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Círdan the Shipwright

Círdan the Shipwright

Legendary Creature — Elf Noble

Círdan the Shipwright wants a deck that loves coin flips, dice rolls and wild surprises. It also suits a deck that turns its opponents against each other.

  • Mana cost3 genericgreenblue
  • Blue, Green ()
  • Power / toughness3 / 4
  • RarityRare

Vigilance

Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.

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Themes

Cards That Fit Círdan the Shipwright

Picked for what they do in Círdan the Shipwright's deck. When two cards do the same job, the one with the lower comes first. All of them fit Círdan the Shipwright's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Círdan the Shipwright

explain how Círdan the Shipwright works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 16 Jun 2023

Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.

Wizards of the Coast 16 Jun 2023

After the votes are revealed, first the player whose turn it is draws a card for each vote they received, then each other player in turn order does so. Then, if the first player received no votes, they may put a permanent card from their hand onto the battlefield. Then each other player in turn order does the same.

Wizards of the Coast 16 Jun 2023

Before secret votes are revealed, players may announce how they intend to vote, but they can't reveal what they actually wrote down until all votes are simultaneously revealed. Players can lie about how they intend to vote before the votes are revealed.

Wizards of the Coast 16 Jun 2023

Each player must vote for one of the available options. They can't abstain.

Wizards of the Coast 16 Jun 2023

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

Wizards of the Coast 16 Jun 2023

The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.

Wizards of the Coast 16 Jun 2023

To secretly vote, each player writes down their chosen option without showing it to anyone else. Each player then keeps their vote secret until all players simultaneously reveal their votes.

7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Círdan the Shipwright, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.ChaosChaos decks fill the game with random effects like coin flips, dice rolls and random swaps, so nobody's plan goes as expected. It is built for fun and big stories more than for winning quickly.Open the Chaos pageVoting / PoliticsHands a decision to the whole table: every player votes, and the result applies to everyone. That turns the vote itself into something to bargain with. Council's JudgmentOpen the Voting / Politics pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pagePoliticsPolitics decks turn opponents against each other, making their creatures attack someone else or letting the whole table vote. Goad is the most common tool: a goaded creature must attack, and must attack someone other than you if it can.Open the Politics pageGroup HugGives everyone at the table something: extra cards, extra mana, extra lands. It really is generous, and that is the trick: the player who built the deck around it knows what to do with the surplus, and the other three usually do not. Howling Mine, Heartbeat of Spring, Rites of FlourishingOpen the Group Hug pageGroup HugGroup Hug decks give every player extra cards, mana or life, making friends at the table while they quietly work toward their own win. The trick is to be the player best placed to use all that extra.Open the Group Hug page