- Commander Nexus
- Sets
- Final Fantasy
Final Fantasy
Every Final Fantasy card, the four decks, the boxes and every official word from Wizards, in one place.
Key dates
From the reveal to release day and after
Commander decks
Four Ready-to-Play Decks
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Scions & Spellcraft (FINAL FANTASY XIV)
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Revival Trance (FINAL FANTASY VI)
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Counter Blitz (FINAL FANTASY X)
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Limit Break (FINAL FANTASY VII)
Collector's Edition
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Scions & Spellcraft (FINAL FANTASY XIV)
Collector's Edition -

Revival Trance (FINAL FANTASY VI)
Collector's Edition -

Counter Blitz (FINAL FANTASY X)
Collector's Edition -

Limit Break (FINAL FANTASY VII)
Collector's Edition
Boosters and bundles
Boxes and Bundles
Commander decks
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Final Fantasy Commander Deck Limit Break Game Edition
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Final Fantasy Deluxe Commander Kit Counter Blitz
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Final Fantasy Deluxe Commander Kit Limit Break
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Final Fantasy Deluxe Commander Kit Revival Trance
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Final Fantasy Deluxe Commander Kit Scions & Spellcraft
Boosters
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Final Fantasy Chocobo Booster Pack
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Final Fantasy Collector Booster Pack
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Final Fantasy Play Booster Pack
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Final Fantasy Scene Box Camp Comrades
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Final Fantasy Scene Box Children of Fate
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Final Fantasy Scene Box Garland at the Chaos Shrine
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Final Fantasy Scene Box The Siege of Alexandria
Booster boxes
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Final Fantasy Collector Booster Box
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Final Fantasy Play Booster Box
Bundles
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Final Fantasy Bundle
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Final Fantasy Chocobo Bundle
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Final Fantasy Gift Bundle
Everything else
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Final Fantasy Deck Builder Box
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Final Fantasy Play Pack
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Final Fantasy Prerelease Pack
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Final Fantasy Starter Kit
Final Fantasy cards
598 Cards
Sets in this release
Nine Set codes
Mechanics
Mechanics Used in This Set
39 cards
34 cards
Transform27 cards
Job select19 cards
19 cards
19 cards
18 cards
Flashback16 cards
15 cards
15 cards
14 cards
13 cards
News
Articles and Videos
More set hubs
Past and Upcoming Sets
Open the full glossaryFlyingA creature with flying can only be blocked by creatures that also have flying or reach. It is the most common way to get combat damage past a ground army.
Open the full glossaryEquipHow you attach an Equipment to one of your creatures: pay its equip cost and move it on. You can only do this on your own turn when nothing else is waiting to happen, and the Equipment stays on the battlefield if the creature leaves.
Open the full glossaryLifelinkDamage dealt by a creature or spell with lifelink also makes its controller gain that much life.
Open the full glossaryTrampleIf a creature with trample is blocked, damage beyond what is needed to destroy its blockers spills over to the defending player.Open the full glossaryVigilanceA creature with vigilance does not tap when it attacks, so it is still available to block on the way back.Open the full glossaryMillPutting cards from the top of a player's library straight into their graveyard. You can mill an opponent to run their library out, or mill yourself to stock your graveyard for cards that use it.
Open the full glossaryTreasureA token you can sacrifice for one mana of any color. Many cards make Treasure, and it is mana you can save for a later turn.
Open the full glossaryMenaceA creature with menace cannot be blocked by only one creature. It takes two or more blockers to stop it.Open the full glossarySurveilLook at the top card or cards of your library and choose to keep each on top or put it into your graveyard. It is a kind of filtering that also fuels graveyard strategies.Open the full glossary















