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Edric, Spymaster of Trest

Edric, Spymaster of Trest

Legendary Creature — Elf Rogue

Edric wants a deck that helps every player at the table, itself included. It also works in a deck built around Elves or Rogues.

  • Mana cost1 genericgreenblue
  • Blue, Green ()
  • Power / toughness2 / 2
  • RarityRare

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

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Cards That Fit Edric, Spymaster of Trest

Picked for what they do in Edric's deck. When two cards do the same job, the one with the lower comes first. All of them fit Edric's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Edric, Spymaster of Trest does6

The 6 Cards

Rulings for Edric, Spymaster of Trest

explain how Edric works in tricky situations. They come from Wizards of the Coast, the company that makes Magic, and from Scryfall, the card database Magic players use.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 22 Sep 2011

A creature controlled by an opponent that deals combat damage to another opponent will cause Edric's ability to trigger. The creature's controller chooses whether to draw a card.

Wizards of the Coast 22 Sep 2011

When a creature you control deals combat damage to one of your opponents, you may draw a card.

Scryfall note 19 Jan 2015

Edric, Spymaster of Trest is banned as a commander in Duel Commander format, but it may be part of your deck.

3 rulings, 2 written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Edric, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.Group HugGroup Hug decks give every player extra cards, mana or life, making friends at the table while they quietly work toward their own win. The trick is to be the player best placed to use all that extra.Open the Group Hug pageGroup HugGives everyone at the table something: extra cards, extra mana, extra lands. It really is generous, and that is the trick: the player who built the deck around it knows what to do with the surplus, and the other three usually do not. Howling Mine, Heartbeat of Spring, Rites of FlourishingOpen the Group Hug pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page