Skip to content
  1. Commander Nexus
  2. Sets
  3. Tarkir: Dragonstorm

Tarkir: Dragonstorm

Every Tarkir: Dragonstorm card, the five decks, the boxes and every official word from Wizards, in one place.

Key dates

From the reveal to release day and after

No dates announced yet.

Commander decks

Five Ready-to-Play Decks

All precons

Boosters and bundles

Boxes and Bundles

Nothing in the shop for this set yet.

Tarkir: Dragonstorm cards

426 Cards

See all cards

Sets in this release

Five Set codes

Mechanics

Mechanics Used in This Set

55 cards
13 cards
12 cards
Mobilize12 cards
Renew12 cards
12 cards
Flurry11 cards
Harmonize11 cards
Endure10 cards
10 cards
9 cards
8 cards

Keywords from Scryfall's card data.

News

Articles and Videos

No articles or videos about this set yet.

More set hubs

Past and Upcoming Sets

All sets
CommanderThe legendary card that leads your deck, and the name of the format itself. Your commander starts the game in the command zone instead of in your deck, and you can cast it from there. If it leaves the battlefield you can send it back and cast it again, paying 2 more mana each extra time. It is usually a legendary creature; a few other cards say they can be your commander.Atraxa, Praetors' VoiceOpen the full glossaryFlyingA creature with flying can only be blocked by creatures that also have flying or reach. It is the most common way to get combat damage past a ground army.Serra AngelOpen the full glossaryMillPutting cards from the top of a player's library straight into their graveyard. You can mill an opponent to run their library out, or mill yourself to stock your graveyard for cards that use it.Glimpse the UnthinkableOpen the full glossaryFlashYou can cast a card with flash at any time you could cast an instant, even during your opponent's turn or in the middle of combat. That lets you surprise opponents with a creature or spell.Open the full glossaryVigilanceA creature with vigilance does not tap when it attacks, so it is still available to block on the way back.Open the full glossaryTrampleIf a creature with trample is blocked, damage beyond what is needed to destroy its blockers spills over to the defending player.Open the full glossaryDeathtouchAny amount of damage from a creature with deathtouch is enough to destroy the creature it damages, however high that creature's toughness is.Open the full glossarySurveilLook at the top card or cards of your library and choose to keep each on top or put it into your graveyard. It is a kind of filtering that also fuels graveyard strategies.Open the full glossary