- Commander Nexus
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- Phyrexia: All Will Be One
Phyrexia: All Will Be One
Every Phyrexia: All Will Be One card, the two decks, the boxes and every official word from Wizards, in one place.
Key dates
From the reveal to release day and after
Commander decks
Two Ready-to-Play Decks
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Corrupting Influence
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Rebellion Rising
Boosters and bundles
Boxes and Bundles
Boosters
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Phyrexia All Will Be One Collector Booster Pack
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Phyrexia All Will Be One Compleat Edition Booster Pack
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Phyrexia All Will Be One Draft Booster Pack
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Phyrexia All Will Be One Jumpstart Booster Pack
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Phyrexia All Will Be One Set Booster Pack
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Phyrexia All Will Be One Welcome Booster
Booster boxes
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Phyrexia All Will Be One Collector Booster Box
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Phyrexia All Will Be One Draft Booster Box
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Phyrexia All Will Be One Jumpstart Booster Box
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Phyrexia All Will Be One Set Booster Box
Bundles
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Phyrexia All Will Be One Bundle
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Phyrexia All Will Be One Compleat Bundle
Everything else
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Phyrexia All Will Be One Prerelease Pack
Phyrexia: All Will Be One cards
479 Cards
Sets in this release
Eight Set codes
Mechanics
Mechanics Used in This Set
36 cards
34 cards
30 cards
Corrupted24 cards
17 cards
For Mirrodin!13 cards
10 cards
10 cards
9 cards
Enchant6 cards
6 cards
5 cards
News
Articles and Videos
More set hubs
Past and Upcoming Sets
Open the full glossaryToxicToxic comes with a number, like toxic 1. When a creature with toxic deals combat damage to a player, that player also gets that many poison counters on top of the damage. A player with ten or more poison counters loses the game.
Open the full glossaryProliferateChoose any number of players and permanents that already have a counter on them, and give each one more of a counter it already has. It adds to what is there; it cannot start something new.Open the full glossaryFlyingA creature with flying can only be blocked by creatures that also have flying or reach. It is the most common way to get combat damage past a ground army.
Open the full glossaryEquipHow you attach an Equipment to one of your creatures: pay its equip cost and move it on. You can only do this on your own turn when nothing else is waiting to happen, and the Equipment stays on the battlefield if the creature leaves.
Open the full glossaryTrampleIf a creature with trample is blocked, damage beyond what is needed to destroy its blockers spills over to the defending player.Open the full glossaryVigilanceA creature with vigilance does not tap when it attacks, so it is still available to block on the way back.Open the full glossaryHasteA creature with haste can attack and use its tap abilities the turn it arrives, instead of waiting a turn.
Open the full glossaryScryLook at the top card or cards of your library and choose to keep each on top or move it to the bottom. It improves your next draw without drawing anything.Open the full glossaryAffinityA keyword that makes a spell cheaper for each permanent of a given kind you control, most often artifacts.Open the full glossary















