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Secrets of Strixhaven

Every Secrets of Strixhaven card, the five decks, the boxes and every official word from Wizards, in one place.

Key dates

From the reveal to release day and after

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Commander decks

Five Ready-to-Play Decks

All precons

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Secrets of Strixhaven cards

368 Cards

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Sets in this release

Six Set codes

Mechanics

Mechanics Used in This Set

Prepared48 cards
32 cards
17 cards
16 cards
15 cards
Infusion12 cards
Repartee12 cards
Reach11 cards
11 cards
Opus10 cards
Converge9 cards
Flashback9 cards

Keywords from Scryfall's card data.

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CommanderThe legendary card that leads your deck, and the name of the format itself. Your commander starts the game in the command zone instead of in your deck, and you can cast it from there. If it leaves the battlefield you can send it back and cast it again, paying 2 more mana each extra time. It is usually a legendary creature; a few other cards say they can be your commander.Atraxa, Praetors' VoiceOpen the full glossaryFlyingA creature with flying can only be blocked by creatures that also have flying or reach. It is the most common way to get combat damage past a ground army.Serra AngelOpen the full glossarySurveilLook at the top card or cards of your library and choose to keep each on top or put it into your graveyard. It is a kind of filtering that also fuels graveyard strategies.Open the full glossaryVigilanceA creature with vigilance does not tap when it attacks, so it is still available to block on the way back.Open the full glossaryTrampleIf a creature with trample is blocked, damage beyond what is needed to destroy its blockers spills over to the defending player.Open the full glossaryWardWard is a shield on a creature or other permanent. When an opponent targets it with a spell or ability, that spell or ability is countered unless the opponent pays the ward cost, such as 2 mana or 3 life. It only works against your opponents, not against you.Open the full glossary