- Commander Nexus
- Commanders
- Dr. Madison Li
Command zone
Dr. Madison Li
Legendary Creature — Human Scientist
Dr. Madison Li wants a deck that saves up energy and spends it on stronger effects. It leads the ready-made Science! deck (2024).
- Mana cost
- White, Blue, Red ()
- Power / toughness2 / 3
- RarityMythic
Whenever you cast an artifact spell, you get (an energy counter).
, Pay
: Target creature gets +1/+0 and gains trample and haste until end of turn.
, Pay
: Draw a card.
, Pay
: Return target artifact card from your graveyard to the battlefield tapped.
Build a deck with Dr. Madison Li Find it in the app
- Archetypes
- Themes
-
- Humans
- Scientists
Cards That Fit Dr. Madison Li
Picked for what they do in Dr. Madison Li's deck. When two cards do the same job, the one with the lower comes first. All of them fit Dr. Madison Li's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
plan6
Decks Led by Dr. Madison Li
Dr. Madison Li leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
-
Science!Official precon
All 100 Cards
Commander · 1
Creatures · 23
- 1×Arcade Gannon
- 1×Assaultron Dominator
- 1×Behemoth of Vault 0
- 1×Brotherhood Scribe
- 1×Curie, Emergent Intelligence
- 1×Elder Owyn Lyons
- 1×James, Wandering Dad // Follow Him
- 1×Liberty Prime, Recharged
- 1×Loyal Apprentice
- 1×Nick Valentine, Private Eye
- 1×Paladin Danse, Steel Maverick
- 1×Red Death, Shipwrecker
- 1×Rex, Cyber-Hound
- 1×Robobrain War Mind
- 1×Sentinel Sarah Lyons
- 1×Sentry Bot
- 1×Shaun, Father of Synths
- 1×Solemn Simulacrum
- 1×Steel Overseer
- 1×Synth Eradicator
- 1×Synth Infiltrator
- 1×The Motherlode, Excavator
- 1×Whirler Rogue
Instants · 8
Sorceries · 4
Artifacts · 26
- 1×Arcane Signet
- 1×Automated Assembly Line
- 1×Brotherhood Vertibird
- 1×C.A.M.P.
- 1×Endurance Bobblehead
- 1×Everflowing Chalice
- 1×Expert-Level Safe
- 1×Intelligence Bobblehead
- 1×Lightning Greaves
- 1×Mind Stone
- 1×Mystic Forge
- 1×Nuka-Cola Vending Machine
- 1×Panharmonicon
- 1×Plasma Caster
- 1×Razortide Bridge
- 1×Rustvale Bridge
- 1×Silverbluff Bridge
- 1×Sol Ring
- 1×T-45 Power Armor
- 1×Talisman of Conviction
- 1×Talisman of Creativity
- 1×Talisman of Progress
- 1×The Prydwen, Steel Flagship
- 1×Thought Vessel
- 1×Treasure Vault
- 1×Wayfarer's Bauble
Enchantments · 5
Lands · 33
- 1×Ash Barrens
- 1×Buried Ruin
- 1×Clifftop Retreat
- 1×Command Tower
- 1×Evolving Wilds
- 1×Exotic Orchard
- 1×Ferrous Lake
- 1×Glacial Fortress
- 1×HELIOS One
- 1×Irrigated Farmland
- 5×Island
- 4×Mountain
- 1×Myriad Landscape
- 1×Mystic Monastery
- 1×Path of Ancestry
- 4×Plains
- 1×Prairie Stream
- 1×Skycloud Expanse
- 1×Spire of Industry
- 1×Sulfur Falls
- 1×Temple of Enlightenment
- 1×Temple of Epiphany
- 1×Terramorphic Expanse
Rulings for Dr. Madison Li
explain how Dr. Madison Li works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
{E} is the energy symbol. It represents one energy counter.
Dr. Madison Li’s first ability resolves before the spell that caused it to trigger.
Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
10 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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