Deadpool wants a deck that loves coin flips, dice rolls and wild surprises. It also suits a deck that helps every player at the table, itself included.
Mana cost
Black, Red ()
Power / toughness5 / 3
RarityMythic
As Deadpool enters, you may exchange his text box and another creature's.
At the beginning of your upkeep, you lose 3 life.
, Sacrifice this creature: Each other player draws a card.
Picked for what they do in Deadpool's deck. When two cards do the same job, the one with the lower comes first. All of them fit Deadpool's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Open the full glossary
Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRPlayers write colors as letters: B for black, R for red.ChaosChaos decks fill the game with random effects like coin flips, dice rolls and random swaps, so nobody's plan goes as expected. It is built for fun and big stories more than for winning quickly.Open the Chaos pageText/Type/Color ShifterChanges what a card *is* rather than what it does: its color, its creature types, or the words in its text box. Often used to switch on cards that only interact with one color or type. Mycosynth Lattice, Leyline of the GuildpactOpen the Text/Type/Color Shifter pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageGroup HugGroup Hug decks give every player extra cards, mana or life, making friends at the table while they quietly work toward their own win. The trick is to be the player best placed to use all that extra.Open the Group Hug pageGroup HugGives everyone at the table something: extra cards, extra mana, extra lands. It really is generous, and that is the trick: the player who built the deck around it knows what to do with the surplus, and the other three usually do not. Howling Mine, Heartbeat of Spring, Rites of FlourishingOpen the Group Hug pageSelf-SacrificeSacrifices itself as part of its own ability, trading the permanent away for what it does. Evolving Wilds, Mind StoneOpen the Self-Sacrifice page
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