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Lorwyn Eclipsed

Every Lorwyn Eclipsed card, the two decks, the boxes and every official word from Wizards, in one place.

Key dates

From the reveal to release day and after

  1. Set announced at MagicCon: Atlanta
  2. Previews begin with the Lorwyn Eclipsed debut
  3. Full card image gallery
  4. Prerelease events
  5. MTG Arena release
  6. Tabletop release of the set and the Commander decks
  7. Magic Academy, Standard Showdown and Friday Night Magic
  8. Commander Party, round 1
  9. Pro Tour Lorwyn Eclipsed
  10. Store Championships
  11. Magic Spotlight: Eclipsed
  12. Commander Party, round 2
  13. Every date has passed

Commander decks

Two Ready-to-Play Decks

All precons

Boosters and bundles

Boxes and Bundles

Boosters

Booster boxes

Bundles

Everything else

Lorwyn Eclipsed cards

408 Cards

See all cards

Sets in this release

Five Set codes

Mechanics

Mechanics Used in This Set

26 cards
23 cards
16 cards
14 cards
14 cards
13 cards
12 cards
Enchant9 cards
9 cards
9 cards
7 cards
7 cards

Keywords from Scryfall's card data.

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Past and Upcoming Sets

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CommanderThe legendary card that leads your deck, and the name of the format itself. Your commander starts the game in the command zone instead of in your deck, and you can cast it from there. If it leaves the battlefield you can send it back and cast it again, paying 2 more mana each extra time. It is usually a legendary creature; a few other cards say they can be your commander.Atraxa, Praetors' VoiceOpen the full glossaryBlightTo blight a number means to put that many -1/-1 counters on a creature you control, which makes it smaller and can destroy it. Cards that ask you to blight usually treat it as a price and give you a bigger effect in return. You choose the creature as you do it, and you can only blight if you control a creature.Open the full glossaryFlyingA creature with flying can only be blocked by creatures that also have flying or reach. It is the most common way to get combat damage past a ground army.Serra AngelOpen the full glossaryFlashYou can cast a card with flash at any time you could cast an instant, even during your opponent's turn or in the middle of combat. That lets you surprise opponents with a creature or spell.Open the full glossaryConvokeYou may tap your untapped creatures to help cast a spell with convoke. Each creature tapped this way pays for one generic mana, or one mana of its own color.Open the full glossaryVividA label on abilities that get stronger the more colors you have. The ability counts how many different colors are among the permanents you control, a number from 0 to 5, and uses that number. Lands are usually colorless, so they do not add to the count.Open the full glossaryChangelingA creature with changeling counts as every creature type at once, so it fits into any typal deck.Open the full glossaryBeholdTo behold something, such as an Elf, you either show a card of that kind from your hand or pick a permanent of that kind that you control. Cards use it as a requirement or a cost. Beholding does not normally take the card or permanent away, unless the card says so.Open the full glossarySurveilLook at the top card or cards of your library and choose to keep each on top or put it into your graveyard. It is a kind of filtering that also fuels graveyard strategies.Open the full glossaryTrampleIf a creature with trample is blocked, damage beyond what is needed to destroy its blockers spills over to the defending player.Open the full glossaryLifelinkDamage dealt by a creature or spell with lifelink also makes its controller gain that much life.Vampire NighthawkOpen the full glossaryMillPutting cards from the top of a player's library straight into their graveyard. You can mill an opponent to run their library out, or mill yourself to stock your graveyard for cards that use it.Glimpse the UnthinkableOpen the full glossary