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Satya, Aetherflux Genius

Satya, Aetherflux Genius

Legendary Creature — Human Artificer

Satya wants a deck that saves up energy and spends it on stronger effects. It leads the ready-made Creative Energy deck (2024).

  • Mana cost1 genericblueredwhite
  • White, Blue, Red ()
  • Power / toughness3 / 5
  • RarityMythic

Menace, haste

Whenever Satya attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get energyenergy (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of energy equal to its mana value.

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Themes

Cards That Fit Satya, Aetherflux Genius

Picked for what they do in Satya's deck. When two cards do the same job, the one with the lower comes first. All of them fit Satya's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Decks Led by Satya, Aetherflux Genius

Satya leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

Rulings for Satya, Aetherflux Genius

explain how Satya works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 7 Jun 2024

{E} is the energy symbol. It represents one energy counter.

Wizards of the Coast 7 Jun 2024

Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the creature will also work.

Wizards of the Coast 7 Jun 2024

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Wizards of the Coast 7 Jun 2024

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Wizards of the Coast 7 Jun 2024

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Wizards of the Coast 7 Jun 2024

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Wizards of the Coast 7 Jun 2024

If the copied creature has {X} in its mana cost, X is 0.

Wizards of the Coast 7 Jun 2024

If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied.

Wizards of the Coast 7 Jun 2024

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Wizards of the Coast 7 Jun 2024

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Wizards of the Coast 7 Jun 2024

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Wizards of the Coast 7 Jun 2024

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Wizards of the Coast 7 Jun 2024

The token copies exactly what was printed on the original card and nothing else (unless that creature is itself copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

Wizards of the Coast 7 Jun 2024

You choose which player, planeswalker, or battle the token is attacking as you create the token. It doesn't need to be attacking the same player, planeswalker, or battle that Satya is attacking.

14 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Satya, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWURPlayers write colors as letters: W for white, U for blue, R for red. Blue is U because B was already taken by black.EnergyEnergy decks collect energy counters, a resource you save up across turns, then spend them on stronger effects. Energy belongs to you, not to any card, so losing your cards does not take it away.Open the Energy pageEnergy ResourceUses energy, a resource written {E} that you collect and spend. Energy sits with you rather than on any one permanent, so it survives anything that destroys your board. Aether Hub, Guide of SoulsOpen the Energy Resource pageToken EngineMakes tokens again and again rather than once. A token is a creature or other permanent created by a card, with no card of its own. Something that makes one token gives you a body; something that makes them every turn gives you a board you can keep rebuilding after it is cleared. Grave Titan, Bitterblossom, OphiomancerOpen the Token Engine pageToken MakerCreates one or more tokens. Different cards make very different ones: creatures Grave Titan, Treasures Smothering Tithe, Clues Tireless Tracker or Food Gilded Goose. This is one of our largest tags, so pair it with an archetype or theme when you are hunting a specific kind.Open the Token Maker pageClonesClone decks copy the best creature on the battlefield, whoever owns it, so they always have one of the strongest things on the table. A copy also gets the original's 'when this enters' ability, so each clone can bring a fresh effect too.Open the Clones pageCloneCopies a creature or another permanent already on the battlefield. Copying the best thing on the table is often cheaper than casting something equally strong. Phyrexian Metamorph, Helm of the HostOpen the Clone pageStaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax pageStax/TaxMakes the game more expensive or more restrictive for everyone: taxing spells and attacks, or stopping permanents from untapping. Propaganda, Ghostly Prison. Many groups dislike playing against it, so check what your table expects first.Open the Stax/Tax page