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The Lion-Turtle

The Lion-Turtle

Legendary Creature — Elder Cat Turtle

The Lion-Turtle wants a deck that helps every player at the table, itself included. It also works in a deck built around Cats, Elders or Turtles.

  • Mana cost1 genericgreenblue
  • Blue, Green ()
  • Power / toughness3 / 6
  • RarityRare

Reach, vigilance

When The Lion-Turtle enters, you gain 3 life.

The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.

tap: Add one mana of any color.

Build a deck with The Lion-Turtle Find it in the app

Archetypes
Themes

Cards That Fit The Lion-Turtle

Picked for what they do in The Lion-Turtle's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Lion-Turtle's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what The Lion-Turtle does6

The 6 Cards

Similar Commanders

Commanders that share the most with The Lion-Turtle, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.Group HugGroup Hug decks give every player extra cards, mana or life, making friends at the table while they quietly work toward their own win. The trick is to be the player best placed to use all that extra.Open the Group Hug pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain page