

Avatar: The Last Airbender: Everything Changed
Avatar: The Last Airbender: Everything Changed is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 4 cards $29.99 at the Secret Lair store
Sign in to see which of these cards you already own. Sign in We could not check your collection just now. Try again in a minute.
We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
-
- Card Kingdom $49.99 foil $47.99
- Cardmarket €34.37 foil €39.09
- Mana Pool $38.98 foil $38.82
- TCGplayer $37.26 foil $37.96
-
- Card Kingdom $10.99 foil $9.99
- Cardmarket €8.57 foil €9.17
- Mana Pool $10.34 foil $8.70
- TCGplayer $11.52 foil $8.73
-
- Card Kingdom $8.99 foil $5.49
- Cardmarket €8.13 foil €9.23
- Mana Pool $6.12 foil $6.73
- TCGplayer $7.48 foil $5.69
-
- Card Kingdom foil $1.29
- Cardmarket €1.70 foil €1.87
- Mana Pool $0.76 foil $1.23
- TCGplayer $1.81 foil $1.28
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Avatar: The Last Airbender: Everything Changed | Foil | $39.99 | $53.66 | The store, by $13.67 |
| Avatar: The Last Airbender: Everything Changed | Non-foil | $29.99 | $58.07 | The store, by $28.08 |
When It Was on Sale
What the Secret Lair store listed for each version, and when it sold out.
| Drop | Version | Price | Status | On Sale | Sold Out |
|---|---|---|---|---|---|
| Avatar: The Last Airbender: Everything Changed | Foil | $39.99 | Sold out | ||
| Avatar: The Last Airbender: Everything Changed | Non-foil | $29.99 | Sold out |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
10 rulings for 2 cards
Blood Moon
Nonbasic lands will lose any other land types and abilities they had. They will gain the land type Mountain and gain the ability "{T}: Add {R}."
If a nonbasic land has an ability that triggers "when" it enters the battlefield, it will lose that ability before it can trigger.
This effect doesn't affect names or supertypes. It won't turn any land into a basic land or remove the legendary supertype from a legendary land, and the lands won't be named "Mountain."
If a nonbasic land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it can apply. The same is also true of any other abilities that modify how a land enters the battlefield or apply "as" a land enters the battlefield, such as the first ability of Cavern of Souls.
Torment of Hailfire
Each repetition through this process is done separately. If an opponent sacrifices a creature with an ability that triggers when another creature dies, for example, it will see creatures that are sacrificed before it, but not those are sacrificed after it.
In a multiplayer game, each opponent in turn order makes their choice once, then all of the actions occur simultaneously, then they repeat this process if it hasn’t been done X times yet. Opponents will know choices made by earlier opponents when making their choices, although a card chosen to be discarded this way isn’t revealed until it’s discarded.
State-based actions aren’t checked in between repetitions of this process, so the game state may be a little unusual while making the choice. For example, a player may sacrifice a creature and then later sacrifice an Aura that was attached to that creature.
If X is 0, Torment of Hailfire resolves with no effect.
While resolving Torment of Hailfire, your opponent chooses a card to be discarded without revealing it, chooses a nonland permanent to be sacrificed, or chooses to do neither. Then that player discards that card, sacrifices that permanent, or loses 3 life, then repeats this process if it hasn’t been done X times yet. Your opponent can always choose to lose 3 life, even if they have cards to discard or nonland permanents to sacrifice.
In a Two-Headed Giant game, Torment of Hailfire causes both opponents to sacrifice a nonland permanent, discard a card, or lose 3 life X times. Your opponents can choose the same torment or different ones each time.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
More from this theme
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.