- Commander Nexus
- Commanders
- Aminatou, the Fateshifter
Command zone
Aminatou, the Fateshifter
Legendary Planeswalker — Aminatou
Aminatou wants a deck that removes its creatures and brings them right back to reuse them. It leads the ready-made Subjective Reality deck (2018).
- Mana cost
- White, Blue, Black ()
- Loyalty3
- RarityMythic
+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Build a deck with Aminatou Find it in the app
- Archetypes
- Tags
Cards That Fit Aminatou, the Fateshifter
Picked for what they do in Aminatou's deck. When two cards do the same job, the one with the lower comes first. All of them fit Aminatou's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Decks Led by Aminatou, the Fateshifter
Aminatou leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
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Subjective RealityOfficial precon
All 100 Cards
Commander · 1
Creatures · 26
- 1×Adarkar Valkyrie
- 1×Boreas Charger
- 1×Conundrum Sphinx
- 1×Djinn of Wishes
- 1×Duskmantle Seer
- 1×Enigma Sphinx
- 1×Geode Golem
- 1×High Priest of Penance
- 1×Jeskai Infiltrator
- 1×Loyal Subordinate
- 1×Loyal Unicorn
- 1×Magus of the Balance
- 1×Mulldrifter
- 1×Night Incarnate
- 1×Ninja of the Deep Hours
- 1×Phyrexian Delver
- 1×Pilgrim's Eye
- 1×Serra Avatar
- 1×Sigiled Starfish
- 1×Silent-Blade Oni
- 1×Sower of Discord
- 1×Sphinx of Jwar Isle
- 1×Sphinx of Uthuun
- 1×Varina, Lich Queen
- 1×Yennett, Cryptic Sovereign
- 1×Yuriko, the Tiger's Shadow
Instants · 10
Sorceries · 12
Artifacts · 8
Enchantments · 3
Lands · 40
- 1×Arcane Sanctum
- 1×Azorius Chancery
- 1×Azorius Guildgate
- 1×Barren Moor
- 1×Command Tower
- 1×Dimir Aqueduct
- 1×Dimir Guildgate
- 1×Dismal Backwater
- 1×Forge of Heroes
- 1×Forsaken Sanctuary
- 1×Halimar Depths
- 5×Island
- 1×Isolated Watchtower
- 1×Jwar Isle Refuge
- 1×Lonely Sandbar
- 1×Meandering River
- 1×Mortuary Mire
- 1×New Benalia
- 1×Orzhov Basilica
- 1×Orzhov Guildgate
- 8×Plains
- 1×Scoured Barrens
- 1×Secluded Steppe
- 1×Sejiri Refuge
- 1×Submerged Boneyard
- 3×Swamp
- 1×Tranquil Cove
Rulings for Aminatou, the Fateshifter
explain how Aminatou works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Aminatou's second ability can target any permanent you own, including those another player controls.
As Aminatou's third ability resolves, you choose a direction, then each player takes control of their new permanents at the same time.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. The effect of Aminatou's third ability stops applying to all permanents that player controlled and control of them reverts to their previous controller.
In a two-player game, each player gains control of each permanent the other controls (aside from Aminatou) no matter which direction you choose.
Once the exiled permanent returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
The effect of Aminatou's third ability lasts indefinitely. It continues to apply after Aminatou (or her controller) leaves the game.
You draw a card and put one back all while Aminatou's first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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