplayer $0.24
  • General Kreat, the Boltbringer

    General Kreat, the Boltbringer

    Legendary Creature — Goblin Soldier

    • Cardmarket €8.04
    • Mana Pool $7.70
    • TCGplayer $7.54
  • Glimpse the Impossible

    Glimpse the Impossible

    Sorcery

    • Card Kingdom $0.35
    • Cardmarket €0.19
    • Mana Pool $0.17
    • TCGplayer $0.22
  • Goblin Bushwhacker

    Goblin Bushwhacker

    Creature — Goblin Warrior

    • Card Kingdom $3.99 foil $4.49
    • Cardmarket €1.43
    • Mana Pool $1.19 foil $1.35
    • TCGplayer $1.15 foil $1.69
  • Goblin Matron

    Goblin Matron

    Creature — Goblin

    • Card Kingdom $0.59
    • Cardmarket €0.30
    • Mana Pool $0.22
    • TCGplayer $0.25
  • Goblin Negotiation

    Goblin Negotiation

    Sorcery

    • Card Kingdom $0.35
    • Cardmarket €0.15
    • Mana Pool $0.15
    • TCGplayer $0.37
  • Goblin Warchief

    Goblin Warchief

    Creature — Goblin Warrior

    • Card Kingdom $1.99
    • Cardmarket €1.01
    • Mana Pool $1.00
    • TCGplayer $1.03
  • Haze of Rage

    Haze of Rage

    Sorcery

    • Card Kingdom $2.29
    • Cardmarket €1.16
    • Mana Pool $1.42
    • TCGplayer $1.78
  • Impact Tremors

    Impact Tremors

    Enchantment

    • Card Kingdom $4.99
    • Cardmarket €2.37
    • Mana Pool $2.86
    • TCGplayer $2.79
  • Impulsive Pilferer

    Impulsive Pilferer

    Creature — Goblin Pirate

    • Card Kingdom $0.99
    • Cardmarket €0.31
    • Mana Pool $0.26
    • TCGplayer $0.35
  • Krenko's Command

    Krenko's Command

    Sorcery

    • Card Kingdom $0.49
    • Cardmarket €0.16
    • Mana Pool $0.17
    • TCGplayer $0.38
  • Mana Geyser

    Mana Geyser

    Sorcery

    • Card Kingdom $1.79
    • Cardmarket €1.14
    • Mana Pool $1.56
    • TCGplayer $1.63
  • Mogg War Marshal

    Mogg War Marshal

    Creature — Goblin Warrior

    • Card Kingdom $0.35
    • Cardmarket €0.25
    • Mana Pool $0.20
    • TCGplayer $0.23
  • Quest for the Goblin Lord

    Quest for the Goblin Lord

    Enchantment

    • Card Kingdom $0.99
    • Cardmarket €1.01
    • Mana Pool $0.93
    • TCGplayer $0.94
  • Renegade Tactics

    Renegade Tactics

    Sorcery

    • Card Kingdom $0.35
    • Cardmarket €0.20
    • Mana Pool $0.15
    • TCGplayer $0.29
  • Sazacap's Brew

    Sazacap's Brew

    Instant

    • Card Kingdom $0.35
    • Cardmarket €0.16
    • Mana Pool $0.15
    • TCGplayer $0.19
  • Seething Song

    Seething Song

    Instant

    • Card Kingdom $11.99
    • Cardmarket €6.22
    • Mana Pool $9.83
    • TCGplayer $11.40
  • Spreading Insurrection

    Spreading Insurrection

    Sorcery

    • Card Kingdom $0.35
    • Cardmarket €0.14
    • Mana Pool $0.15
    • TCGplayer $0.35
  • Storm-Kiln Artist

    Storm-Kiln Artist

    Creature — Dwarf Shaman

    • Card Kingdom $4.49
    • Cardmarket €1.22
    • Mana Pool $1.82
    • TCGplayer $1.83
  • Vandalblast

    Vandalblast

    Sorcery

    • Card Kingdom $5.99
    • Cardmarket €4.92
    • Mana Pool $3.67
    • TCGplayer $3.90
  • Wild Ride

    Wild Ride

    Sorcery

    • Card Kingdom $0.39
    • Cardmarket €0.15
    • Mana Pool $0.15
    • TCGplayer $0.20
  • Witch's Mark

    Witch's Mark

    Sorcery

    • Card Kingdom $0.59
    • Cardmarket €0.21
    • Mana Pool $0.15
    • TCGplayer $0.26
  • Swiftfoot Boots

    Swiftfoot Boots

    Artifact — Equipment

    • Card Kingdom $3.49
    • Cardmarket €2.49
    • Mana Pool $2.81
    • TCGplayer $5.56
  • Dwarven Mine

    Dwarven Mine

    Land — Mountain

    • Card Kingdom $0.79
    • Cardmarket €0.24
    • Mana Pool $0.48
    • TCGplayer $0.51
  • Forgotten Cave

    Forgotten Cave

    Land

    • Card Kingdom $0.35
    • Cardmarket €0.12
    • Mana Pool $0.16
    • TCGplayer $0.20
  • Goblin Burrows

    Goblin Burrows

    Land

    • Card Kingdom $0.35
    • Cardmarket €0.29
    • Mana Pool $0.15
    • TCGplayer $0.31
  • Hidden Volcano

    Hidden Volcano

    Land — Cave

    • Card Kingdom $0.35
    • Cardmarket €0.16
    • Mana Pool $0.15
    • TCGplayer $0.16
  • Reliquary Tower

