

sAnS mERcY
sAnS mERcY is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $2.99 foil $3.99
- Cardmarket €2.15 foil €3.59
- Mana Pool $3.42 foil $3.11
- TCGplayer $3.89 foil $3.55
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- Cardmarket €3.03 foil €3.78
- Mana Pool $4.07 foil $3.14
- TCGplayer $5.48 foil $2.75
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- Card Kingdom $57.99 foil $64.99
- Cardmarket €46.89 foil €75.11
- Mana Pool $56.08 foil $59.13
- TCGplayer $55.93 foil $56.99
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- Card Kingdom $5.99 foil $7.49
- Cardmarket €6.36 foil €6.94
- Mana Pool $6.68 foil $5.26
- TCGplayer $7.29 foil $5.43
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- Card Kingdom $10.99 foil $12.99
- Cardmarket €8.72 foil €9.88
- Mana Pool $6.55 foil $9.30
- TCGplayer $9.16 foil $9.94
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| sAnS mERcY | Foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $78.66 | The store, by $38.67 |
| sAnS mERcY | Non-foil | Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). | $81.75 | The store, by $51.76 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
20 rulings for 2 cards
Mogis, God of Slaughter
When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
Counters put on a God remain on it while it's not a creature, even if they have no effect.
If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
If the player can't sacrifice a creature (usually because they don't control one), Mogis will deal 2 damage to them.
If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
Torment of Hailfire
Each repetition through this process is done separately. If an opponent sacrifices a creature with an ability that triggers when another creature dies, for example, it will see creatures that are sacrificed before it, but not those are sacrificed after it.
In a multiplayer game, each opponent in turn order makes their choice once, then all of the actions occur simultaneously, then they repeat this process if it hasn’t been done X times yet. Opponents will know choices made by earlier opponents when making their choices, although a card chosen to be discarded this way isn’t revealed until it’s discarded.
State-based actions aren’t checked in between repetitions of this process, so the game state may be a little unusual while making the choice. For example, a player may sacrifice a creature and then later sacrifice an Aura that was attached to that creature.
If X is 0, Torment of Hailfire resolves with no effect.
While resolving Torment of Hailfire, your opponent chooses a card to be discarded without revealing it, chooses a nonland permanent to be sacrificed, or chooses to do neither. Then that player discards that card, sacrifices that permanent, or loses 3 life, then repeats this process if it hasn’t been done X times yet. Your opponent can always choose to lose 3 life, even if they have cards to discard or nonland permanents to sacrifice.
In a Two-Headed Giant game, Torment of Hailfire causes both opponents to sacrifice a nonland permanent, discard a card, or lose 3 life X times. Your opponents can choose the same torment or different ones each time.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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