Skip to content
  1. Commander Nexus
  2. Commanders
  3. Ascendant Evincar

Command zone

Ascendant Evincar

Ascendant Evincar

Legendary Creature — Phyrexian Vampire Noble

Ascendant Evincar wants a deck that makes an army of small creatures and attacks with all of them. It also suits a deck that is built around one creature type, like Elves or Dragons.

  • Mana cost4 genericblackblack
  • Black ()
  • Power / toughness3 / 3
  • RarityRare

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

Build a deck with Ascendant Evincar Find it in the app

Archetypes

Cards That Fit Ascendant Evincar

Picked for what they do in Ascendant Evincar's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ascendant Evincar's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Ascendant Evincar

explain how Ascendant Evincar works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 15 Jul 2007

If Ascendant Evincar stops being black, it gives itself -1/-1.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Ascendant Evincar, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.TokensToken decks fill the battlefield with small creatures made by their cards, then attack with all of them or make them all bigger at once. A token is a creature (or other object) that a card creates, not a card from your deck.Open the Tokens pageAnthemA card that makes every creature you control bigger for as long as it stays on the battlefield. The whole team gets the bonus at once, instead of one creature getting a boost that wears off. Named after Glorious Anthem.Open the Anthem pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageTypal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred page