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- Modern Horizons 3
Modern Horizons 3
Every Modern Horizons 3 card, the four decks, the boxes and every official word from Wizards, in one place.
Key dates
From the reveal to release day and after
Commander decks
Four Ready-to-Play Decks
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Eldrazi Incursion
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Graveyard Overdrive
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Creative Energy
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Tricky Terrain
Collector's Edition
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Eldrazi Incursion
Collector's Edition -

Graveyard Overdrive
Collector's Edition -

Creative Energy
Collector's Edition -

Tricky Terrain
Collector's Edition
Boosters and bundles
Boxes and Bundles
Boosters
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Modern Horizons 3 Collector Booster Pack
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Modern Horizons 3 Play Booster Pack
Booster boxes
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Modern Horizons 3 Collector Booster Box
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Modern Horizons 3 Play Booster Box
Bundles
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Modern Horizons 3 Bundle
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Modern Horizons 3 Gift Bundle
Everything else
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Modern Horizons 3 Prerelease Pack
Modern Horizons 3 cards
524 Cards
Sets in this release
Seven Set codes
Mechanics
Mechanics Used in This Set
Devoid34 cards
29 cards
14 cards
Adapt10 cards
10 cards
10 cards
9 cards
9 cards
Bestow8 cards
Enchant8 cards
8 cards
8 cards
News
Articles and Videos
More set hubs
Past and Upcoming Sets
Open the full glossaryFlyingA creature with flying can only be blocked by creatures that also have flying or reach. It is the most common way to get combat damage past a ground army.
Open the full glossaryCyclingCycling is a cost you pay from your hand: discard the card and draw a new one. It turns a card you cannot use right now into a fresh draw.
Open the full glossaryFlashYou can cast a card with flash at any time you could cast an instant, even during your opponent's turn or in the middle of combat. That lets you surprise opponents with a creature or spell.Open the full glossaryLifelinkDamage dealt by a creature or spell with lifelink also makes its controller gain that much life.
Open the full glossaryMillPutting cards from the top of a player's library straight into their graveyard. You can mill an opponent to run their library out, or mill yourself to stock your graveyard for cards that use it.
Open the full glossaryTrampleIf a creature with trample is blocked, damage beyond what is needed to destroy its blockers spills over to the defending player.Open the full glossaryMenaceA creature with menace cannot be blocked by only one creature. It takes two or more blockers to stop it.Open the full glossaryVigilanceA creature with vigilance does not tap when it attacks, so it is still available to block on the way back.Open the full glossary















