- Commander Nexus
- Commanders
- Aziza, Mage Tower Captain
Command zone
Aziza, Mage Tower Captain
Legendary Creature — Djinn Sorcerer
Aziza wants a deck that casts lots of instant and sorcery spells. It also suits a deck that answers everything its opponents play, then wins late.
- Mana cost
- White, Red ()
- Power / toughness2 / 2
- RarityRare
Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy.
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- Archetypes
- Themes
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- Djinn / Efreet
- Sorcerers
Cards That Fit Aziza, Mage Tower Captain
Picked for what they do in Aziza's deck. When two cards do the same job, the one with the lower comes first. All of them fit Aziza's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Rulings for Aziza, Mage Tower Captain
explain how Aziza works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Any choices made when the spell resolves won't have been made yet when it's copied. Any such choices will be made separately when the copy resolves.
Aziza's ability and the copy it creates both resolve before the spell that caused the ability to trigger. They resolve even if the spell is countered before the copy is created.
If a spell with a converge ability is copied, no mana was spent to cast the copy, so the number of colors of mana spent to cast the spell will be zero. The number of colors spent to cast the original spell is not copied.
If the copied spell divides damage or distributes counters among a number of targets, the division and number of targets can't be changed. If you choose new targets, you must choose the same number of targets.
If the spell that's copied has an X whose value was determined as it was cast, the copy has the same value of X.
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
You can't choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
9 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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