

Prismatic Nightmares
Prismatic Nightmares is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $13.99 foil $21.99
- Cardmarket €11.88
- Mana Pool $16.67 foil $19.77
- TCGplayer $16.06 foil $19.29
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- Card Kingdom $16.99 foil $21.99
- Cardmarket €13.69
- Mana Pool $14.58 foil $15.84
- TCGplayer $14.37 foil $19.63
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- Card Kingdom $39.99 foil $64.99
- Cardmarket €33.99
- Mana Pool $25.98 foil $49.23
- TCGplayer $28.94 foil $46.92
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- Card Kingdom $64.99 foil $139.99
- Cardmarket €53.55
- Mana Pool $39.16 foil $99.18
- TCGplayer $42.59 foil $108.68
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- Card Kingdom $4.99 foil $4.49
- Cardmarket €3.97
- Mana Pool $4.32 foil $4.76
- TCGplayer $4.33 foil $4.71
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Prismatic Nightmares | Foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $199.23 | The store, by $159.24 |
| Prismatic Nightmares | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $106.29 | The store, by $76.30 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
17 rulings for 5 cards
Arcane Denial
The controller of the countered spell doesn't choose how many cards to draw until the relevant ability resolves. The player may draw 0, 1, or 2 cards. They choose the number before drawing any cards.
Nightscape Familiar
Activating the ability creates a replacement effect that acts like a shield, replacing the next time Nightscape Familiar would be destroyed that turn. This shield works against effects that try to destroy Nightscape Familiar or lethal damage that would be dealt to Nightscape Familiar.
Nightscape Familiar can regenerate even if it isn’t in combat, it’s already tapped, or it’s undamaged.
A spell you cast that’s blue and red costs {1} less, not {2} less.
You can activate the regeneration ability even if Nightscape Familiar isn’t at risk of being destroyed.
This can lower the cost to zero, but not below zero.
Can never affect the colored part of the cost.
If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies.
The effect is cumulative.
The generic X cost is still considered generic even if there is a requirement that a specific color be used for it. For example, “only black mana can be spent this way”. This distinction is important for effects which reduce the generic portion of a spell's cost.
The lower cost is not optional like with some other cost reducers.
Prince of Thralls
It doesn’t matter whose graveyard the permanent is put into as long as an opponent controlled it when it last existed on the battlefield.
If the permanent that caused the ability to trigger leaves the graveyard before the ability resolves (because it’s a token and it ceased to exist, or because a spell or ability removed it from the graveyard), the ability will still resolve. The opponent will have the option to pay 3 life. But whether or not that player pays the life, nothing will be returned to the battlefield.
If the ability triggers and your opponent chooses not to pay 3 life, you must return the card to the battlefield, even if you don’t want to.
Rain of Filth
The granted ability can be used while the land is tapped.
Only grants the ability to lands you control when this ability resolves.
Simian Spirit Guide
If a spell or ability's cost includes returning a creature to your hand and paying mana, you can't activate Simian Spirit Guide's mana ability after returning it to your hand. This is because mana abilities must be activated before you begin paying costs.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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