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Raubahn, Bull of Ala Mhigo

Raubahn, Bull of Ala Mhigo

Legendary Creature — Human Warrior

Raubahn wants a deck that arms its creatures with weapons and armor. It also works in a deck built around Humans or Warriors.

  • Mana cost1 genericred
  • Red ()
  • Power / toughness2 / 2
  • RarityRare

Ward—Pay life equal to Raubahn's power.

Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.

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Cards That Fit Raubahn, Bull of Ala Mhigo

Picked for what they do in Raubahn's deck. When two cards do the same job, the one with the lower comes first. All of them fit Raubahn's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Raubahn, Bull of Ala Mhigo does6

The 6 Cards

Rulings for Raubahn, Bull of Ala Mhigo

explain how Raubahn works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 6 Jun 2025

If the target Equipment can't legally be attached to the target attacking creature when Raubahn's last ability resolves, the Equipment won't move.

Wizards of the Coast 6 Jun 2025

Use Raubahn's power at the time the ward ability resolves to determine how much life must be paid. If Raubahn is no longer on the battlefield at that time, use Raubahn's power as it last existed on the battlefield. (If this matters, you must have a very good reason for wanting to pay life.)

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Raubahn, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.EquipmentEquipment decks attach artifacts called Equipment to their creatures to make them bigger and harder to stop. You pay a cost to equip each one, and it stays on the battlefield when the creature dies, ready to move to the next.Open the Equipment pageEquipmentAn artifact that attaches to one of your creatures and makes it stronger. You attach it by paying its equip cost, which you can only do during your own turn when nothing else is happening, so a new Equipment does nothing until you pay. It stays behind when the creature dies, and you pay the equip cost again each time you move it. SkullclampOpen the Equipment pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page