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Edge of Eternities

Every Edge of Eternities card, the two decks, the boxes and every official word from Wizards, in one place.

Key dates

From the reveal to release day and after

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Commander decks

Two Ready-to-Play Decks

All precons

Boosters and bundles

Boxes and Bundles

Boosters

Booster boxes

Bundles

Everything else

Edge of Eternities cards

400 Cards

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Sets in this release

Six Set codes

Mechanics

Mechanics Used in This Set

Warp32 cards
31 cards
22 cards
Void14 cards
12 cards
9 cards
Enchant7 cards
7 cards
6 cards
Reach6 cards
5 cards
5 cards

Keywords from Scryfall's card data.

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CommanderThe legendary card that leads your deck, and the name of the format itself. Your commander starts the game in the command zone instead of in your deck, and you can cast it from there. If it leaves the battlefield you can send it back and cast it again, paying 2 more mana each extra time. It is usually a legendary creature; a few other cards say they can be your commander.Atraxa, Praetors' VoiceOpen the full glossaryStationA card with station is powered up by tapping your other creatures. You tap another untapped creature you control, and the card gets charge counters equal to that creature's power. You can only do this on your own turn when the stack is empty, and once it has enough counters it gains the abilities, and sometimes the power and toughness, printed further down its text box.Open the full glossaryFlyingA creature with flying can only be blocked by creatures that also have flying or reach. It is the most common way to get combat damage past a ground army.Serra AngelOpen the full glossaryLandfallA word printed on some cards meaning they do something extra every time a land comes into play under your control. Avenger of Zendikar has it: every land you play after it grows all of your plant tokens.Avenger of ZendikarOpen the full glossarySurveilLook at the top card or cards of your library and choose to keep each on top or put it into your graveyard. It is a kind of filtering that also fuels graveyard strategies.Open the full glossaryEquipHow you attach an Equipment to one of your creatures: pay its equip cost and move it on. You can only do this on your own turn when nothing else is waiting to happen, and the Equipment stays on the battlefield if the creature leaves.Lightning GreavesOpen the full glossaryMillPutting cards from the top of a player's library straight into their graveyard. You can mill an opponent to run their library out, or mill yourself to stock your graveyard for cards that use it.Glimpse the UnthinkableOpen the full glossaryHasteA creature with haste can attack and use its tap abilities the turn it arrives, instead of waiting a turn.Goblin GuideOpen the full glossaryLifelinkDamage dealt by a creature or spell with lifelink also makes its controller gain that much life.Vampire NighthawkOpen the full glossary