    Reliquary Tower

    Land

    • Card Kingdom $6.49
    • Cardmarket €3.38
    • Mana Pool $4.38
    • TCGplayer $5.59
  • Smoldering Crater

    Smoldering Crater

    Land

    • Card Kingdom $0.35
    • Cardmarket €0.14
    • Mana Pool $0.15
    • TCGplayer $0.19
  • Mountain

    Mountain

    7 in the box

    • Card Kingdom foil $3.99
    • Cardmarket foil €4.51
    • Mana Pool foil $2.57
    • TCGplayer foil $4.34
  • Mountain

    Mountain

    8 in the box

    • Card Kingdom foil $3.99
    • Cardmarket foil €4.67
    • Mana Pool foil $3.81
    • TCGplayer foil $4.26
  • Mountain

    Mountain

    7 in the box

    • Card Kingdom foil $2.99
    • Cardmarket foil €5.07
    • Mana Pool foil $2.08
    • TCGplayer foil $3.63

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
Goblin Storm $149.99 Sold out

Full Decklist: Goblin Storm

Goblin Storm is a ready-made 100-card Commander deck. These are all of its cards, with the commander that leads it first.

Commander

Mainboard

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

255 rulings for 59 cards

Ancestors' Aid

Wizards of the Coast 10 Nov 2023

If the target of Ancestors' Aid is illegal as the spell tries to resolve, it won't resolve and none of its effects will happen. You won't create a Treasure token.

Arena of Glory

Wizards of the Coast 7 Jun 2024

If the mana generated with Arena of Glory's last ability is spent on two different creature spells, each of those spells (and resulting creatures) will gain haste until end of turn.

Wizards of the Coast 7 Jun 2024

If you gain control of another player's permanent until end of turn and exert it, and then that player regains control of it, it will untap during that player's untap step.

Wizards of the Coast 7 Jun 2024

If an exerted permanent is already untapped during your next untap step (most likely because an effect untapped it), exert's effect preventing it from untapping expires without having done anything.

Wizards of the Coast 7 Jun 2024

The mana generated with Arena of Glory's last ability can be spent on anything, not just creature spells.

Wizards of the Coast 7 Jun 2024

If mana generated with Arena of Glory's last ability is spent to cast a noncreature spell that creates tokens, those tokens won't gain haste.

Wizards of the Coast 7 Jun 2024

If mana generated with Arena of Glory's last ability is spent to pay any part of a creature spell's cost, including an alternative or additional cost, that creature spell (and the resulting creature) will gain haste until end of turn.

Wizards of the Coast 7 Jun 2024

If mana generated with Arena of Glory's last ability is spent on a noncreature spell that becomes a creature later in the turn, that creature won't have haste.

Wizards of the Coast 7 Jun 2024

You must already control a Mountain as Arena of Glory enters the battlefield for it to enter untapped. If it enters the battlefield at the same time as a Mountain when you control no other Mountains, it will enter tapped.

Battle Hymn

Wizards of the Coast 1 May 2012

Battle Hymn uses the stack and can be responded to. The amount of mana produced is based on the number of creatures you control when Battle Hymn resolves.

Blasphemous Act

Wizards of the Coast 10 Nov 2020

The total cost to cast Blasphemous Act is locked in before you pay that cost. For example, if there are three creatures on the battlefield, including one you can sacrifice to add {C}, the total cost of Blasphemous Act is {5}{R}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.

Wizards of the Coast 10 Nov 2020

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Blasphemous Act). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

Wizards of the Coast 10 Nov 2020

Blasphemous Act's ability can't reduce the total cost to cast the spell below {R}.

Wizards of the Coast 10 Nov 2020

Although players may respond to Blasphemous Act once it's been cast, once it's announced, they can't respond before the cost is calculated and paid.

Boggart Shenanigans

Wizards of the Coast 7 Jun 2024

While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.

Wizards of the Coast 7 Jun 2024

This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.

Wizards of the Coast 7 Jun 2024

Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.

Broadside Bombardiers

Wizards of the Coast 10 Nov 2023

If it's not your turn and you gain control of a creature with a boast ability after that creature attacked, you can activate that creature's boast ability if it hasn't been activated yet that turn.

Wizards of the Coast 10 Nov 2023

If an effect adds additional combat phases to a turn and a creature with a boast ability attacks more than once during that turn, its boast ability can still be activated only once.

Wizards of the Coast 10 Nov 2023

The back face of a double-faced card doesn't have a mana cost. A double-faced permanent with its back face up has a mana value equal to the mana value of its front face.

Wizards of the Coast 10 Nov 2023

If a creature with a boast ability is put onto the battlefield attacking, it was never declared as an attacker. Its boast ability can't be activated that turn.

Wizards of the Coast 10 Nov 2023

A boast ability can be activated at any point after the creature with that ability has been declared as an attacker. This can be before blockers are declared, after blockers are declared but before combat damage is dealt, during combat after combat damage is dealt, during the postcombat main phase, during the end step, or, in some unusual cases, during the cleanup step.

Castle Embereth

Wizards of the Coast 4 Oct 2019

Although the common lands have basic land types, they aren't basic lands.

Wizards of the Coast 4 Oct 2019

Once the common lands (such as Mystic Sanctuary) enter the battlefield tapped, there's no way to untap them with a spell or ability to make their last ability trigger.

Chaos Warp

Wizards of the Coast 22 Sep 2011

The owner of a token is the player under whose control the token was put onto the battlefield. If a token is shuffled into a player's library this way, that player shuffles before revealing the top card of that library.

Wizards of the Coast 22 Sep 2011

If the revealed card is not a permanent card, it remains on top of that library.

Wizards of the Coast 22 Sep 2011

If the revealed card is a permanent card but can't enter (perhaps because it's an Aura with nothing to enchant), it remains on top of that library.

Wizards of the Coast 22 Sep 2011

If the permanent is an illegal target by the time Chaos Warp tries to resolve, it won't resolve and none of its effects will occur. No library will be shuffled and no card will be revealed.

Wizards of the Coast 22 Sep 2011

A permanent card is a card with one or more of the following card types: artifact, creature, enchantment, land, or planeswalker.

Conspicuous Snoop

Wizards of the Coast 23 Jun 2020

If Conspicuous Snoop gains a set of linked activated abilities (for example, one ability that exiles a card and another that refers to the card “exiled with” the object), that link only lasts as long as Conspicuous Snoop has those abilities. If it loses the abilities and then regains them, the link is lost.

Wizards of the Coast 23 Jun 2020

Activated abilities contain a colon. They're generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text.

Wizards of the Coast 23 Jun 2020

If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you don't reveal the new top card until you finish doing so. This means that if you cast the top card of your library, you can't look at the next one until you're done paying for that spell. While the top card isn't revealed, Conspicuous Snoop doesn't have any abilities of that card.

Wizards of the Coast 23 Jun 2020

You must follow the normal timing permissions and restrictions of the Goblin spells you cast from your library.

Wizards of the Coast 23 Jun 2020

If an activated ability of Goblin card on top of your library references the card it's printed on by name, treat Conspicuous Snoop's instance of that ability as though it referenced Conspicuous Snoop by name instead. For instance, if Conspicuous Snoop has Brash Taunter's ability, Conspicuous Snoop fights, not Brash Taunter.

Wizards of the Coast 23 Jun 2020

You still pay all costs for a Goblin spell you cast from your library, including additional costs. You may also pay alternative costs.

Crimson Wisps

Wizards of the Coast 1 May 2008

Changing a permanent's color won't change its text. If you turn Wilt-Leaf Liege blue, it will still affect green creatures and white creatures.

Wizards of the Coast 1 May 2008

An effect that changes a permanent's colors overwrites all its old colors unless it specifically says "in addition to its other colors." For example, after Cerulean Wisps resolves, the affected creature will just be blue. It doesn't matter what colors it used to be (even if, for example, it used to be blue and black).

Wizards of the Coast 1 May 2008

Colorless is not a color.

Daring Discovery

Wizards of the Coast 10 Nov 2023

A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.

Wizards of the Coast 10 Nov 2023

Some spells and abilities that cause you to discover may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve and you won't discover.

Wizards of the Coast 10 Nov 2023

If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand.

Wizards of the Coast 10 Nov 2023

The mana value of a split card is determined by the combined mana cost of its two halves. If discover allows you to cast a split card, you may cast either half (as long as its mana value is less than or equal to the effect's discover value) but not both halves.

Wizards of the Coast 10 Nov 2023

If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it.

Wizards of the Coast 10 Nov 2023

You can cast Daring Discovery with no targets and just discover 4. However, if you choose any targets, and all of those targets are illegal by the time Daring Discovery tries to resolve, it won't resolve and none of its effects will happen. You won't discover 4. As long as one target remains legal, any legal targets won't be able to block this turn, any illegal targets won't be affected, and you'll discover 4.

Wizards of the Coast 10 Nov 2023

If you discover an adventurer card, split card, or modal double-faced card, you might be able to cast that card with either set of characteristics depending on the effect's discover value. For example, if you discover 4 and reveal Galvanic Giant (an adventurer card from Wilds of Eldraine with a mana value of 4), you could cast Galvanic Giant, but not Storm Reading (its Adventure, which has a mana value of 7). If you discover 7 and reveal Galvanic Giant, you could cast either Galvanic Giant or Storm Reading.

Wizards of the Coast 10 Nov 2023

If the discovered card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

Wizards of the Coast 10 Nov 2023

You exile the cards face up. All players will be able to see them.

Wizards of the Coast 10 Nov 2023

When you discover, you must exile cards. The only optional part of the ability is whether you cast the exiled card or put it into your hand.

Den of the Bugbear

Wizards of the Coast 23 Jul 2021

If you turn Den of the Bugbear into a creature but haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it.

Wizards of the Coast 23 Jul 2021

If Den of the Bugbear's last ability is activated multiple times in one turn, it will have multiple instances of the triggered ability that it grants. For example, if you activate it twice and attack, you will create two 1/1 red Goblin creature tokens that are tapped and attacking.

Wizards of the Coast 23 Jul 2021

If Den of the Bugbear enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control.

Dwarven Mine

Wizards of the Coast 4 Oct 2019

If another effect puts these lands onto the battlefield tapped, they enter tapped, even if you control enough lands with the appropriate basic land type.

Wizards of the Coast 4 Oct 2019

As these lands are entering the battlefield, they check for lands that are already on the battlefield. They won't see lands that are entering the battlefield at the same time (due to Scapeshift, for example).

Empty the Warrens

Wizards of the Coast 8 Dec 2022

Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.

Wizards of the Coast 8 Dec 2022

The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.

Wizards of the Coast 8 Dec 2022

A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.

Wizards of the Coast 8 Dec 2022

The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.

Faithless Looting

Wizards of the Coast 6 Jun 2025

A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.

Wizards of the Coast 6 Jun 2025

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

Wizards of the Coast 6 Jun 2025

"Flashback [cost]" means "You may cast this card from your graveyard if the resulting spell is an instant or sorcery spell by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."

Wizards of the Coast 6 Jun 2025

You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.

Wizards of the Coast 6 Jun 2025

You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.

Wizards of the Coast 6 Jun 2025

If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.

Wizards of the Coast 8 Jun 2016

You draw two cards and discard two cards all while Faithless Looting is resolving. Nothing can happen between the two, and no player may choose to take actions.

Fists of Flame

Wizards of the Coast 14 Jun 2019

If the target creature is an illegal target by the time Fists of Flame tries to resolve, the spell doesn't resolve. You won't draw a card.

Wizards of the Coast 14 Jun 2019

If a spell or ability causes you to put cards into your hand without specifically using the word "draw," Fists of Flame's effect doesn't count them.

Wizards of the Coast 14 Jun 2019

The bonus that the target creature receives is locked in as Fists of Flame resolves, counting the card drawn during its first effect. The creature won't get an additional +1/+0 if you draw another card later in the turn.

Frontline Heroism

Wizards of the Coast 8 Nov 2024

The copy created by Frontline Heroism's last ability is created on the stack, so it's not "cast". Abilities that trigger when a player casts a spell (like Frontline Heroism's own ability) won't trigger.

Wizards of the Coast 8 Nov 2024

If you cast a spell that has multiple targets but all of them are the same creature you control, Frontline Heroism's last ability will trigger. In that case, the copy's targets will all be the token created by the ability.

Wizards of the Coast 8 Nov 2024

Any choices made when the spell resolves won't have been made yet when it's copied. Any such choices will be made separately when the copy resolves.

Wizards of the Coast 8 Nov 2024

If a permanent spell is copied, the copy is put onto the battlefield as a token as the spell resolves rather than putting the copy of the spell onto the battlefield. The rules that apply to a permanent spell becoming a permanent apply to a copy of a spell becoming a token.

Wizards of the Coast 8 Nov 2024

If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.

Wizards of the Coast 8 Nov 2024

The token that a resolving copy of a permanent spell becomes isn't "created" and won't interact with abilities that care about tokens being created, such as the first ability of Doubling Season.

Wizards of the Coast 8 Nov 2024

If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.

Wizards of the Coast 8 Nov 2024

Frontline Heroism's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.

Wizards of the Coast 8 Nov 2024

You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

Gempalm Incinerator

Wizards of the Coast 8 Dec 2022

When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.

Wizards of the Coast 8 Dec 2022

You can cycle this card even if there are no legal targets for the triggered ability.

Wizards of the Coast 8 Dec 2022

The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.

General Kreat, the Boltbringer

Wizards of the Coast 8 Nov 2024

You choose which player, planeswalker, or battle the token is attacking. It doesn't need to be the same player, planeswalker, or battle that any of the other Goblins are attacking.

Wizards of the Coast 8 Nov 2024

If General Kreat enters at the same time as one or more other creatures you control, its last ability will trigger for each of those creatures.

Wizards of the Coast 8 Nov 2024

Although the token created by General Kreat's first ability enters attacking, it was never declared as an attacker. Abilities that trigger whenever a creature attacks won't trigger. If there are any costs to have a creature attack, those costs won't apply to the token.

Glimpse the Impossible

Wizards of the Coast 7 Jun 2024

Only the cards that remain in exile are put into your graveyard. For example, a permanent spell cast this way will remain on the battlefield.

Wizards of the Coast 7 Jun 2024

You pay all costs and follow all normal timing rules for a card played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.

Goblin Bushwhacker

Wizards of the Coast 8 Nov 2024

If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

Wizards of the Coast 8 Nov 2024

If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

Wizards of the Coast 8 Nov 2024

If a spell's kicker cost was paid, the spell is "kicked."

Wizards of the Coast 8 Nov 2024

If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

Wizards of the Coast 8 Nov 2024

To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

Wizards of the Coast 8 Nov 2024

The kicker ability doesn't let you pay a kicker cost more than once.

Wizards of the Coast 1 Oct 2009

Only creatures you control as Goblin Bushwhacker's ability resolves are affected. This includes Goblin Bushwhacker itself, unless it already left the battlefield by then.

Goblin Dark-Dwellers

Wizards of the Coast 22 Jan 2016

If you cast a card "without paying its mana cost," you can't pay alternative costs such as surge costs. You can pay additional costs. If the card has mandatory additional costs, you must pay those.

Wizards of the Coast 22 Jan 2016

If an instant or sorcery card you cast this way goes to a zone other than exile or a graveyard, perhaps because one of its abilities says to put it into its owner's hand, it won't be exiled. This is true even if the card would be put into a graveyard later that turn.

Wizards of the Coast 22 Jan 2016

You cast the card during the resolution of the enters-the-battlefield ability, not later in the turn. If it's a sorcery card, ignore the timing restrictions based on it being a sorcery card. Other timing restrictions, such as "Cast [this card] only during combat," must be followed.

Wizards of the Coast 22 Jan 2016

If you can't cast the target instant or sorcery card, perhaps because there are no legal targets available, or if you choose not to cast it, it will remain in your graveyard.

Wizards of the Coast 22 Jan 2016

If an instant or sorcery card you cast this way is countered, it will be exiled.

Wizards of the Coast 22 Jan 2016

If the instant or sorcery card has {X} in its mana cost, you must choose 0 as its value.

Goblin Lackey

Wizards of the Coast 1 Aug 2008

A Goblin permanent card is an artifact, creature, land, and/or enchantment card with the creature type "Goblin". Usually such cards will be creatures in addition to any other types, but they may be kindred instead. For example, you could put Boggart Shenanigans onto the battlefield with this effect.

Goblin Matron

Wizards of the Coast 14 Jun 2019

If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, Goblin War Party is a card that references and creates Goblins, but it isn't a Goblin card.

Wizards of the Coast 4 Oct 2004

Because the “search” requires you to find a card with certain characteristics, you don't have to find the card if you don't want to.

Goblin Negotiation

Wizards of the Coast 8 Nov 2024

Excess damage has been dealt to a creature if the damage dealt to it is greater than lethal damage. Usually, this means damage greater than its toughness, although damage already marked on the creature is taken into account.

Wizards of the Coast 8 Nov 2024

In some unusual cases, Goblin Negotiation may have deathtouch. Even 1 damage dealt to a creature from a source with deathtouch is considered lethal damage, so any amount greater than that will cause excess damage to be dealt, even if the total amount of damage isn't greater than the creature's toughness

Goblin Trashmaster

Wizards of the Coast 13 Jul 2018

You can sacrifice Goblin Trashmaster to pay the cost for its own ability.

Wizards of the Coast 13 Jul 2018

Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a Goblin you control may become lethal if Goblin Trashmaster leaves the battlefield during that turn.

Goblin Warchief

Wizards of the Coast 27 Apr 2018

Goblin Warchief’s effect reduces only generic mana in the cost of Goblin spells you cast. For example, it doesn’t reduce the cost of Skirk Prospector below {R}.

Grapeshot

Wizards of the Coast 8 Dec 2022

Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.

Wizards of the Coast 8 Dec 2022

The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.

Wizards of the Coast 8 Dec 2022

A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.

Wizards of the Coast 8 Dec 2022

The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.

Wizards of the Coast 8 Dec 2022

You may choose new targets for any of the copies. You can make different choices for each copy.

Great Train Heist

Wizards of the Coast 12 Apr 2024

If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

Wizards of the Coast 12 Apr 2024

You can’t choose the same mode more than once.

Wizards of the Coast 12 Apr 2024

No matter which modes you choose, you always follow the instructions in the order they are written.

Wizards of the Coast 12 Apr 2024

If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

Wizards of the Coast 12 Apr 2024

No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.

Wizards of the Coast 12 Apr 2024

You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

Wizards of the Coast 12 Apr 2024

You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.

Wizards of the Coast 12 Apr 2024

Notably, Great Train Heist’s first mode doesn’t give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.

Wizards of the Coast 12 Apr 2024

If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.

Wizards of the Coast 12 Apr 2024

Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

Wizards of the Coast 12 Apr 2024

Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

Wizards of the Coast 12 Apr 2024

The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

Wizards of the Coast 12 Apr 2024

Great Train Heist’s second mode affects only creatures you control at the time Great Train Heist resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +1/+0 or first strike.

Wizards of the Coast 12 Apr 2024

If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

Grenzo, Havoc Raiser

Wizards of the Coast 30 Jun 2023

If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.

Wizards of the Coast 30 Jun 2023

If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.

Wizards of the Coast 30 Jun 2023

If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.

Wizards of the Coast 30 Jun 2023

Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.

Wizards of the Coast 30 Jun 2023

Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.

Wizards of the Coast 23 Aug 2016

If you exile a land card this way, you can't play it.

Wizards of the Coast 23 Aug 2016

Casting the exiled card follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules. For example, if you exile a creature card this way, you must wait until your main phase to cast it.

Wizards of the Coast 23 Aug 2016

The card exiled by the second mode is exiled face up.

Wizards of the Coast 23 Aug 2016

If you don't cast the card, it will remain in exile.

Haze of Rage

Wizards of the Coast 8 Dec 2022

Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.

Wizards of the Coast 8 Dec 2022

The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.

Wizards of the Coast 8 Dec 2022

A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.

Wizards of the Coast 8 Dec 2022

The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.

Wizards of the Coast 19 Mar 2021

Each time you cast Haze of Rage in a turn, its storm ability will trigger. Each spell you cast before it will be considered when determining how many copies are created, but previous times you created copies of a spell will not.

Wizards of the Coast 19 Mar 2021

Haze of Rage affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0.

Hidden Volcano

Wizards of the Coast 10 Nov 2023

A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.

Wizards of the Coast 10 Nov 2023

Some spells and abilities that cause you to discover may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve and you won't discover.

Wizards of the Coast 10 Nov 2023

If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand.

Wizards of the Coast 10 Nov 2023

The mana value of a split card is determined by the combined mana cost of its two halves. If discover allows you to cast a split card, you may cast either half (as long as its mana value is less than or equal to the effect's discover value) but not both halves.

Wizards of the Coast 10 Nov 2023

If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it.

Wizards of the Coast 10 Nov 2023

If you discover an adventurer card, split card, or modal double-faced card, you might be able to cast that card with either set of characteristics depending on the effect's discover value. For example, if you discover 4 and reveal Galvanic Giant (an adventurer card from Wilds of Eldraine with a mana value of 4), you could cast Galvanic Giant, but not Storm Reading (its Adventure, which has a mana value of 7). If you discover 7 and reveal Galvanic Giant, you could cast either Galvanic Giant or Storm Reading.

Wizards of the Coast 10 Nov 2023

If the discovered card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

Wizards of the Coast 10 Nov 2023

You exile the cards face up. All players will be able to see them.

Wizards of the Coast 10 Nov 2023

When you discover, you must exile cards. The only optional part of the ability is whether you cast the exiled card or put it into your hand.

Howlsquad Heavy

Wizards of the Coast 7 Feb 2025

If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

Wizards of the Coast 7 Feb 2025

Mana abilities don’t use the stack, which means that they can’t be responded to. Notably, this means that a player can’t respond to this creature’s last ability by destroying one of your Goblins.

Wizards of the Coast 7 Feb 2025

A player “has max speed” if their speed is 4.

Wizards of the Coast 7 Feb 2025

Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

Wizards of the Coast 7 Feb 2025

“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

Wizards of the Coast 7 Feb 2025

Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

Wizards of the Coast 7 Feb 2025

Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

Idol of Oblivion

Wizards of the Coast 23 Aug 2019

You can activate Idol of Oblivion's first ability even if the token you've created was created before Idol of Oblivion entered the battlefield or if the token has left the battlefield.

Impact Tremors

Wizards of the Coast 8 Nov 2024

If multiple creatures you control enter at the same time, Impact Tremors will trigger once for each of those creatures. This is true even if Impact Tremors enters at the same time as those creatures.

Impulsive Pilferer

Wizards of the Coast 28 Jul 2023

If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.

Wizards of the Coast 10 Nov 2020

If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.

Wizards of the Coast 10 Nov 2020

Each token must attack the appropriate player if able.

Wizards of the Coast 10 Nov 2020

The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.

Wizards of the Coast 10 Nov 2020

Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.

Wizards of the Coast 10 Nov 2020

If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.

Wizards of the Coast 10 Nov 2020

Opponents who have left the game aren't counted when determining how many tokens to create.

Krenko, Mob Boss

Wizards of the Coast 1 Jul 2012

The ability counts each Goblin you control, including Krenko itself, not just the tokens it creates.

Pashalik Mons

Wizards of the Coast 8 Dec 2022

You can sacrifice Pashalik Mons to pay the cost of its last ability.

Wizards of the Coast 8 Dec 2022

If Pashalik Mons and one or more other Goblins you control die at the same time, its ability will trigger for each of those creatures.

Past in Flames

Wizards of the Coast 19 Mar 2021

Past in Flames affects only cards in your graveyard at the time it resolves. Instant and sorcery cards put into your graveyard later in the turn won't gain flashback.

Wizards of the Coast 19 Mar 2021

A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.

Wizards of the Coast 19 Mar 2021

If you cast a spell with flashback, you can't pay any alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the spell has any mandatory additional costs, you must pay those to cast the spell with flashback.

Wizards of the Coast 19 Mar 2021

If a card has multiple instances of flashback, you may choose any of its flashback costs to pay.

Wizards of the Coast 19 Mar 2021

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

Wizards of the Coast 19 Mar 2021

If you cast an instant or sorcery with {X} in its mana cost this way, you still choose the value of X as part of casting the spell and pay that cost.

Wizards of the Coast 19 Mar 2021

You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.

Wizards of the Coast 19 Mar 2021

You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.

Wizards of the Coast 19 Mar 2021

"Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."

Wizards of the Coast 19 Mar 2021

If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.

Wizards of the Coast 19 Mar 2021

If a split card gains flashback, you pay only the cost of the half you're casting.

Wizards of the Coast 19 Mar 2021

If a card with no mana cost gains flashback, it has no flashback cost. It can't be cast this way.

Redcap Gutter-Dweller

Wizards of the Coast 8 Nov 2024

If Redcap Gutter-Dweller leaves the battlefield after its last ability has triggered, you can still sacrifice a creature and exile the top card of your library, even though you won't put a +1/+1 counter on Redcap Gutter-Dweller.

Wizards of the Coast 8 Nov 2024

You pay all costs and follow all normal timing rules for cards played with the permission granted by Redcap Gutter-Dweller's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

Reliquary Tower

Wizards of the Coast 1 Feb 2009

If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and then put Reliquary Tower onto the battlefield, you'll have no maximum hand size. However, if those permanents enter in the opposite order, your maximum hand size would be two.

Renegade Tactics

Wizards of the Coast 10 Nov 2020

If the target creature is an illegal target by the time Renegade Tactics tries to resolve, the spell doesn't resolve. You don't draw a card.

Roaming Throne

Wizards of the Coast 10 Nov 2023

Roaming Throne's last ability doesn't copy the triggered ability; it just causes the ability to trigger an additional time. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.

Wizards of the Coast 10 Nov 2023

If you control two Roaming Thrones with the same chosen creature type, triggered abilities of other creatures you control of the chosen type trigger three times. Three such Roaming Thrones result in four triggered abilities, and so on.

Ruby Medallion

Wizards of the Coast 28 Jul 2023

If there are additional costs to cast a spell, or if the cost to cast a spell is increased by an effect (such as the one created by Thalia, Guardian of Thraben's ability), apply those increases before applying cost reductions.

Wizards of the Coast 28 Jul 2023

The ability can't reduce the amount of colored mana you pay for a spell. It reduces only the generic mana component of that cost.

Wizards of the Coast 28 Jul 2023

The ability doesn't change the mana cost or mana value of any spell. It changes only the total cost you pay.

Wizards of the Coast 28 Jul 2023

If a spell you cast has {X} in its mana cost, you choose the value of X before calculating the spell's total cost.

