Skip to content
  1. Commander Nexus
  2. Commanders
  3. White Tiger, Amulet Keeper

Command zone

White Tiger, Amulet Keeper

White Tiger, Amulet Keeper

Legendary Creature — Human Hero

White Tiger wants a deck that gets a reward every time it plays a land. It also works in a deck built around Heroes or Humans.

  • Mana cost1 genericgreen
  • Green ()
  • Power / toughness3 / 1
  • RarityUncommon

3 genericgreen, Exile this card from your graveyard: Draw a card. You may put a land card from your hand onto the battlefield.

Build a deck with White Tiger Find it in the app

Archetypes
Themes

Cards That Fit White Tiger, Amulet Keeper

Picked for what they do in White Tiger's deck. When two cards do the same job, the one with the lower comes first. All of them fit White Tiger's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what White Tiger, Amulet Keeper does6

The 6 Cards

Similar Commanders

Commanders that share the most with White Tiger, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.LandfallLandfall decks reward you each time a land enters the battlefield for you, then find ways to play extra lands. You can normally play only one land a turn, so cards that let you play more, or pull lands out of your deck, make everything happen more often.Open the Landfall pageExtra Land DropLets you put down more than one land in a turn. The normal limit is exactly one, so this both accelerates your mana and switches on everything that triggers when a land enters play. Exploration, Azusa, Lost but Seeking, Oracle of Mul DayaOpen the Extra Land Drop pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page