- Commander Nexus
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- Fallout
Fallout
Every Fallout card, the four decks, the boxes and every official word from Wizards, in one place.
Key dates
From the reveal to release day and after
Commander decks
Four Ready-to-Play Decks
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Scrappy Survivors
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Science!
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Hail, Caesar
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Mutant Menace
Boosters and bundles
Boxes and Bundles
Fallout cards
1,068 Cards
Sets in this release
Two Set codes
Mechanics
Mechanics Used in This Set
11 cards
11 cards
Enchant9 cards
9 cards
8 cards
7 cards
7 cards
Food6 cards
6 cards
Squad6 cards
5 cards
4 cards
News
Articles and Videos
More set hubs
Past and Upcoming Sets
Open the full glossaryTrampleIf a creature with trample is blocked, damage beyond what is needed to destroy its blockers spills over to the defending player.Open the full glossaryVigilanceA creature with vigilance does not tap when it attacks, so it is still available to block on the way back.Open the full glossaryFlyingA creature with flying can only be blocked by creatures that also have flying or reach. It is the most common way to get combat damage past a ground army.
Open the full glossaryEquipHow you attach an Equipment to one of your creatures: pay its equip cost and move it on. You can only do this on your own turn when nothing else is waiting to happen, and the Equipment stays on the battlefield if the creature leaves.
Open the full glossaryMenaceA creature with menace cannot be blocked by only one creature. It takes two or more blockers to stop it.Open the full glossaryTreasureA token you can sacrifice for one mana of any color. Many cards make Treasure, and it is mana you can save for a later turn.
Open the full glossaryProliferateChoose any number of players and permanents that already have a counter on them, and give each one more of a counter it already has. It adds to what is there; it cannot start something new.Open the full glossaryMillPutting cards from the top of a player's library straight into their graveyard. You can mill an opponent to run their library out, or mill yourself to stock your graveyard for cards that use it.
Open the full glossaryFlashYou can cast a card with flash at any time you could cast an instant, even during your opponent's turn or in the middle of combat. That lets you surprise opponents with a creature or spell.Open the full glossary















