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Reality Fracture

Every Reality Fracture card, the one deck, the boxes and every official word from Wizards, in one place.

Key dates

From the reveal to release day and after

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Commander decks

One Ready-to-Play Deck

All precons

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Boxes and Bundles

Boosters

Booster boxes

Bundles

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Reality Fracture cards

461 Cards

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Sets in this release

Five Set codes

Mechanics

Mechanics Used in This Set

43 cards
Empower Jace35 cards
34 cards
Prepared24 cards
10 cards
10 cards
9 cards
9 cards
9 cards
7 cards
7 cards
6 cards

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CommanderThe legendary card that leads your deck, and the name of the format itself. Your commander starts the game in the command zone instead of in your deck, and you can cast it from there. If it leaves the battlefield you can send it back and cast it again, paying 2 more mana each extra time. It is usually a legendary creature; a few other cards say they can be your commander.Atraxa, Praetors' VoiceOpen the full glossarySurveilLook at the top card or cards of your library and choose to keep each on top or put it into your graveyard. It is a kind of filtering that also fuels graveyard strategies.Open the full glossaryFlyingA creature with flying can only be blocked by creatures that also have flying or reach. It is the most common way to get combat damage past a ground army.Serra AngelOpen the full glossaryFlashYou can cast a card with flash at any time you could cast an instant, even during your opponent's turn or in the middle of combat. That lets you surprise opponents with a creature or spell.Open the full glossaryTrampleIf a creature with trample is blocked, damage beyond what is needed to destroy its blockers spills over to the defending player.Open the full glossaryMillPutting cards from the top of a player's library straight into their graveyard. You can mill an opponent to run their library out, or mill yourself to stock your graveyard for cards that use it.Glimpse the UnthinkableOpen the full glossaryProwessA creature with prowess gets +1/+1 until end of turn each time you cast a noncreature spell, so it grows with the instants, sorceries and artifacts you play.Monastery SwiftspearOpen the full glossaryVigilanceA creature with vigilance does not tap when it attacks, so it is still available to block on the way back.Open the full glossaryDeathtouchAny amount of damage from a creature with deathtouch is enough to destroy the creature it damages, however high that creature's toughness is.Open the full glossaryHasteA creature with haste can attack and use its tap abilities the turn it arrives, instead of waiting a turn.Goblin GuideOpen the full glossaryMenaceA creature with menace cannot be blocked by only one creature. It takes two or more blockers to stop it.Open the full glossary