- Commander Nexus
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- Agrus Kos, Eternal Soldier
Command zone
Agrus Kos, Eternal Soldier
Legendary Creature — Spirit Soldier
Agrus Kos wants a deck that casts lots of instant and sorcery spells. It also works in a deck built around Soldiers or Spirits.
- Mana cost
- White, Red ()
- Power / toughness3 / 4
- RarityRare
Vigilance
Whenever Agrus Kos becomes the target of an ability that targets only it, you may pay . If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. (
can be paid with either
or
.)
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Cards That Fit Agrus Kos, Eternal Soldier
Picked for what they do in Agrus Kos's deck. When two cards do the same job, the one with the lower comes first. All of them fit Agrus Kos's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Agrus Kos, Eternal Soldier does6
Rulings for Agrus Kos, Eternal Soldier
explain how Agrus Kos works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Any creature you control that can't be targeted by the copied ability (due to protection abilities, targeting restrictions, or any other reason) is just ignored. No copy is created for that creature.
If an ability has multiple targets, but it's targeting Agrus Kos with all of them, the last ability triggers. In that case, each of the copies will also target only one of those creatures.
If the ability that's copied has an X whose value was determined as it was put on the stack, the copies have the same value of X.
If the ability that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode. Their controller can't choose a different one.
The controller of Agrus Kos controls all the copies, no matter which player controlled the original ability. That player chooses the order the copies are put on the stack. The original ability will be on the stack beneath those copies and will resolve last.
The last ability triggers whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets it and no other object or player. It doesn't matter who controls the ability.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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