Skip to content
  1. Commander Nexus
  2. Commanders
  3. Captain Kathryn Janeway

Command zone

Captain Kathryn Janeway

Captain Kathryn Janeway

Legendary Creature — Human Officer

Captain Kathryn Janeway wants a deck that gets a reward every time it plays a land. It also works in a deck built around Humans, Library Manipulation or Map Tokens.

  • Mana cost3 genericgreen
  • Green ()
  • Power / toughness2 / 3
  • RarityMythic

You may play an additional land on each of your turns.

Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Build a deck with Captain Kathryn Janeway Find it in the app

Archetypes

Cards That Fit Captain Kathryn Janeway

Picked for what they do in Captain Kathryn Janeway's deck. When two cards do the same job, the one with the lower comes first. All of them fit Captain Kathryn Janeway's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Captain Kathryn Janeway, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.LandfallLandfall decks reward you each time a land enters the battlefield for you, then find ways to play extra lands. You can normally play only one land a turn, so cards that let you play more, or pull lands out of your deck, make everything happen more often.Open the Landfall pageExploreWhen a creature explores, you reveal the top card of your library. If it is a land, it goes to your hand; if not, the creature gets a +1/+1 counter and you may put that card into your graveyard.Open the Explore pageExtra Land DropLets you put down more than one land in a turn. The normal limit is exactly one, so this both accelerates your mana and switches on everything that triggers when a land enters play. Exploration, Azusa, Lost but Seeking, Oracle of Mul DayaOpen the Extra Land Drop pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation pageMap TokensCards that explore or make Map tokens. Exploring reveals your top card: a land goes to your hand, and anything else gives the exploring creature a +1/+1 counter.Open the Map Tokens page