Skip to content
  1. Commander Nexus
  2. Sets
  3. Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles

Every Teenage Mutant Ninja Turtles card, the one deck, the boxes and every official word from Wizards, in one place.

Key dates

From the reveal to release day and after

No dates announced yet.

Commander decks

One Ready-to-Play Deck

All precons

Boosters and bundles

Boxes and Bundles

Nothing in the shop for this set yet.

Teenage Mutant Ninja Turtles cards

320 Cards

See all cards

Sets in this release

Five Set codes

Mechanics

Mechanics Used in This Set

Sneak26 cards
19 cards
18 cards
13 cards
Alliance10 cards
Disappear9 cards
9 cards
9 cards
8 cards
Food8 cards
8 cards
Double7 cards

Keywords from Scryfall's card data.

News

Articles and Videos

No articles or videos about this set yet.

More set hubs

Past and Upcoming Sets

All sets
CommanderThe legendary card that leads your deck, and the name of the format itself. Your commander starts the game in the command zone instead of in your deck, and you can cast it from there. If it leaves the battlefield you can send it back and cast it again, paying 2 more mana each extra time. It is usually a legendary creature; a few other cards say they can be your commander.Atraxa, Praetors' VoiceOpen the full glossaryFlyingA creature with flying can only be blocked by creatures that also have flying or reach. It is the most common way to get combat damage past a ground army.Serra AngelOpen the full glossaryTrampleIf a creature with trample is blocked, damage beyond what is needed to destroy its blockers spills over to the defending player.Open the full glossaryMenaceA creature with menace cannot be blocked by only one creature. It takes two or more blockers to stop it.Open the full glossaryEquipHow you attach an Equipment to one of your creatures: pay its equip cost and move it on. You can only do this on your own turn when nothing else is waiting to happen, and the Equipment stays on the battlefield if the creature leaves.Lightning GreavesOpen the full glossaryVigilanceA creature with vigilance does not tap when it attacks, so it is still available to block on the way back.Open the full glossaryDeathtouchAny amount of damage from a creature with deathtouch is enough to destroy the creature it damages, however high that creature's toughness is.Open the full glossaryPartnerAn ability that lets you have two commanders instead of one. Both must have partner, or one must name the other, and your deck uses the colors of both.Thrasios, Triton HeroOpen the full glossary