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Soundwave, Sonic Spy // Soundwave, Superior Captain

Soundwave, Sonic Spy // Soundwave, Superior Captain

Legendary Artifact Creature — Robot // Legendary Artifact

Soundwave wants a deck that casts lots of instant and sorcery spells. It also suits a deck that casts extra spells for free off the top of its deck.

  • Mana cost1 genericwhiteblueblack
  • White, Blue, Black ()
  • Power / toughness5 / 4
  • RarityMythic

More Than Meets the Eye 2 genericwhiteblueblack (You may cast this card converted for 2 genericwhiteblueblack.)

Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert Soundwave.

//

Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.

Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.

Build a deck with Soundwave Find it in the app

Cards That Fit Soundwave, Sonic Spy

Picked for what they do in Soundwave's deck. When two cards do the same job, the one with the lower comes first. All of them fit Soundwave's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

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The 6 Cards

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The 6 Cards

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The 6 Cards

Rulings for Soundwave, Sonic Spy

explain how Soundwave works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 14 Oct 2022

"More Than Meets the Eye [cost]" means "You may cast this card converted by paying [cost] rather than its mana cost." It functions in any zone from which the spell can be cast.

Wizards of the Coast 14 Oct 2022

A spell cast this way enters the battlefield with its back face up.

Wizards of the Coast 14 Oct 2022

Any triggered ability of another card that triggers whenever a permanent transforms will also trigger whenever a permanent converts.

Wizards of the Coast 14 Oct 2022

Converting a permanent doesn't affect any Auras or Equipment that are attached to it. Similarly, any counters on the permanent will remain on that permanent after it converts. Any continuous effects from a resolved spell or ability will continue to affect it. Any spells or abilities on the stack that target a permanent continue to do so after that permanent converts.

Wizards of the Coast 14 Oct 2022

For Soundwave, Superior Captain's abilities, if a spell you are casting has an {X} in its mana cost, use the value chosen for X to determine its total mana value.

Wizards of the Coast 14 Oct 2022

If a spell you cast without paying its mana cost has an {X} in its mana cost, you must choose 0 as the value of X.

Wizards of the Coast 14 Oct 2022

If you copy a permanent spell cast this way, the copy has the characteristics of the card's back face, even though it isn't itself a double-faced card.

Wizards of the Coast 14 Oct 2022

If you don't cast the copy, it ceases to exist the next time state-based actions are checked. The exiled card stays exiled whether you cast the copy or not.

Wizards of the Coast 14 Oct 2022

Similarly, an ability of another card that instructs you to "transform" one of these cards will cause you to convert it, even if that ability doesn't use the word "convert."

Wizards of the Coast 14 Oct 2022

Soundwave, Sonic Spy's triggered ability can target only an instant or sorcery card with mana value exactly equal to the amount of damage dealt to the player by creature tokens you control.

Wizards of the Coast 14 Oct 2022

The convert keyword action functions the same way as the transform keyword action found on some other cards; to convert a permanent on the battlefield, turn it over so that its other face is up.

Wizards of the Coast 14 Oct 2022

The cost is an alternative cost, so it can't be combined with any other alternative costs. It can be combined with any applicable additional costs.

Wizards of the Coast 14 Oct 2022

The mana value of a converted permanent on the battlefield is equal to the mana value of the card's front face, no matter which face is up.

Wizards of the Coast 14 Oct 2022

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a More Than Meets the Eye cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of a spell cast using More Than Meets the Eye is determined by the mana cost on the front face of the card, no matter what the total cost to cast the spell was.

Wizards of the Coast 14 Oct 2022

When you cast a spell using its More Than Meets the Eye ability, the card is put onto the stack with its back face up. The resulting spell has all characteristics of that face.

Wizards of the Coast 14 Oct 2022

Zero is even.

16 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Soundwave, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUBPlayers write colors as letters: W for white, U for blue, B for black. Blue is U because B was already taken by black.SpellslingerSpellslinger decks cast lots of instants and sorceries, one-time spells, and play creatures that reward every spell you cast. Instants and sorceries take effect once and then go to your graveyard, and an instant can even be cast during another player's turn.Open the Spellslinger pageSpell CopyingCopies a spell or an ability. The copy is not cast, so it costs nothing extra and does not set off cards that care about casting a spell. Reverberate, Storm-Kiln ArtistOpen the Spell Copying pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageToken EngineMakes tokens again and again rather than once. A token is a creature or other permanent created by a card, with no card of its own. Something that makes one token gives you a body; something that makes them every turn gives you a board you can keep rebuilding after it is cleared. Grave Titan, Bitterblossom, OphiomancerOpen the Token Engine pageCascade/Free CastCascade decks cast extra spells for free, straight from the top of their deck, every time they cast the right card. Cascade turns over cards from the top of your library until it hits a cheaper spell, which you may cast without paying for it.Open the Cascade/Free Cast pageFree CastCan be cast without paying its mana cost when a condition is met, often "if you control your commander". Because it costs nothing, you can still answer something after your mana is already spent. Fierce Guardianship, Deflecting SwatOpen the Free Cast pageTokensToken decks fill the battlefield with small creatures made by their cards, then attack with all of them or make them all bigger at once. A token is a creature (or other object) that a card creates, not a card from your deck.Open the Tokens pageTarget RemovalRemoves a single chosen permanent by destroying it, exiling it or returning it to its owner's hand, however big it is. It is the precise answer to one problem, as opposed to a board wipe that hits everything. Damage and -X/-X can miss a big creature, so they are Damage Removal and -X/-X Removal instead. Swords to Plowshares, Beast WithinOpen the Target Removal pageLegends MatterCards that care about legendary cards: rewards for casting them, discounts, or bonuses for each one you control.Open the Legends Matter page