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- Tarkir: Dragonstorm
Tarkir: Dragonstorm
Every Tarkir: Dragonstorm card, the five decks, the boxes and every official word from Wizards, in one place.
Key dates
From the reveal to release day and after
Commander decks
Five Ready-to-Play Decks
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Temur Roar
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Abzan Armor
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Mardu Surge
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Sultai Arisen
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Jeskai Striker
Boosters and bundles
Boxes and Bundles
Tarkir: Dragonstorm cards
426 Cards
Sets in this release
Five Set codes
Mechanics
Mechanics Used in This Set
55 cards
13 cards
12 cards
Mobilize12 cards
Renew12 cards
12 cards
Flurry11 cards
Harmonize11 cards
Endure10 cards
10 cards
9 cards
8 cards
News
Articles and Videos
More set hubs
Past and Upcoming Sets
Open the full glossaryFlyingA creature with flying can only be blocked by creatures that also have flying or reach. It is the most common way to get combat damage past a ground army.
Open the full glossaryMillPutting cards from the top of a player's library straight into their graveyard. You can mill an opponent to run their library out, or mill yourself to stock your graveyard for cards that use it.
Open the full glossaryFlashYou can cast a card with flash at any time you could cast an instant, even during your opponent's turn or in the middle of combat. That lets you surprise opponents with a creature or spell.Open the full glossaryVigilanceA creature with vigilance does not tap when it attacks, so it is still available to block on the way back.Open the full glossaryTrampleIf a creature with trample is blocked, damage beyond what is needed to destroy its blockers spills over to the defending player.Open the full glossaryDeathtouchAny amount of damage from a creature with deathtouch is enough to destroy the creature it damages, however high that creature's toughness is.Open the full glossarySurveilLook at the top card or cards of your library and choose to keep each on top or put it into your graveyard. It is a kind of filtering that also fuels graveyard strategies.Open the full glossary















