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Dan Lewis

Dan Lewis

Legendary Creature — Human

Dan Lewis wants a deck that arms its creatures with weapons and armor. It can share the lead with a Doctor as a second commander.

  • Mana cost1 genericred
  • Red ()
  • Power / toughness2 / 2
  • RarityRare

Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1 generic.

Doctor's companion (You can have two commanders if the other is the Doctor.)

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Archetypes

Cards That Fit Dan Lewis

Picked for what they do in Dan Lewis's deck. When two cards do the same job, the one with the lower comes first. All of them fit Dan Lewis's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Dan Lewis

explain how Dan Lewis works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 13 Oct 2023

Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.

Wizards of the Coast 13 Oct 2023

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Wizards of the Coast 13 Oct 2023

An Equipment that's also a creature can't be equipped to anything unless it has the reconfigure ability.

Wizards of the Coast 13 Oct 2023

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

Wizards of the Coast 13 Oct 2023

If an artifact affected by Dan Lewis later becomes a creature, Dan's effect no longer applies to it. That artifact will stop being an Equipment and become unattached from any creature it was attached to; it will remain on the battlefield. The same thing happens if Dan leaves the battlefield.

Wizards of the Coast 13 Oct 2023

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

Wizards of the Coast 13 Oct 2023

If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.

Wizards of the Coast 13 Oct 2023

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.

Wizards of the Coast 13 Oct 2023

The affected artifacts retain their other types and abilities.

Wizards of the Coast 13 Oct 2023

The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.

Wizards of the Coast 13 Oct 2023

While Dan is on the battlefield, an Aura enchantment that somehow becomes an artifact in addition to its other types will also become an Equipment. Any of its abilities that refer to either "enchanted creature" or "equipped creature" refer to the creature it's currently attached to. It can be attached to other creatures using its equip ability. If you try to attach the Aura Equipment to a creature it can't legally be attached to, it remains where it is. If the creature it's attached to becomes an illegal permanent for it to enchant, the Aura Equipment will be put into its owner's graveyard as a state-based action.

11 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Dan Lewis, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.EquipmentEquipment decks attach artifacts called Equipment to their creatures to make them bigger and harder to stop. You pay a cost to equip each one, and it stays on the battlefield when the creature dies, ready to move to the next.Open the Equipment pageEquipmentAn artifact that attaches to one of your creatures and makes it stronger. You attach it by paying its equip cost, which you can only do during your own turn when nothing else is happening, so a new Equipment does nothing until you pay. It stays behind when the creature dies, and you pay the equip cost again each time you move it. SkullclampOpen the Equipment pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff pageEquipment / Hammer TimeEquipment, plus cards that attach it for free. That lets even Equipment with a huge equip cost, like Colossus Hammer, go to work right away.Open the Equipment / Hammer Time pageType ChangerAdds a type to permanents on top of the types they already have. Making everything an artifact or a land switches on cards that only interact with that type. Liquimetal Torque, Phyrexian MetamorphOpen the Type Changer page