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- Ertha Jo, Frontier Mentor
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Ertha Jo, Frontier Mentor
Legendary Creature — Kor Advisor
Ertha Jo wants a deck that casts lots of instant and sorcery spells. It also suits a deck that answers everything its opponents play, then wins late.
- Mana cost
- White, Red ()
- Power / toughness2 / 4
- RarityUncommon
When Ertha Jo enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
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- Kor
Cards That Fit Ertha Jo, Frontier Mentor
Picked for what they do in Ertha Jo's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ertha Jo's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Rulings for Ertha Jo, Frontier Mentor
explain how Ertha Jo works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have colons in their reminder text.
Any choices made when the ability resolves won't have been made yet when it's copied. Any such choices will be made separately when the copy resolves.
If an ability is linked to a second ability, copies of that ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by the ability and the copy. For example, if one of Helvault's activated abilities is copied and two cards are exiled, they both return when Helvault is put into a graveyard from the battlefield.
If the ability divides damage or distributes counters among a number of targets, the division and number of targets can't be changed. If you choose new targets, you must choose the same number of targets.
If the ability is modal (that is, if it says, "Choose one —" or similar), the mode is copied and can't be changed.
If the activated ability's cost contains a choice, such as a creature to sacrifice or a number of counters to remove, the copy uses that same information. You can't pay the cost again, even if you want to.
The copy made by Ertha Jo's triggered ability is created on the stack, so it's not "activated."
The copy will have the same targets as the ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
The source of the copy is the same as the source of the original ability.
9 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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