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Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles is a : 3 drops and 15 cards. A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 3 drops 15 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

Teenage Mutant Ninja Turtles: The Last Ronin Sold out $29.99 5 cards
VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 Sold out
  • Settle the Wreckage

    Settle the Wreckage

    Instant

    • Card Kingdom $4.99 foil $4.99
    • Cardmarket €6.22 foil €5.70
    • Mana Pool $4.65 foil $4.20
    • TCGplayer $5.75 foil $4.68
  • Mental Misstep

    Mental Misstep

    Instant

    • Card Kingdom $20.99 foil $21.99
    • Cardmarket €18.67 foil €25.13
    • Mana Pool $12.33 foil $14.13
    • TCGplayer $15.68 foil $14.61
  • Ink-Eyes, Servant of Oni

    Ink-Eyes, Servant of Oni

    Legendary Creature — Rat Ninja

    • Card Kingdom $10.99 foil $9.99
    • Cardmarket €7.56 foil €9.06
    • Mana Pool $9.30 foil $8.59
    • TCGplayer $11.08 foil $9.27
  • Anger

    Anger

    Creature — Incarnation

    • Card Kingdom $9.49 foil $9.99
    • Cardmarket €7.46 foil €7.14
    • Mana Pool $7.38 foil $7.91
    • TCGplayer $11.17 foil $9.10
  • Chord of Calling

    Chord of Calling

    Instant

    • Card Kingdom $12.99 foil $12.99
    • Cardmarket €8.71 foil €9.10
    • Mana Pool $9.27 foil $7.10
    • TCGplayer $11.31 foil $9.86

Open this drop on its own page

Teenage Mutant Ninja Turtles: The Mighty Mutanimals Sold out $29.99 5 cards
VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 Sold out
  • Deepglow Skate

    Deepglow Skate

    Creature — Fish

    • Card Kingdom $5.99
    • Cardmarket €2.53 foil €3.04
    • Mana Pool $3.38 foil $3.97
    • TCGplayer $3.88 foil $3.77
  • Pirated Copy

    Pirated Copy

    Creature — Shapeshifter Pirate

    • Card Kingdom $13.99 foil $13.99
    • Cardmarket €10.01 foil €10.97
    • Mana Pool $9.36 foil $8.63
    • TCGplayer $7.72 foil $8.29
  • Kediss, Emberclaw Familiar

    Kediss, Emberclaw Familiar

    Legendary Creature — Elemental Lizard

    • Card Kingdom $16.99 foil $15.99
    • Cardmarket €9.59 foil €11.01
    • Mana Pool $13.32 foil $13.38
    • TCGplayer $11.92 foil $14.92
  • Hardened Scales

    Hardened Scales

    Enchantment

    • Card Kingdom $19.99 foil $20.99
    • Cardmarket €13.11 foil €16.42
    • Mana Pool $17.70 foil $21.85
    • TCGplayer $20.38 foil $21.54
  • Triumph of the Hordes

    Triumph of the Hordes

    Sorcery

    • Card Kingdom $16.99 foil $15.99
    • Cardmarket €12.35 foil €12.01
    • Mana Pool $11.74 foil $10.87
    • TCGplayer $14.16 foil $10.81

Open this drop on its own page

Teenage Mutant Ninja Turtles: VHS Villains Sold out $29.99 5 cards
VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 Sold out
  • Delver of Secrets // Insectile Aberration

    Delver of Secrets // Insectile Aberration

    Creature — Human Wizard // Creature — Human Insect

    • Card Kingdom $9.99 foil $7.49
    • Cardmarket €5.58 foil €6.03
    • Mana Pool $6.26 foil $4.81
    • TCGplayer $6.62 foil $6.93
  • Higure, the Still Wind

    Higure, the Still Wind

    Legendary Creature — Human Ninja

    • Card Kingdom $14.99 foil $15.99
    • Cardmarket €16.50 foil €15.79
    • Mana Pool $16.41 foil $16.24
    • TCGplayer $15.53 foil $15.67
  • Species Specialist

