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Modern Horizons 3

Every Modern Horizons 3 card, the four decks, the boxes and every official word from Wizards, in one place.

Key dates

From the reveal to release day and after

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Commander decks

Four Ready-to-Play Decks

All precons

Collector's Edition

Boosters and bundles

Boxes and Bundles

Boosters

Booster boxes

Bundles

Everything else

Modern Horizons 3 cards

524 Cards

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Sets in this release

Seven Set codes

Mechanics

Mechanics Used in This Set

Devoid34 cards
29 cards
14 cards
Adapt10 cards
10 cards
10 cards
9 cards
9 cards
Bestow8 cards
Enchant8 cards
8 cards
8 cards

Keywords from Scryfall's card data.

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CommanderThe legendary card that leads your deck, and the name of the format itself. Your commander starts the game in the command zone instead of in your deck, and you can cast it from there. If it leaves the battlefield you can send it back and cast it again, paying 2 more mana each extra time. It is usually a legendary creature; a few other cards say they can be your commander.Atraxa, Praetors' VoiceOpen the full glossaryFlyingA creature with flying can only be blocked by creatures that also have flying or reach. It is the most common way to get combat damage past a ground army.Serra AngelOpen the full glossaryCyclingCycling is a cost you pay from your hand: discard the card and draw a new one. It turns a card you cannot use right now into a fresh draw.Lonely SandbarOpen the full glossaryFlashYou can cast a card with flash at any time you could cast an instant, even during your opponent's turn or in the middle of combat. That lets you surprise opponents with a creature or spell.Open the full glossaryLifelinkDamage dealt by a creature or spell with lifelink also makes its controller gain that much life.Vampire NighthawkOpen the full glossaryMillPutting cards from the top of a player's library straight into their graveyard. You can mill an opponent to run their library out, or mill yourself to stock your graveyard for cards that use it.Glimpse the UnthinkableOpen the full glossaryTrampleIf a creature with trample is blocked, damage beyond what is needed to destroy its blockers spills over to the defending player.Open the full glossaryMenaceA creature with menace cannot be blocked by only one creature. It takes two or more blockers to stop it.Open the full glossaryVigilanceA creature with vigilance does not tap when it attacks, so it is still available to block on the way back.Open the full glossary