- Commander Nexus
- Sets
- Commander Masters
Commander Masters
Every Commander Masters card, the four decks, the boxes and every official word from Wizards, in one place.
Key dates
From the reveal to release day and after
Commander decks
Four Ready-to-Play Decks
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Enduring Enchantments
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Sliver Swarm
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Planeswalker Party
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Eldrazi Unbound
Boosters and bundles
Boxes and Bundles
Boosters
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Commander Masters Collector Booster Pack
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Commander Masters Draft Booster Pack
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Commander Masters Set Booster Pack
Booster boxes
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Commander Masters Collector Booster Box
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Commander Masters Draft Booster Box
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Commander Masters Set Booster Box
Commander Masters cards
1,067 Cards
Sets in this release
Three Set codes
Mechanics
Mechanics Used in This Set
4 cards
3 cards
3 cards
Constellation2 cards
2 cards
Manifest2 cards
Adamant1 card
Amass1 card
Annihilator1 card
Enchant1 card
Encore1 card
1 card
News
Articles and Videos
More set hubs
Past and Upcoming Sets
Open the full glossaryTrampleIf a creature with trample is blocked, damage beyond what is needed to destroy its blockers spills over to the defending player.Open the full glossaryFlyingA creature with flying can only be blocked by creatures that also have flying or reach. It is the most common way to get combat damage past a ground army.
Open the full glossaryVigilanceA creature with vigilance does not tap when it attacks, so it is still available to block on the way back.Open the full glossaryGoadA goaded creature must attack on its controller's next turn, and cannot attack you if it can attack somebody else. It turns an opponent's board against the rest of the table.Open the full glossaryFlashYou can cast a card with flash at any time you could cast an instant, even during your opponent's turn or in the middle of combat. That lets you surprise opponents with a creature or spell.Open the full glossary















