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  1. Commander Nexus
  2. Secret Lair
  3. Teenage Mutant Ninja Turtles
  4. Teenage Mutant Ninja Turtles: The Last Ronin
Secret Lair Drop Sold out

Teenage Mutant Ninja Turtles: The Last Ronin

Teenage Mutant Ninja Turtles: The Last Ronin is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary

Released 5 cards $29.99 at the Secret Lair store

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 Sold out
  • Settle the Wreckage

    Settle the Wreckage

    Instant

    • Card Kingdom $4.99 foil $4.99
    • Cardmarket €6.22 foil €5.70
    • Mana Pool $4.65 foil $4.20
    • TCGplayer $5.75 foil $4.68
  • Mental Misstep

    Mental Misstep

    Instant

    • Card Kingdom $20.99 foil $21.99
    • Cardmarket €18.67 foil €25.13
    • Mana Pool $12.33 foil $14.13
    • TCGplayer $15.68 foil $14.61
  • Ink-Eyes, Servant of Oni

    Ink-Eyes, Servant of Oni

    Legendary Creature — Rat Ninja

    • Card Kingdom $10.99 foil $9.99
    • Cardmarket €7.56 foil €9.06
    • Mana Pool $9.30 foil $8.59
    • TCGplayer $11.08 foil $9.27
  • Anger

    Anger

    Creature — Incarnation

    • Card Kingdom $9.49 foil $9.99
    • Cardmarket €7.46 foil €7.14
    • Mana Pool $7.38 foil $7.91
    • TCGplayer $11.17 foil $9.10
  • Chord of Calling

    Chord of Calling

    Instant

    • Card Kingdom $12.99 foil $12.99
    • Cardmarket €8.71 foil €9.10
    • Mana Pool $9.27 foil $7.10
    • TCGplayer $11.31 foil $9.86

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Teenage Mutant Ninja Turtles: The Last Ronin Foil $39.99 $47.52 The store, by $7.53
Teenage Mutant Ninja Turtles: The Last Ronin Non-foil $29.99 $54.99 The store, by $25.00

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
Teenage Mutant Ninja Turtles: The Last Ronin Foil $39.99 Sold out
Teenage Mutant Ninja Turtles: The Last Ronin Non-foil $29.99 Sold out

Ready-made Decks From the Same World

Wizards also sells a (a ready-made Commander deck) for this franchise. Here they are, along with any cards from this page that each one also holds.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

5 cards on this page are in none of these decks.

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

23 rulings for 5 cards

Anger

Wizards of the Coast 4 Oct 2004

The timestamp for the "in your graveyard" ability is set at the time that this card goes to your graveyard, regardless of whether you control a Mountain at that time.

Chord of Calling

Wizards of the Coast 12 Jan 2024

If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

Wizards of the Coast 12 Jan 2024

You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

Wizards of the Coast 12 Jan 2024

When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Chord of Calling (a spell with convoke and mana cost {X}{G}{G}{G}) and choose X to be 3, the total cost is {3}{G}{G}{G}. If you tap two green creatures and two red creatures, you'll have to pay {1}{G}.

Wizards of the Coast 12 Jan 2024

Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

Wizards of the Coast 12 Jan 2024

Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.

Wizards of the Coast 12 Jan 2024

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

Wizards of the Coast 12 Jan 2024

Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.

Wizards of the Coast 7 Aug 2020

If a card in a player's library has {X} in its mana cost, X is considered to be 0.

Ink-Eyes, Servant of Oni

Wizards of the Coast 1 Feb 2005

If, during the combat damage step, a creature is destroyed during combat and Ink-Eyes also deals combat damage to a player, the destroyed creature can be a legal target for Ink-Eyes's ability.

Mental Misstep

Wizards of the Coast 1 Jun 2011

If a spell has {X} in its mana cost, X is considered to be the value chosen for it while that spell is on the stack.

Wizards of the Coast 1 Jun 2011

If you're at 1 life or less, you can't pay 2 life.

Wizards of the Coast 1 Jun 2011

A card with Phyrexian mana symbols in its mana cost is each color that appears in that mana cost, regardless of how that cost may have been paid.

Wizards of the Coast 1 Jun 2011

To calculate the mana value of a card with Phyrexian mana symbols in its cost, count each Phyrexian mana symbol as 1.

Wizards of the Coast 1 Jun 2011

Each Phyrexian mana symbol in a spell's mana cost contributes 1 to that spell's mana value. For example, Mental Misstep's mana value is 1, regardless of how its cost was paid.

Wizards of the Coast 1 Jun 2011

As you cast a spell or activate an activated ability with one or more Phyrexian mana symbols in its cost, you choose how to pay for each Phyrexian mana symbol at the same time you would choose modes or choose a value for X.

Wizards of the Coast 1 Jun 2011

Phyrexian mana is not a new color. Players can't produce Phyrexian mana.

Settle the Wreckage

Wizards of the Coast 29 Jun 2026

That player can find fewer basic land cards than the number of exiled creatures, whether because they want to or because they don't have that many basic land cards left.

Wizards of the Coast 29 Jun 2026

Settle the Wreckage targets only the player. Attacking creatures with hexproof that player controls will be exiled as this spell resolves.

Wizards of the Coast 29 Jun 2026

The number of lands that player may find is the number of attacking creatures that were exiled, even if some of those creatures were tokens, weren't creature cards, or didn't end up in exile (most likely because one was that player's commander in the Commander variant).

Wizards of the Coast 29 Sep 2017

Settle the Wreckage targets only the player. Creatures with hexproof that player controls will be exiled as this spell resolves.

Wizards of the Coast 29 Sep 2017

That player can find fewer basic land cards than the number of exiled creatures, whether because they want to or because they don't have that many basic land cards left.

Wizards of the Coast 29 Sep 2017

The number of lands that player may find is the number of attacking creatures that were exiled, even if some of those creatures were tokens, weren't creature cards, or didn't end up in exile (most likely because one was that player's commander in the Commander variant).

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

More from this theme

From the same superdrop

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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