    Species Specialist

    Creature — Human Warrior

    • Card Kingdom $17.99 foil $14.99
    • Cardmarket €14.48 foil €15.16
    • Mana Pool $10.40 foil $10.15
    • TCGplayer $9.94 foil $10.42
  • Rampaging Baloths

    Rampaging Baloths

    Creature — Beast

    • Card Kingdom $8.99 foil $9.99
    • Cardmarket €3.84 foil €4.98
    • Mana Pool $4.41 foil $4.67
    • TCGplayer $5.33 foil $5.79
  • Triskelion

    Triskelion

    Artifact Creature — Construct

    • Card Kingdom $5.49 foil $6.49
    • Cardmarket €3.05 foil €3.38
    • Mana Pool $4.48 foil $5.12
    • TCGplayer $4.59 foil $5.44

Open this drop on its own page

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Teenage Mutant Ninja Turtles: The Last Ronin Foil $39.99 $47.52 The store, by $7.53
Teenage Mutant Ninja Turtles: The Last Ronin Non-foil $29.99 $54.99 The store, by $25.00
Teenage Mutant Ninja Turtles: The Mighty Mutanimals Foil $39.99 $59.33 The store, by $19.34
Teenage Mutant Ninja Turtles: The Mighty Mutanimals Non-foil $29.99 $58.06 The store, by $28.07
Teenage Mutant Ninja Turtles: VHS Villains Foil $39.99 $44.25 The store, by $4.26
Teenage Mutant Ninja Turtles: VHS Villains Non-foil $29.99 $42.01 The store, by $12.02

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
Teenage Mutant Ninja Turtles: The Last Ronin Foil $39.99 Sold out
Teenage Mutant Ninja Turtles: The Last Ronin Non-foil $29.99 Sold out
Teenage Mutant Ninja Turtles: The Mighty Mutanimals Foil $39.99 Sold out
Teenage Mutant Ninja Turtles: The Mighty Mutanimals Non-foil $29.99 Sold out
Teenage Mutant Ninja Turtles: VHS Villains Foil $39.99 Sold out
Teenage Mutant Ninja Turtles: VHS Villains Non-foil $29.99 Sold out

Ready-made Decks From the Same World

Wizards also sells a (a ready-made Commander deck) for this franchise. Here they are, along with any cards from this page that each one also holds.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

15 cards on this page are in none of these decks.

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

61 rulings for 15 cards

Anger

Wizards of the Coast 4 Oct 2004

The timestamp for the "in your graveyard" ability is set at the time that this card goes to your graveyard, regardless of whether you control a Mountain at that time.

Chord of Calling

Wizards of the Coast 12 Jan 2024

If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

Wizards of the Coast 12 Jan 2024

You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

Wizards of the Coast 12 Jan 2024

When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Chord of Calling (a spell with convoke and mana cost {X}{G}{G}{G}) and choose X to be 3, the total cost is {3}{G}{G}{G}. If you tap two green creatures and two red creatures, you'll have to pay {1}{G}.

Wizards of the Coast 12 Jan 2024

Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

Wizards of the Coast 12 Jan 2024

Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.

Wizards of the Coast 12 Jan 2024

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

Wizards of the Coast 12 Jan 2024

Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.

Wizards of the Coast 7 Aug 2020

If a card in a player's library has {X} in its mana cost, X is considered to be 0.

Deepglow Skate

Wizards of the Coast 7 Aug 2020

As Deepglow Skate's ability resolves, you must double each kind of counter on the permanents it targets.

Wizards of the Coast 7 Aug 2020

You can choose no targets if you don't want to double the counters on any permanents.

Wizards of the Coast 7 Aug 2020

To double the number of each kind of counter on a permanent, put another counter on it for each counter it already has. Effects that interact with counters being put onto permanents apply as appropriate.

Delver of Secrets // Insectile Aberration

Wizards of the Coast 22 Sep 2011

You may reveal the card even if it's not an instant or sorcery. Whether or not you reveal it, the card stays on top of your library.

