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Aetherdrift

Every Aetherdrift card, the two decks, the boxes and every official word from Wizards, in one place.

Key dates

From the reveal to release day and after

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Commander decks

Two Ready-to-Play Decks

All precons

Boosters and bundles

Boxes and Bundles

Boosters

Booster boxes

Bundles

Everything else

Aetherdrift cards

553 Cards

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Sets in this release

Five Set codes

Mechanics

Mechanics Used in This Set

41 cards
Start your engines!40 cards
Max speed34 cards
28 cards
Exhaust27 cards
27 cards
16 cards
Saddle13 cards
12 cards
10 cards
9 cards
9 cards

Keywords from Scryfall's card data.

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Past and Upcoming Sets

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CommanderThe legendary card that leads your deck, and the name of the format itself. Your commander starts the game in the command zone instead of in your deck, and you can cast it from there. If it leaves the battlefield you can send it back and cast it again, paying 2 more mana each extra time. It is usually a legendary creature; a few other cards say they can be your commander.Atraxa, Praetors' VoiceOpen the full glossaryCrewHow you drive a Vehicle. Tap any of your untapped creatures whose power adds up to at least the number after Crew, and the Vehicle becomes a creature until the end of the turn, so it can attack or block.Smuggler's CopterOpen the full glossaryCyclingCycling is a cost you pay from your hand: discard the card and draw a new one. It turns a card you cannot use right now into a fresh draw.Lonely SandbarOpen the full glossaryFlyingA creature with flying can only be blocked by creatures that also have flying or reach. It is the most common way to get combat damage past a ground army.Serra AngelOpen the full glossaryVigilanceA creature with vigilance does not tap when it attacks, so it is still available to block on the way back.Open the full glossaryTrampleIf a creature with trample is blocked, damage beyond what is needed to destroy its blockers spills over to the defending player.Open the full glossaryHasteA creature with haste can attack and use its tap abilities the turn it arrives, instead of waiting a turn.Goblin GuideOpen the full glossaryMenaceA creature with menace cannot be blocked by only one creature. It takes two or more blockers to stop it.Open the full glossaryMillPutting cards from the top of a player's library straight into their graveyard. You can mill an opponent to run their library out, or mill yourself to stock your graveyard for cards that use it.Glimpse the UnthinkableOpen the full glossary