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- Assassin's Creed
Assassin's Creed
Every Assassin's Creed card, the boxes and every official word from Wizards, in one place.
Key dates
From the reveal to release day and after
Commander decks
Ready-to-Play Decks
Boosters and bundles
Boxes and Bundles
Boosters
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Assassins Creed Beyond Booster Pack
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Assassins Creed Collector Booster Pack
Booster boxes
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Assassins Creed Beyond Booster Box
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Assassins Creed Collector Booster Box
Bundles
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Assassins Creed Bundle
Everything else
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Assassins Creed Starter Kit
Assassin's Creed cards
309 Cards
Sets in this release
Four Set codes
Mechanics
Mechanics Used in This Set
13 cards
Freerunning12 cards
6 cards
5 cards
4 cards
Defender4 cards
4 cards
4 cards
Disguise3 cards
3 cards
3 cards
Reach3 cards
News
Articles and Videos
More set hubs
Past and Upcoming Sets
Open the full glossaryVigilanceA creature with vigilance does not tap when it attacks, so it is still available to block on the way back.Open the full glossaryTrampleIf a creature with trample is blocked, damage beyond what is needed to destroy its blockers spills over to the defending player.Open the full glossaryDeathtouchAny amount of damage from a creature with deathtouch is enough to destroy the creature it damages, however high that creature's toughness is.Open the full glossaryHasteA creature with haste can attack and use its tap abilities the turn it arrives, instead of waiting a turn.
Open the full glossaryMenaceA creature with menace cannot be blocked by only one creature. It takes two or more blockers to stop it.Open the full glossaryFlashYou can cast a card with flash at any time you could cast an instant, even during your opponent's turn or in the middle of combat. That lets you surprise opponents with a creature or spell.Open the full glossaryMillPutting cards from the top of a player's library straight into their graveyard. You can mill an opponent to run their library out, or mill yourself to stock your graveyard for cards that use it.
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