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Akroma, Angel of Wrath

Akroma, Angel of Wrath

Legendary Creature — Angel

Akroma, Angel of Wrath wants a deck that piles armor and magic onto one creature and attacks with it. It also works in a deck built around Angels.

  • Mana cost5 genericwhitewhitewhite
  • White ()
  • Power / toughness6 / 6
  • RarityRare

Flying, first strike, vigilance, trample, haste, protection from black and from red

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Archetypes
Themes

Cards That Fit Akroma, Angel of Wrath

Picked for what they do in Akroma's deck. When two cards do the same job, the one with the lower comes first. All of them fit Akroma's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Akroma, Angel of Wrath does6

The 6 Cards

Similar Commanders

Commanders that share the most with Akroma, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.VoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageVoltron CommanderA legendary creature that can carry the whole game plan by itself. It protects itself, grows with what is attached to it, or rewards attacking alone. The deck piles Auras and Equipment onto it and wins with commander damage, since 21 or more combat damage from one commander knocks a player out. Named for the toy robot built from smaller pieces. Zurgo Helmsmasher, Uril, the Miststalker, Sigarda, Host of HeronsOpen the Voltron Commander pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page