Hardened Scales

Wizards of the Coast 1 Sep 2023

If a creature you control would enter the battlefield with a number of +1/+1 counters on it, it enters with that many plus one instead.

Wizards of the Coast 1 Sep 2023

Each additional Hardened Scales you control will increase the number of +1/+1 counters placed on a creature you control by one.

Wizards of the Coast 1 Sep 2023

If two or more effects attempt to modify how many counters would be put on a creature you control, you choose the order to apply those effects, no matter who controls the sources of those effects.

Higure, the Still Wind

Wizards of the Coast 1 Feb 2005

If Higure deals regular combat damage and you use its ability to search for another Ninja, that card won't be in your hand in time to activate its ninjutsu ability to put it onto the battlefield and deal damage. However, the card you searched for could still be swapped for an unblocked creature, including Higure, as long as you activate its ninjutsu ability before the end of combat.

Wizards of the Coast 1 Feb 2005

If Higure deals first strike damage (or the first part of double strike damage), the triggered ability would resolve before regular combat damage, and the searched-for Ninja would be able to get swapped with an unblocked creature and still deal its regular damage.

Ink-Eyes, Servant of Oni

Wizards of the Coast 1 Feb 2005

If, during the combat damage step, a creature is destroyed during combat and Ink-Eyes also deals combat damage to a player, the destroyed creature can be a legal target for Ink-Eyes's ability.

Kediss, Emberclaw Familiar

Wizards of the Coast 10 Nov 2020

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

Wizards of the Coast 10 Nov 2020

Kediss's triggered ability will trigger if any commander you control deals combat damage to an opponent, not just your commander.

Wizards of the Coast 10 Nov 2020

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

Wizards of the Coast 10 Nov 2020

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Wizards of the Coast 10 Nov 2020

The damage the commander deals as a result of Kediss's triggered ability isn't combat damage. It isn't tracked with combat damage dealt by commanders and won't cause Kediss's ability to trigger again.

Wizards of the Coast 10 Nov 2020

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

Wizards of the Coast 10 Nov 2020

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

Wizards of the Coast 10 Nov 2020

To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

Wizards of the Coast 10 Nov 2020

Kediss's triggered ability won't trigger if a commander you control deals combat damage to a planeswalker.

Wizards of the Coast 10 Nov 2020

You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

Mental Misstep

Wizards of the Coast 1 Jun 2011

If a spell has {X} in its mana cost, X is considered to be the value chosen for it while that spell is on the stack.

Wizards of the Coast 1 Jun 2011

If you're at 1 life or less, you can't pay 2 life.

Wizards of the Coast 1 Jun 2011

A card with Phyrexian mana symbols in its mana cost is each color that appears in that mana cost, regardless of how that cost may have been paid.

Wizards of the Coast 1 Jun 2011

To calculate the mana value of a card with Phyrexian mana symbols in its cost, count each Phyrexian mana symbol as 1.

Wizards of the Coast 1 Jun 2011

Each Phyrexian mana symbol in a spell's mana cost contributes 1 to that spell's mana value. For example, Mental Misstep's mana value is 1, regardless of how its cost was paid.

Wizards of the Coast 1 Jun 2011

As you cast a spell or activate an activated ability with one or more Phyrexian mana symbols in its cost, you choose how to pay for each Phyrexian mana symbol at the same time you would choose modes or choose a value for X.

Wizards of the Coast 1 Jun 2011

Phyrexian mana is not a new color. Players can't produce Phyrexian mana.

Pirated Copy

Wizards of the Coast 2 Dec 2022

If the copied creature has {X} in its mana cost, X is 0.

Wizards of the Coast 2 Dec 2022

If Pirated Copy somehow enters the battlefield at the same time as another creature, Pirated Copy can't become a copy of that creature. You may choose only a creature that's already on the battlefield.

Wizards of the Coast 2 Dec 2022

Pirated Copy copies exactly what was printed on the original creature and nothing more (unless that creature is copying something else or is a token; see below), except it will also be a Pirate and have the granted ability. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

Wizards of the Coast 2 Dec 2022

Any enters-the-battlefield abilities of the copied creature will trigger when Pirated Copy enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.

