- Commander Nexus
- Sets
- Bloomburrow
Bloomburrow
Every Bloomburrow card, the four decks, the boxes and every official word from Wizards, in one place.
Key dates
From the reveal to release day and after
Commander decks
Four Ready-to-Play Decks
-

Peace Offering
-

Squirreled Away
-

Family Matters
-

Animated Army
Boosters and bundles
Boxes and Bundles
Commander decks
-

Bloomburrow Deluxe Commander Kit Animated Army
-

Bloomburrow Deluxe Commander Kit Family Matters
-

Bloomburrow Deluxe Commander Kit Peace Offering
-

Bloomburrow Deluxe Commander Kit Squirreled Away
Boosters
-

Bloomburrow Collector Booster Pack
-

Bloomburrow Play Booster Pack
-

Bloomburrow Value Booster
Booster boxes
-

Bloomburrow Collector Booster Box
-

Bloomburrow Play Booster Box
Bundles
-

Bloomburrow Bundle
Everything else
-

Bloomburrow Prerelease Pack
-

Bloomburrow Starter Kit
-

Bloomburrow Tin Mouse
-

Bloomburrow Tin Otter
-

Bloomburrow Tin Skunk
Bloomburrow cards
397 Cards
Sets in this release
Five Set codes
Mechanics
Mechanics Used in This Set
28 cards
Gift24 cards
Offspring20 cards
16 cards
Reach14 cards
14 cards
Food12 cards
12 cards
11 cards
9 cards
9 cards
Valiant9 cards
News
Articles and Videos
More set hubs
Past and Upcoming Sets
Open the full glossaryFlyingA creature with flying can only be blocked by creatures that also have flying or reach. It is the most common way to get combat damage past a ground army.
Open the full glossaryVigilanceA creature with vigilance does not tap when it attacks, so it is still available to block on the way back.Open the full glossaryTrampleIf a creature with trample is blocked, damage beyond what is needed to destroy its blockers spills over to the defending player.Open the full glossaryMenaceA creature with menace cannot be blocked by only one creature. It takes two or more blockers to stop it.Open the full glossarySurveilLook at the top card or cards of your library and choose to keep each on top or put it into your graveyard. It is a kind of filtering that also fuels graveyard strategies.Open the full glossaryFlashYou can cast a card with flash at any time you could cast an instant, even during your opponent's turn or in the middle of combat. That lets you surprise opponents with a creature or spell.Open the full glossaryHasteA creature with haste can attack and use its tap abilities the turn it arrives, instead of waiting a turn.
Open the full glossary















