- Commander Nexus
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- Círdan the Shipwright
Command zone
Círdan the Shipwright
Legendary Creature — Elf Noble
Círdan the Shipwright wants a deck that loves coin flips, dice rolls and wild surprises. It also suits a deck that turns its opponents against each other.
- Mana cost
- Blue, Green ()
- Power / toughness3 / 4
- RarityRare
Vigilance
Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
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Cards That Fit Círdan the Shipwright
Picked for what they do in Círdan the Shipwright's deck. When two cards do the same job, the one with the lower comes first. All of them fit Círdan the Shipwright's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
plan6
Rulings for Círdan the Shipwright
explain how Círdan the Shipwright works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
After the votes are revealed, first the player whose turn it is draws a card for each vote they received, then each other player in turn order does so. Then, if the first player received no votes, they may put a permanent card from their hand onto the battlefield. Then each other player in turn order does the same.
Before secret votes are revealed, players may announce how they intend to vote, but they can't reveal what they actually wrote down until all votes are simultaneously revealed. Players can lie about how they intend to vote before the votes are revealed.
Each player must vote for one of the available options. They can't abstain.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
To secretly vote, each player writes down their chosen option without showing it to anyone else. Each player then keeps their vote secret until all players simultaneously reveal their votes.
7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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