Wizards of the Coast 2 Dec 2022

If the chosen creature is copying something else, then Pirated Copy enters the battlefield as whatever the chosen creature is copying. It will also be a Pirate and have the granted ability.

Wizards of the Coast 2 Dec 2022

Pirated Copy's ability doesn't target the creature.

Wizards of the Coast 2 Dec 2022

If the chosen creature is a token, Pirated Copy copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. Pirated Copy is not a token, even when copying one.

Wizards of the Coast 2 Dec 2022

If Pirated Copy doesn't enter the battlefield as a creature (such as by copying an artifact or land that became a creature), it doesn't become a Pirate, though it still has the granted triggered ability. It won't become a Pirate even if it later turns into a creature from another effect.

Wizards of the Coast 2 Dec 2022

You can choose to not copy anything. In that case, Pirated Copy enters the battlefield as a 0/0 Shapeshifter Pirate creature, and will probably die almost immediately, when state-based actions are next performed.

Wizards of the Coast 2 Dec 2022

Being a Pirate and having the granted ability are part of the copiable values of Pirated Copy. If another creature enters the battlefield as or becomes a copy of Pirated Copy, it will copy whatever Pirated Copy is copying, be a Pirate in addition to its other types, and have "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."

Rampaging Baloths

Wizards of the Coast 8 Nov 2024

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Wizards of the Coast 8 Nov 2024

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

Wizards of the Coast 8 Nov 2024

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

Settle the Wreckage

Wizards of the Coast 29 Jun 2026

That player can find fewer basic land cards than the number of exiled creatures, whether because they want to or because they don't have that many basic land cards left.

Wizards of the Coast 29 Jun 2026

Settle the Wreckage targets only the player. Attacking creatures with hexproof that player controls will be exiled as this spell resolves.

Wizards of the Coast 29 Jun 2026

The number of lands that player may find is the number of attacking creatures that were exiled, even if some of those creatures were tokens, weren't creature cards, or didn't end up in exile (most likely because one was that player's commander in the Commander variant).

Wizards of the Coast 29 Sep 2017

Settle the Wreckage targets only the player. Creatures with hexproof that player controls will be exiled as this spell resolves.

Wizards of the Coast 29 Sep 2017

That player can find fewer basic land cards than the number of exiled creatures, whether because they want to or because they don't have that many basic land cards left.

Wizards of the Coast 29 Sep 2017

The number of lands that player may find is the number of attacking creatures that were exiled, even if some of those creatures were tokens, weren't creature cards, or didn't end up in exile (most likely because one was that player's commander in the Commander variant).

Species Specialist

Wizards of the Coast 17 Apr 2020

You must choose an existing creature type, such as Human or Warrior. Card types such as artifact and supertypes such as legendary can’t be chosen.

Wizards of the Coast 17 Apr 2020

If a creature of the chosen type dies at the same time as Species Specialist, its ability triggers for that creature.

Wizards of the Coast 17 Apr 2020

If Species Specialist happens to have the chosen creature type, its ability triggers when it dies.

Triskelion

Wizards of the Coast 8 Dec 2022

If Triskelion has damage marked on it, activating its ability may cause that damage to become lethal. For example, say a Triskelion with two +1/+1 counters on it has been dealt 2 damage earlier in the turn. If you activate its ability by removing a +1/+1 counter from it, it now has 2 toughness and is destroyed as a state-based action. You won’t be able to remove the other +1/+1 counter from it to activate its ability again. The first activation of the ability will still resolve.

Wizards of the Coast 8 Dec 2022

If you activate the ability of an attacking or blocking Triskelion during the declare blockers step, it will deal less combat damage as a result. If you wait until the combat damage step, but Triskelion is dealt lethal damage, it’ll be destroyed before you get a chance to activate its ability.

Triumph of the Hordes

Wizards of the Coast 1 Jun 2011

Multiple instances of infect are redundant.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

From the same superdrop

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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