- Commander Nexus
- Commanders
- Aminatou, Veil Piercer
Command zone
Aminatou, Veil Piercer
Legendary Creature — Human Wizard
Aminatou wants a deck that casts extra spells for free off the top of its deck. It leads the ready-made Miracle Worker deck (2024).
- Mana cost
- White, Blue, Black ()
- Power / toughness2 / 4
- RarityMythic
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by . (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
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- Archetypes
- Themes
Cards That Fit Aminatou, Veil Piercer
Picked for what they do in Aminatou's deck. When two cards do the same job, the one with the lower comes first. All of them fit Aminatou's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Decks Led by Aminatou, Veil Piercer
Aminatou leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
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Miracle WorkerOfficial precon
All 100 Cards
Commander · 1
Creatures · 22
- 1×Ancient Cellarspawn
- 1×Archetype of Imagination
- 1×Arvinox, the Mind Flail
- 1×Athreos, Shroud-Veiled
- 1×Auramancer
- 1×Burnished Hart
- 1×Demon of Fate's Design
- 1×Doomwake Giant
- 1×Dream Eater
- 1×Fear of Sleep Paralysis
- 1×Mesa Enchantress
- 1×Metamorphosis Fanatic
- 1×Moon-Blessed Cleric
- 1×Nightmare Shepherd
- 1×Ondu Spiritdancer
- 1×Phenomenon Investigators
- 1×Prognostic Sphinx
- 1×Soaring Lightbringer
- 1×Solemn Simulacrum
- 1×Starfield Mystic
- 1×The Master of Keys
- 1×Verge Rangers
Instants · 9
Sorceries · 9
Artifacts · 7
Enchantments · 15
- 1×Bottomless Pool // Locker Room
- 1×Cast Out
- 1×Cramped Vents // Access Maze
- 1×Extravagant Replication
- 1×Life Insurance
- 1×Mirrormade
- 1×Monologue Tax
- 1×One with the Multiverse
- 1×Secret Arcade // Dusty Parlor
- 1×Shark Typhoon
- 1×Sigil of the Empty Throne
- 1×Sphere of Safety
- 1×Spirit-Sister's Call
- 1×The Eldest Reborn
- 1×Timely Ward
Lands · 37
- 1×Adarkar Wastes
- 1×Arcane Sanctum
- 1×Ash Barrens
- 1×Azorius Chancery
- 1×Bojuka Bog
- 1×Caves of Koilos
- 1×Command Tower
- 1×Dimir Aqueduct
- 1×Evolving Wilds
- 1×Halimar Depths
- 1×Hall of Heliod's Generosity
- 4×Island
- 1×Obscura Storefront
- 1×Orzhov Basilica
- 5×Plains
- 5×Swamp
- 1×Tainted Field
- 1×Tainted Isle
- 1×Temple of Deceit
- 1×Temple of Enlightenment
- 1×Temple of Silence
- 1×Terramorphic Expanse
- 1×Thriving Heath
- 1×Thriving Isle
- 1×Thriving Moor
- 1×Underground River
Rulings for Aminatou, Veil Piercer
explain how Aminatou works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.
If the card with miracle leaves your hand before the triggered ability resolves, you won't be able to cast it using its miracle ability.
It's important to reveal a card with miracle before it is mixed with the other cards in your hand.
Miracle is an alternative cost to cast the spell with miracle. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost." You may, however, pay additional costs, such as kicker. If the spell has any mandatory additional costs, those must be paid to cast the spell.
Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast using its miracle ability.
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a miracle cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
You can cast a card for its miracle cost only as the miracle triggered ability resolves. If you don't want to cast it at that time (or you can't cast it, perhaps because there are no legal targets available), you won't be able to cast it later for the miracle cost.
You can reveal and cast a card with miracle on any turn, not just your own, if it's the first card you've drawn that turn.
You cast the card with miracle during the resolution of the triggered ability. Ignore any timing rules based on the card's type.
You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time.
You still draw the card, whether you use the miracle ability or not. Any ability that triggers whenever you draw a card, for example, will trigger. If you don't cast the card using its miracle ability, it will remain in your hand.
11 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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