Wizards of the Coast 28 Jul 2023

The cost reduction can apply to alternative costs such as flashback costs.

Rundvelt Hordemaster

Wizards of the Coast 9 Sep 2022

If Rundvelt Hordemaster and one or more other Goblins you control die at the same time, its ability will trigger once for each of them.

Sazacap's Brew

Wizards of the Coast 26 Jul 2024

Some instant or sorcery spells require alternative or additional targets if the gift was promised. You ignore these targeting requirements if the gifts aren't promised for those spells. On the other hand, you can promise a gift for a permanent spell even if you won't be able to choose targets for an enters ability of that permanent once the spell resolves.

Wizards of the Coast 26 Jul 2024

In the main set, there are four different kinds of gifts. "Gift a Food" causes the chosen opponent to create a Food token, while "Gift a Treasure" causes the chosen opponent to create a Treasure token. "Gift a card" causes them to draw a card, and "Gift a tapped Fish" causes them to create a tapped 1/1 blue Fish creature token. The Commander decks contain two more kinds of gifts: "Gift an Octopus," which causes the chosen opponent to create an 8/8 blue Octopus creature token, and "Gift an extra turn," which causes them to take an extra turn after the current turn ends.

Wizards of the Coast 26 Jul 2024

If a spell for which the gift was promised is countered, doesn't resolve (perhaps because all of its targets are illegal), or is otherwise removed from the stack, the gift won't be given. None of its other effects will happen either.

Wizards of the Coast 26 Jul 2024

For permanent spells with gift, an ability triggers when that permanent enters if the gift was promised. When that ability resolves, the gift is given to the appropriate opponent.

Wizards of the Coast 26 Jul 2024

You can't pay a gift cost more than once.

Wizards of the Coast 26 Jul 2024

For instants and sorceries with gift, the gift is given to the appropriate opponent as part of the resolution of the spell. This happens before any of the spell's other effects would take place.

Wizards of the Coast 26 Jul 2024

If you copy a spell for which the gift was promised, the gift was also promised to the same opponent for the copy. If a card or token enters as a copy of a permanent that's already on the battlefield, the gift isn't promised for that new permanent, even if it was promised for the original.

Wizards of the Coast 26 Jul 2024

As an additional cost to cast a spell with gift, you can promise the listed gift to an opponent. That opponent is chosen as part of that additional cost. The gift isn't given at this time; rather, it's given at a later time based on whether or not the spell is a permanent spell.

Searslicer Goblin

Wizards of the Coast 8 Nov 2024

Some raid abilities trigger at the beginning of your end step. These abilities trigger if you attacked with a creature that turn, even if the permanent with that raid ability wasn't on the battlefield when you attacked.

Wizards of the Coast 8 Nov 2024

Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.

Wizards of the Coast 8 Nov 2024

Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.

Siege-Gang Commander

Wizards of the Coast 8 Dec 2022

You can sacrifice any Goblin you control to activate Siege-Gang Commander's activated ability, including Siege-Gang Commander itself.

Siege-Gang Lieutenant

Wizards of the Coast 7 Jun 2024

If you have multiple commanders, the lieutenant effect will happen as long as you control at least one commander. It will happen only once even if you control multiple commanders.

Wizards of the Coast 7 Jun 2024

If you don't control your commander as the lieutenant ability resolves, you won't get its effect.

Skirk Prospector

Wizards of the Coast 8 Dec 2022

You can sacrifice any Goblin you control to activate Skirk Prospector’s activated ability, including Skirk Prospector itself. Note that once you sacrifice Skirk Prospector, you won’t be able to activate its ability again, so if you’d like to sacrifice multiple Goblins including Skirk Prospector for mana, be sure to sacrifice Skirk Prospector last.

Spinerock Knoll

Wizards of the Coast 29 Apr 2022

Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.

Wizards of the Coast 29 Apr 2022

Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order.

Wizards of the Coast 29 Apr 2022

Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads "[This permanent] enters the battlefield tapped," and they now have hideaway 4.

Wizards of the Coast 29 Apr 2022

"Hideaway N" means "When this permanent enters the battlefield, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains 'The player who controls the permanent that exiled this card may look at this card in the exile zone.'"

Wizards of the Coast 1 Oct 2007

It doesn't matter how the opponent was dealt damage or by whom, as long as the total damage is 7 or more. You don't specify an opponent when you activate the ability.

Wizards of the Coast 1 Oct 2007

You'll get to play the card even if Spinerock Knoll wasn't on the battlefield at the time some or all of the 7 damage was dealt.

Wizards of the Coast 1 Oct 2007

At the time the last ability resolves, you'll get to play the card if a player who is currently your opponent, or a player who was your opponent at the time they left the game, has been dealt 7 damage over the course of the turn.

Spreading Insurrection

Wizards of the Coast 18 Jun 2021

The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.

Wizards of the Coast 18 Jun 2021

A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.

Wizards of the Coast 18 Jun 2021

The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.

Wizards of the Coast 18 Jun 2021

If a spell with storm has targets, you may choose new targets for any of the copies. You can make different choices for each copy.

Wizards of the Coast 18 Jun 2021

Spells cast from zones other than a player's hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.

Storm-Kiln Artist

Wizards of the Coast 16 Apr 2021

Each magecraft ability has a different effect, although they all have the same trigger condition, whenever you cast or copy an instant or sorcery spell.

