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Augusta, Order Returned

Augusta, Order Returned

Legendary Creature — Spirit Advisor

Augusta wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Advisors or Spirits.

  • Mana cost2 genericwhite
  • White ()
  • Power / toughness1 / 3
  • RarityRare

Flying, vigilance

Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature.

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Archetypes

Cards That Fit Augusta, Order Returned

Picked for what they do in Augusta's deck. When two cards do the same job, the one with the lower comes first. All of them fit Augusta's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Augusta, Order Returned does6

The 6 Cards

Rulings for Augusta, Order Returned

explain how Augusta works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 20 Mar 2026

As Augusta's last ability resolves, the player whose turn it is chooses a card to exile from their graveyard, then each other player in turn order does the same, then all of the chosen cards are exiled at the same time. Each player will know the choices made by the players who chose before them.

Wizards of the Coast 20 Mar 2026

You don't choose a target for Augusta's last ability at the time it triggers. Instead, a second "reflexive" ability triggers whenever one or more nonland cards are exiled this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Augusta, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters page