- Commander Nexus
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- Wilds of Eldraine
Wilds of Eldraine
Every Wilds of Eldraine card, the two decks, the boxes and every official word from Wizards, in one place.
Key dates
From the reveal to release day and after
Commander decks
Two Ready-to-Play Decks
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Virtue and Valor
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Fae Dominion
Boosters and bundles
Boxes and Bundles
Wilds of Eldraine cards
381 Cards
Sets in this release
Seven Set codes
Mechanics
Mechanics Used in This Set
43 cards
Role token38 cards
25 cards
Food24 cards
Bargain20 cards
Celebration11 cards
11 cards
9 cards
Enchant8 cards
8 cards
8 cards
8 cards
News
Articles and Videos
More set hubs
Past and Upcoming Sets
Open the full glossaryFlyingA creature with flying can only be blocked by creatures that also have flying or reach. It is the most common way to get combat damage past a ground army.
Open the full glossaryScryLook at the top card or cards of your library and choose to keep each on top or move it to the bottom. It improves your next draw without drawing anything.Open the full glossaryTrampleIf a creature with trample is blocked, damage beyond what is needed to destroy its blockers spills over to the defending player.Open the full glossaryMenaceA creature with menace cannot be blocked by only one creature. It takes two or more blockers to stop it.Open the full glossaryHasteA creature with haste can attack and use its tap abilities the turn it arrives, instead of waiting a turn.
Open the full glossaryTreasureA token you can sacrifice for one mana of any color. Many cards make Treasure, and it is mana you can save for a later turn.
Open the full glossaryVigilanceA creature with vigilance does not tap when it attacks, so it is still available to block on the way back.Open the full glossary















