- Commander Nexus
- Sets
- Mystery Booster 2
Mystery Booster 2
Every Mystery Booster 2 card, the boxes and every official word from Wizards, in one place.
Key dates
From the reveal to release day and after
Commander decks
Ready-to-Play Decks
Boosters and bundles
Boxes and Bundles
Boosters
-

Mystery Booster 2 Booster Pack
Booster boxes
-

Mystery Booster 2 Booster Box
Mystery Booster 2 cards
385 Cards
Sets in this release
One Set code
Mechanics
Mechanics Used in This Set
6 cards
Enchant6 cards
6 cards
5 cards
4 cards
Transform4 cards
4 cards
Banding2 cards
2 cards
2 cards
2 cards
2 cards
News
Articles and Videos
More set hubs
Past and Upcoming Sets
Open the full glossaryScryLook at the top card or cards of your library and choose to keep each on top or move it to the bottom. It improves your next draw without drawing anything.Open the full glossaryFlashYou can cast a card with flash at any time you could cast an instant, even during your opponent's turn or in the middle of combat. That lets you surprise opponents with a creature or spell.Open the full glossaryVigilanceA creature with vigilance does not tap when it attacks, so it is still available to block on the way back.Open the full glossaryFirst StrikeA creature with first strike deals its combat damage before creatures without it. If that kills its blocker outright, it takes no damage back.Open the full glossaryHasteA creature with haste can attack and use its tap abilities the turn it arrives, instead of waiting a turn.
Open the full glossaryMenaceA creature with menace cannot be blocked by only one creature. It takes two or more blockers to stop it.Open the full glossaryMillPutting cards from the top of a player's library straight into their graveyard. You can mill an opponent to run their library out, or mill yourself to stock your graveyard for cards that use it.
Open the full glossary