Wizards of the Coast 16 Apr 2021

Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies do not cause magecraft abilities to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause magecraft abilities to trigger.

Wizards of the Coast 16 Apr 2021

If an effect creates multiple copies of an instant or sorcery spell, magecraft abilities trigger once for each copy created by the effect.

Wizards of the Coast 16 Apr 2021

If an effect creates a copy of an instant or sorcery spell, this will also cause the magecraft ability to trigger.

Swiftfoot Boots

Wizards of the Coast 16 Mar 2018

If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.

Vandalblast

Wizards of the Coast 12 Jan 2024

If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

Wizards of the Coast 12 Jan 2024

If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

Wizards of the Coast 12 Jan 2024

Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

Wizards of the Coast 12 Jan 2024

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

War Room

Wizards of the Coast 10 Nov 2020

If you don't have a commander, you can't activate War Room's last ability at all.

Wizards of the Coast 10 Nov 2020

Color identity is set before the game begins and doesn't change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander's color.

Wizards of the Coast 10 Nov 2020

If your commander has no colors in its color identity, you pay no life to activate War Room's last ability.

Wild Ride

Wizards of the Coast 4 Apr 2025

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a harmonize cost) you’re paying, add any cost increases, then apply any cost reductions (such as the cost reduction from tapping a creature). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

Wizards of the Coast 4 Apr 2025

Tapping a creature won’t reduce colored mana components of harmonize costs.

Wizards of the Coast 4 Apr 2025

If a card with harmonize is put into your graveyard during your turn, you can cast it if it’s legal to do so before any other player can take any actions.

Wizards of the Coast 4 Apr 2025

“Harmonize [cost]” means “You may cast this card from your graveyard by paying [cost] and tapping up to one untapped creature you control rather than paying the spell’s mana cost,” “If you cast this spell using its harmonize ability, its total cost is reduced by an amount of generic mana equal to the tapped creature’s power,” and “If the harmonize cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.”

Wizards of the Coast 4 Apr 2025

You can cast a spell using harmonize even if it was somehow put into your graveyard without having been cast.

Wizards of the Coast 4 Apr 2025

A spell cast using harmonize will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.

Wizards of the Coast 4 Apr 2025

You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using harmonize only when you could normally cast a sorcery.

Witch's Mark

Wizards of the Coast 1 Sep 2023

If two or more Roles controlled by the same player become attached to a permanent at the same time (perhaps due to an effect such as that of Doubling Season), that player chooses which one to keep and which are put into their owners' graveyards.

Wizards of the Coast 1 Sep 2023

Hexproof and shroud won't prevent a Role from becoming attached to a permanent if the ability creating that Role attached to that permanent doesn't target it.

Wizards of the Coast 1 Sep 2023

In rare cases, a spell or ability might attempt to create a Role token enchanting a permanent that it can't legally enchant (because of an ability like protection from enchantments). In such cases, the Role token isn't created.

Wizards of the Coast 1 Sep 2023

If you don't choose a target for Witch's Mark, the Wicked Role token won't be created.

Wizards of the Coast 1 Sep 2023

Cards in the Wilds of Eldraine main set create six different Role tokens: Cursed, Monster, Royal, Sorcerer, Wicked, and Young Hero. A seventh Role token, Virtuous, is created by Ellivere of the Wild Court, the commander of the "Virtue and Valor" Commander Deck.

Wizards of the Coast 1 Sep 2023

If a permanent has more than one Role attached to it controlled by the same player, each of those Roles except the one with the most recent timestamp is put into its owner's graveyard. This is a state-based action.

Wizards of the Coast 1 Sep 2023

You can cast Witch's Mark without a target just to discard a card and draw two cards. However, if you do choose a target, and that target is illegal at the time Witch's Mark tries to resolve, the spell won't resolve and none of its effects will happen. You won't discard, draw, or create a Wicked Role token.

Wizards of the Coast 1 Sep 2023

A permanent can have multiple Roles attached to it if each one is controlled by a different player.

Wizards of the Coast 1 Sep 2023

Some spells and abilities that create Role tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Role token won't be created.

Wizards of the Coast 1 Sep 2023

Roles are colorless enchantment tokens. Each one has the Aura and Role subtypes and the enchant creature ability.

Zada, Hedron Grinder

Wizards of the Coast 16 Mar 2018

Zada's ability triggers whenever you cast an instant or sorcery spell that targets only Zada and no other object or player.

Wizards of the Coast 16 Mar 2018

You control all the copies. You choose the order the copies are put onto the stack. The original spell will be on the stack beneath those copies and will resolve last.

Wizards of the Coast 16 Mar 2018

Any creature you control that couldn't be targeted by the original spell (due to shroud, protection abilities, targeting restrictions, or any other reason) is just ignored by Zada's ability.

Wizards of the Coast 16 Mar 2018

The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

Wizards of the Coast 16 Mar 2018

If the spell that's copied has an X whose value was determined as it was cast (like Rolling Thunder does), the copies have the same value of X.

Wizards of the Coast 16 Mar 2018

The copies that the ability creates are created on the stack, so they're not cast. Abilities that trigger when a player casts a spell (like Zada's ability itself) won't trigger.

Wizards of the Coast 16 Mar 2018

If you cast an instant or sorcery spell that has multiple targets, but it's targeting only Zada with all of them, Zada's ability will trigger. The copies will similarly each be targeting only one of your other creatures. You can't change any of the copy's targets to other creatures.

Wizards of the Coast 16 Mar 2018

If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode. You can't choose a different one.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

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Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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