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Commander Masters

Every Commander Masters card, the four decks, the boxes and every official word from Wizards, in one place.

Key dates

From the reveal to release day and after

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Commander decks

Four Ready-to-Play Decks

All precons

Boosters and bundles

Boxes and Bundles

Boosters

Booster boxes

Commander Masters cards

1,067 Cards

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Sets in this release

Three Set codes

Mechanics

Mechanics Used in This Set

4 cards
3 cards
3 cards
Constellation2 cards
2 cards
Manifest2 cards
Adamant1 card
Amass1 card
Annihilator1 card
Enchant1 card
Encore1 card
1 card

Keywords from Scryfall's card data.

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CommanderThe legendary card that leads your deck, and the name of the format itself. Your commander starts the game in the command zone instead of in your deck, and you can cast it from there. If it leaves the battlefield you can send it back and cast it again, paying 2 more mana each extra time. It is usually a legendary creature; a few other cards say they can be your commander.Atraxa, Praetors' VoiceOpen the full glossaryTrampleIf a creature with trample is blocked, damage beyond what is needed to destroy its blockers spills over to the defending player.Open the full glossaryFlyingA creature with flying can only be blocked by creatures that also have flying or reach. It is the most common way to get combat damage past a ground army.Serra AngelOpen the full glossaryVigilanceA creature with vigilance does not tap when it attacks, so it is still available to block on the way back.Open the full glossaryGoadA goaded creature must attack on its controller's next turn, and cannot attack you if it can attack somebody else. It turns an opponent's board against the rest of the table.Open the full glossaryFlashYou can cast a card with flash at any time you could cast an instant, even during your opponent's turn or in the middle of combat. That lets you surprise opponents with a creature or spell.Open the full glossary