- Commander Nexus
- Commanders
- Satya, Aetherflux Genius
Command zone
Satya, Aetherflux Genius
Legendary Creature — Human Artificer
Satya wants a deck that saves up energy and spends it on stronger effects. It leads the ready-made Creative Energy deck (2024).
- Mana cost
- White, Blue, Red ()
- Power / toughness3 / 5
- RarityMythic
Menace, haste
Whenever Satya attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of
equal to its mana value.
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- Themes
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- Artificers
- Humans
Cards That Fit Satya, Aetherflux Genius
Picked for what they do in Satya's deck. When two cards do the same job, the one with the lower comes first. All of them fit Satya's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Decks Led by Satya, Aetherflux Genius
Satya leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
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Creative EnergyOfficial precon
All 100 Cards
Commander · 1
Creatures · 26
- 1×Aethergeode Miner
- 1×Aethersquall Ancient
- 1×Aetherstorm Roc
- 1×Aethertide Whale
- 1×Amped Raptor
- 1×Angel of Invention
- 1×Aurora Shifter
- 1×Blaster Hulk
- 1×Brudiclad, Telchor Engineer
- 1×Burnished Hart
- 1×Cayth, Famed Mechanist
- 1×Combustible Gearhulk
- 1×Goldspan Dragon
- 1×Grenzo, Havoc Raiser
- 1×Lightning Runner
- 1×Myr Battlesphere
- 1×Overclocked Electromancer
- 1×Professional Face-Breaker
- 1×Razorfield Ripper
- 1×Roil Cartographer
- 1×Salvation Colossus
- 1×Silverquill Lecturer
- 1×Skyclave Apparition
- 1×Solemn Simulacrum
- 1×Sphinx of the Revelation
- 1×Whirler Virtuoso
Instants · 3
Sorceries · 6
Artifacts · 23
- 1×Aether Refinery
- 1×Aethersphere Harvester
- 1×Aetherworks Marvel
- 1×Arcane Signet
- 1×Bespoke Battlewagon
- 1×Bident of Thassa
- 1×Coalition Relic
- 1×Conversion Apparatus
- 1×Coveted Jewel
- 1×Decoction Module
- 1×Filigree Racer
- 1×Gonti's Aether Heart
- 1×Hourglass of the Lost
- 1×Izzet Generatorium
- 1×Midnight Clock
- 1×Sol Ring
- 1×Solar Transformer
- 1×Stone Idol Generator
- 1×Talisman of Conviction
- 1×Talisman of Creativity
- 1×Talisman of Progress
- 1×Unstable Amulet
- 1×Wayfarer's Bauble
Enchantments · 3
Lands · 38
- 1×Adarkar Wastes
- 1×Aether Hub
- 1×Azorius Chancery
- 1×Battlefield Forge
- 1×Castle Vantress
- 1×Command Tower
- 1×Demolition Field
- 1×Frostboil Snarl
- 1×Furycalm Snarl
- 5×Island
- 1×Izzet Boilerworks
- 5×Mountain
- 1×Mystic Gate
- 1×Mystic Monastery
- 10×Plains
- 1×Port Town
- 1×Prairie Stream
- 1×Shivan Reef
- 1×Temple of Enlightenment
- 1×Temple of Epiphany
- 1×Temple of Triumph
Rulings for Satya, Aetherflux Genius
explain how Satya works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
{E} is the energy symbol. It represents one energy counter.
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the creature will also work.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
If the copied creature has {X} in its mana cost, X is 0.
If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
The token copies exactly what was printed on the original card and nothing else (unless that creature is itself copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
You choose which player, planeswalker, or battle the token is attacking as you create the token. It doesn't need to be attacking the same player, planeswalker, or battle that Satya is attacking.
14 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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