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Aang, the Last Airbender

Aang, the Last Airbender

Legendary Creature — Human Avatar Ally

Aang, the Last Airbender wants a deck that sends cards back to their owners' hands. It also works in a deck built around Allies, Avatars or Humans.

  • Mana cost3 genericwhite
  • White ()
  • Power / toughness3 / 2
  • RarityUncommon

Flying

When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for 2 generic rather than its mana cost.)

Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.

Build a deck with Aang Find it in the app

Archetypes
Themes

Cards That Fit Aang, the Last Airbender

Picked for what they do in Aang's deck. When two cards do the same job, the one with the lower comes first. All of them fit Aang's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Aang, the Last Airbender does6

The 6 Cards

Rulings for Aang, the Last Airbender

explain how Aang works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Oct 2025

If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X.

Wizards of the Coast 2 Oct 2025

Lands exiled this way cannot be played from exile. (Lands that were animated by earthbend will be returned to the battlefield tapped when they're exiled.)

Wizards of the Coast 2 Oct 2025

Since you are using an alternative cost to cast a spell from exile this way, you can't pay any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.

Wizards of the Coast 2 Oct 2025

To airbend one or more permanents and/or spells means to exile each of those objects. For each card exiled this way, for as long as it's exiled, its owner may cast it from exile by paying {2} rather than paying its mana cost.

Wizards of the Coast 2 Oct 2025

Tokens exiled this way will cease to exist and cannot be cast.

5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Aang, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.BounceBounce decks send cards on the battlefield back to their owner's hand, to slow opponents down or to reuse their own cards. Bouncing an opponent's card makes them pay for it again; bouncing your own lets its 'when this enters' ability happen twice.Open the Bounce pageAirbendAirbend sends a permanent or a spell into exile, out of the game for now. Its owner can cast it again later, but only by paying 2 mana instead of its normal cost.Open the Airbend pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page